Difference between revisions of "Extinction (Mission)"
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* 1200 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1712 Digging Out The Truth] | * 1200 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1712 Digging Out The Truth] | ||
* 1300 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1719 Making the Rounds] | * 1300 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1719 Making the Rounds] | ||
+ | |||
+ | ;Mission Day 19 | ||
+ | * 0930 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1753 Best-Laid Schemes O' Mice An' Men] | ||
==Unexpected Discovery== | ==Unexpected Discovery== | ||
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* 1500 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1714 And Away We Go] | * 1500 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1714 And Away We Go] | ||
* 1530 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1738 And Away We Go, Part 2] | * 1530 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1738 And Away We Go, Part 2] | ||
+ | * 1530 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1718 A Science Field Day Out] | ||
* 1600 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1714 They're Dead, Harv] | * 1600 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1714 They're Dead, Harv] | ||
* 1600 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1717 New Boots, Old Ground] | * 1600 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1717 New Boots, Old Ground] | ||
+ | * 1630 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1713 Pilots Exploring] | ||
;Mission Day 22 | ;Mission Day 22 | ||
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* 1030 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1737 The Probe, Part 3] | * 1030 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1737 The Probe, Part 3] | ||
* 1045 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1740 Breathing Room] | * 1045 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1740 Breathing Room] | ||
+ | * 1100 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1751 What Do We Do Now?] | ||
* 1330 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1747 What Were They Afraid Of?] | * 1330 hours: [https://blackhawk.anurasims.com/index.php/sim/viewpost/1747 What Were They Afraid Of?] | ||
Revision as of 07:45, 11 July 2021
Extinction | |
Season: | |
Episode: |
3 |
Date: |
March 30, 2390 |
Span: |
25 days |
Template:Mission |
The Black Hawk, having recently uncovered a fresh band of piracy operating freely on the edge of Starfleet space, is assigned to patrol the Argatha sector in hopes of finding a lead on a pirate haven. Upon arrival, the Black Hawk’s long-range sensors pick up an uncharted binary system in the western quadrant and moves to investigate, only to discover the system mostly lifeless, aside from the remains of an extinct civilization on the second planet. The investigation continues, and the mystery deepens, especially when they discover something absolutely shocking...
Contents
Summary
Admiral O'Connell orders Captain Geisler and the Black Hawk to assume command of Task Group Belvedere. Belvedere's primary objective is to seek out potential locations where pirates may use as safe havens. On March 15, 2390 (Stardate 67201.0), the Black Hawk begins its assignment and starts to visit sectors and systems that have not been visited by Starfleet in several years.
As the Black Hawk begins its mission, the crew settle into a routine. Fighter pilots inspect their fighters and run simulations. The Security department meets to implement new policies and procedures designed to prevent further spies from manipulating and sabotaging the Black Hawk. Flight Control plots a course throughout the surrounding sectors to establish several patrol routes. Captain Geisler continues his tradition of conducting surprise inspections throughout the ship, renews physical and tactical certifications, and meets with many of the department heads, including the ship's new Chief Engineer and new Chief Counselor.
Lieutenants Kemm and Ryler soon discover evidence of temporal tampering aboard the Black Hawk, indicated by a rusted support bracing in the secondary life support systems. Lt. Commander Djinx is looped into the investigation, which is expanded to reveal additional areas of tampering throughout the ship, including rusted escape pod clamps and a rotting gel pack in a science lab.
Routine operations and investigates force the crew to settle into a mundane and uneventful lifestyle, the first the crew has had since before entering the Finnean Convergence Zone.
On March 21, the Black Hawk detects a binary star system that wasn't on the already bare star charts. Commander Walsh, acting on suggestions from Lieutenant Commanders Di Pasquale and Djinx, authorizes a probe launch to the system. Its telemetry reveals eleven planets, one of which is M-Class. The Black Hawk warps to the new star system in search of possible locations for pirate havens. The crew soon learn that the M-Class planet features an atmosphere too dense for the sensors to accurately penetrate, but no lifesigns are detected. Captain Geisler authorizes Commander Di Pasquale to take an Away Team to the surface via runabout to investigate further.
Joining Di Pasquale on the Away Team is Lt. Commander Geisler, Lieutenant Fairchild, Ensign Mackie, and a security officer to pilot security drones for long-range observation. As they approach the planet, they quickly learn that the atmosphere's ionization limits sensor range to roughly a full kilometer. One of the first discoveries is the remains of a metropolis, seemingly dead for more than a century. The runabout lands and the Away Team ventures into the city, which is starting to decay due to lack of maintenance and cleaning after several major storms. Several bodies are discovered, though they are decayed beyond recognition and mostly skeletons. Ensign Mackie locates a data core, which he extracts for closer examination.
The Away Team reports the situation back to the Black Hawk. Knowing that he can't take one dead city at face value, much less as the sole status of the planet, Captain Geisler decides to keep the Black Hawk in orbit until a proper investigation can be conducted. Several away teams are then formed, and sent to the surface via shuttlecraft to expand the investigation. Meanwhile, Commander Di Pasquale assembles a security force to secure a base camp where her runabout had initially landed. As she supervises set up, security forces begin to scout the nearby area, including some living quarters. They discover a handwritten diary which logs various states of unrest in the local populace, and then later a large amount of apathy and lethargy by the writer. Commander Geisler, meanwhile, discovers a medical facility filled with vials of strange liquid, hazardous material suits, and strange log entries which indicate some sort of disease outbreak.
Lieutenants McCullen, Ryler, and Blake, along with Petty Officer Sokamin, take a runabout to the planet surface and select a military airfield to explore. Upon arrival, the runabout has a mechanical failure, leaving McCullen at the spacecraft for quick repairs. The rest of the Away Team ventures into the airfield where low levels of radiation are detected. It is determined that the airfield possesses several nuclear weapons whose casings are beginning to fail, exposing the radioactive elements to air and weather. The team examines what they believe to be the airfield's command center, and locate a room dedicated to operations, much like a mission control room. Several maps are found, each one bearing strange markers. These seem to reveal that the area where the teams are focused was a focal point for whatever brought about this civilization's doom.
Captain Geisler, unable to escape his own curiosity as to what's on the planet below, joins Ensign Crehan for a shuttle ride down to the planet. Ensign Mitchell, a security officer having arrived at the shuttlebay at the most opportune time, joins the team. Once all three arrive on the surface, they begin to search a suburban area. Several skeletons are found scattered around, having appeared to have died from natural causes and never buried. The first building inspected appears to have been a veterinarian's office, indicated by several cages and kennels filled with animal skeletons. A subfloor is discovered, well sealed from the elements, which contains a rotting corpse, the first alien deceased with flesh on the bones. Doctor Jennin is immediately contacted, and he heads for the surface to inspect the corpse.
Another away team, comprised of Doctor Abrams and Ensigns Khan, Proctor, Hollingsworth and Florkiewicz explore a coastal area. Their investigation yields several bodies who clearly perished unaware that their lives were about to end. Their tricorders detect unfamiliar crystals, and while the Away Team debates what to do next, the ground gives way under Ensign Khan, who falls into a cave filled with multiple crystals. Doctor Abrams and Ensign Proctor fall in with her. The site is bewildering, but the Away Team all agree that they need to return to the surface. Hollingsworth attempts to beam them out, but the crystals soon mimic the transporter sound and explode. All three are gravely wounded, but they are quickly medivac'ed to the Black Hawk.
While the investigation on the planet continues, the ship's new counselor, Lieutenant T'Mari Rael, reveals to Captain Geisler and Commander Di Pasquale her connection with the V'Shar's Scientific Inquiry Bureau. This leads to a massive and invasive investigation and inquiry process to determine the Counselor's validity, as well as her ability to remain in good standing with the crew. During the investigation, Rael, pregnant with child, collapses under the stress and is transported to sickbay. A quick examination determines that both Rael and child are still healthy, though she is moved to a private room for further examination and observation.
Timeline
Belvedere Beginnings
- NOTE: Though the Black Hawk received its Orders on March 3, the ship would not begin its mission until March 15.
- Mission Day 1
- 1100 hours: Checking In
- 1200 hours: The Special Ones
- 1230 hours: The First Step
- 1300 hours: Weeding Them Out
- 1300 hours: Command Struggles
- 1330 hours: Doctor At Your Door
- 1530 hours: By The Numbers
- Mission Day 2
- 1000 hours: Charting Our Way..
- Mission Day 3
- 0930 hours: A Rusty Dilemma
- 1100 hours: We've Got Rust
- 1200 hours: Rust, Rust and More Rust
- 1300 hours: Braces, Clamps, and Gel Packs. Oh my!
- Mission Day 4
- 1000 hours: A Visit to the Flight Deck
- Mission Day 5
- 0800 hours: Breakfast Meeting
- 0930 hours: Phaser Drills
- 1100 hours: Late Physical
- 1800 hours: Dinner Party
- Mission Day 9
- 1900 hours: Fidget
- Mission Day 10
- 1430 hours: A Desire To Fly
- Mission Day 14
- 1400 hours: Improvisation
- Mission Day 15
- 1000 hours: New Ship, New Assignment, New Start
- 1100 hours: Assuming Command
- 1200 hours: Digging Out The Truth
- 1300 hours: Making the Rounds
- Mission Day 19
- 0930 hours: Best-Laid Schemes O' Mice An' Men
Unexpected Discovery
- Mission Day 21
- 0900 hours: Ready At Last
- 1000 hours: On Patrol
- 1030 hours: A Logical Assumption
- 1330 hours: Scouting Run
- 1400 hours: A Probing Situation
- 1400 hours: Setting Up Base
- 1500 hours: Base Camp
- 1500 hours: And Away We Go
- 1530 hours: And Away We Go, Part 2
- 1530 hours: A Science Field Day Out
- 1600 hours: They're Dead, Harv
- 1600 hours: New Boots, Old Ground
- 1630 hours: Pilots Exploring
- Mission Day 22
- 0800 hours: Honesty is Always the Best Policy, Isn't it?
- 0900 hours: The Probe
- 0930 hours: The Probe, Part 2
- 1030 hours: The Probe, Part 3
- 1045 hours: Breathing Room
- 1100 hours: What Do We Do Now?
- 1330 hours: What Were They Afraid Of?
OOC Information
Mission 21 began on January 4, 2021. Since then, 50 posts have been published.
External Information
Complete Mission Logs for Episode 21: Extinction