Difference between revisions of "Intelligence Equipment"

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(Created page with "==Computer Jammer== The security and surveillance systems used by all known spacefaring races are highly computerized. In most cases, all systems in a starship or high securit...")
 
 
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This device is small and spherical, with a smooth button in the top of the surface. When activate, the device will send out a communications and sensor scrambling code with an oscillating and random frequency. To engage in extra-ship communications with this device requires hooking it into the primary communications terminal and constantly adjusting which frequencies are being used.
 
This device is small and spherical, with a smooth button in the top of the surface. When activate, the device will send out a communications and sensor scrambling code with an oscillating and random frequency. To engage in extra-ship communications with this device requires hooking it into the primary communications terminal and constantly adjusting which frequencies are being used.
  
[[Category:Intelligence]] [[Category:Equipment]]
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[[Category:Intelligence]] [[Category:Personal Equipment]]
 
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Latest revision as of 09:06, 11 March 2017

Computer Jammer

The security and surveillance systems used by all known spacefaring races are highly computerized. In most cases, all systems in a starship or high security installations are run by a single central computer. Operatives with an intelligence tricorder can also a security computers programming, causing it to ignore their presence or register them as an authorized visitor. Unfortunately, this type of programming requires both great skill with computers and a minimum of several minutes of uninterrupted access. In many situations, simply rendering a computer temporarily inoperative allows an agent to safely complete a short-term assignment. If the computer is inoperative, all security sensors and alarms become temporarily inactive.

The computer jammer was designed to temporarily disable almost any computer system. Once a computer jammer is placed in direct contact with any control panel or work station, the computer becomes disabled within five seconds. The computer jammer induces an oscillating feedback loop into the computers circuits, preventing the computer from responding to any commands or other input. Unfortunately, most computers are quite adept at dealing with problems of this nature and can eventually reroute their circuits around the region directly affected by the jammer. Without assistance, the computer takes twenty to one hundred and twenty minutes to locate and deactivate the jammer. If qualified engineers or programmers are attempting to bring the computer back online, finding and deactivating the jammer takes only one to thirty minutes. If the computer jammer is physically removed, the computer returns to normal operations in ten seconds.

Using the computer jammer is considered 'messy' by most Intelligence agents. Similar in style to using energy from modified transporters or replicators to create sensor-jamming static, it shuts the computer down but alerts the opposition of suspicious activity nearby. Once activated, the computer jammer provides a strong diversion and limits the time mission teams have to achieve their objective.

The computer jammer is a disk that is 10cm in diameter and 4cm thick. It weighs .3kg and the duration is 10 hours + induction charging.

Intelligence Tricorder

This device, commonly known as a 'spycorder' is a specialized tricorder for intelligence applications. This unit possesses all the capabilities of an ordinary tricorder. It also contains several specialized features useful for intelligence work.

Intelligence tricorders can identify and track individuals using their unique biochemical signature. These sensors operate at a range of up to twenty-five meters. Individuals can be tracked as long as their trail is no more than several hours old. Intelligence tricorders also employ specialized software to help agents bypass most common computer authorization codes.

This tricorder has a small detachable sensor unit similar to the ones found on medical and engineering tricorders. This sensor can detect alterations in a subject's biochemistry produced by drugs or injury. The unit can analyze the biochemical traces left behind by someone to determine whether they were injured or subjected to specific drugs. If the subject is physically present, this sensor can detect the minute changes different emotions produce in biochemistry. An operative can detect the general emotional state of anyone within five meters, using the tricorder as a lie detector. This is best done in isolated areas; the more people nearby, the less accurate the emotional reading becomes. The detachable sensor unit functions as long as it is within ten meters of the main unit.

These tricorders are significantly reduced in size and can easily fit into a pocket. They are often disguised as other objects; items of clothing, personal belongings, or even official-looking PADDs. The detachable sensor unit is often disguised as a ring or similiar small items.

When the detachable sensor is being used purely as a lie detector, it can vibrate or flash a concealed light to indicate if the subject is lying. For detailed information the user must access the main unit.

  • Size: Variable: the tricorder is often a box 9cm x 6.5cm x 2cm. The detachable sensor is 3cm x 1.2cm x 1.2 cm and can be built into a large ring.
  • Weight: .2kg
  • Duration: 1,000 hours + induction charging.

Stun Gloves

Every starship and building with even a moderate level of security has sensors to detect and pinpoint any discharge from a phaser, disruptor or other energy weapon. When covert operatives need to incapacitate a guard, they are often left with unarmed combat and small melee weapons like knives as their only options. Starfleet Intelligence has developed a weapon which circumvents these security procedures.

Stun gloves can be disguised as any pair of protective or decorative gloves. The inner lining contains integrated phased circuitry, a power module, and insulation to protect the wearer. The weapon discharges a low-level phaser blast to a target the wearer touches. It can be set for light, medium or heavy phaser stun settings. A stun glove discharge is almost totally silent and produces energy emissions too diffuse to be pinpointed or tracked. The user must actually touch the subject with the gloves to activate the stun effect. A casual touch may be used to subdue an unresisting guard, but hitting someone who is fighting back requires a successful attack.

  • Settings: 1 - 3 phaser settings
  • Range: Touch
  • Size: A pair of standard gloves
  • Mass: .02 kg
  • Energy: 40 charges

Surveillance Devices

Commonly known as 'bugs', these devices have been used in Intelligence work for hundreds of years. Some surveillance devices merely track a person or object's location, others record or broadcast audio and video information about events in their vicinity. Regardless of their individual capabilities, these units are used in similar ways.

Avoiding detection is the most important aspect of such a device. Tracking and listening bugs merely need to be placed somewhere inconspicuous. Both kinds can even be implanted under the skin of an unknowing subject. Video bugs are equipped with wide angle lenses and light amplification hardware, but they must still be placed where they can easily view the desired area. All bugs can continuously transmit information they receive or record it and relay this data in a high speed burst at certain predetermined intervals or when they receive a special signal. Bugs which transmit continuously are much easier to detect, since those sending in bursts can normally only be noticed during the brief transmission period.

Surveillance devices have a range of ten kilometers when broadcasting to ordinary tricorders or communicators. Starship communicators are capable of receiving these signals from a distance up to forty thousand kilometers. Most effective bugs do not broadcast at all, but simply record information.

To obtain these recordings, operatives must physically retrieve these bugs.

  • Audio and Tracking Bugs
    • Size: A small cylinder 3mm long and 1mm in diameter
    • Mass: Negligible
    • Duration: 200 hours continuous operation, or 100 hours recorded and relayed in no more than 4 burst transmissions.
  • Video Bugs
    • Size: A domed disk 3 mm in diameter and 1.5mm thick
    • Mass: Negligible
    • Duration: 50 hours of continuous operation or 25 hours recorded and relayed in no more than 2 burst transmissions.

Voice Print Implant

Voice-prints are the primary alternative to bio-prints. Accessing starship command protocols and similar high security devices sometimes requires both bio-prints and voice-prints. The ability to easily copy and reproduce someone's voice is essential to many Intelligence operations. Starfleet designed a special implant based on technology used in the subcutaneous translator implant employed by Federation anthropologists and first contact specialists. This device is implanted next to the agent's voice box. To copy a voice pattern, the user must be within five meters of the subject. Access to recorded conversation or a voice transmitted over communicators is less precise and may not always be sufficient.

The operative must hear at least five minutes of conversation from the subject. At the end of this time, the agent may reproduce any phrase in the subject's voice. This artificial voice is precise enough to fool almost any voice-print activated lock. The unit can store up to one hundred separate prints. The user can select which voice-print to use with simple subvocalized commands. Although this implant can help bypass most voice-print locks, it only fools the subject's close friends if the agent studies the subject's mannerisms and habits of speech. This device also includes an integrated universal translator to easily produce voice-prints in an alien language. These implants also contain a communicator with the same range and capabilities as a Starfleet combadge, along with the enhancements added to all communicators implanted in Intelligence operatives.

  • Size: A disk 8mm wide and 1mm thick.
  • Mass: .005 kg
  • Duration: 1000 hours

Monofilament Solvent

This is an alcohol-based, polymer-dissolving chemical that is dispensed in small pump-spray or aerosol applicators. The solvent dissolves all monofilament strands that are strung in door entrances or other locations to cut anyone who runs across them. One applicator contains enough solvent to clear approximately five man-sized entryways.

Orientine Acid

This volatile chemical easily dissolves glasilica, thin chromesteel, and other common building materials, thus permitting access through non-standard entrances. It must be stored in a special vial or flask of resin-compound, one of the few materials that can withstand its effect. After the orientine acid has dissolved an object, the user pours a second chemical (Compound ED 161) over the orientine acid, rendering it totally harmless and safe for contact. (A quantity of ED 161 comes with each vial of orientine acid.)

Phaser Cutting Torch

This device is similar in size and shape to a phaser 2, but it is equipped with a small sighting scope and only a single cutting setting. It is designed for penetrating duralloy and plasteel bulkheads, and uses a standard phaser 2 power pack.

Precision Microwelder

Originally created for Engineering and electronic component repair, this tool is commonly used for disabling electronic alarm and sensor detection systems. It produces a tiny jet of plasma capable of fusing sophisticated alarm circuitry before the system has time to react. It uses one high-output energy cell, which is good for three uses.

Communications Scrambler

This device is small and spherical, with a smooth button in the top of the surface. When activate, the device will send out a communications and sensor scrambling code with an oscillating and random frequency. To engage in extra-ship communications with this device requires hooking it into the primary communications terminal and constantly adjusting which frequencies are being used.

INTELLIGENCE DEPARTMENT
IMPORTANT ERRATA Intelligence DepartmentIntelligence PositionsDivisionsHandbookIntelligence EquipmentStarship Security ProceduresTypes of Intelligence
NOTABLE LOCATIONS Main BridgeExecutive Officer's OfficeChief Intelligence Officer's OfficeIntelligence Center
PERSONNEL FUNCTIONS Alert StatusCabin AssignmentsComputer Access LevelsDeck ListingDepartment HeadDuty RosterOperating ModesSecurity ClearancesRank GuideRank ComparisonsUniforms
DEPARTMENTS CommandFlight ControlIntelligenceOperationsEngineering
Security/TacticalMedicalScienceSquadronCivilians