Difference between revisions of "Offensive Maneuvers"

From Anura Sims Database
Jump to navigation Jump to search
(Created page with "=Alpha-series Maneuvers= Starfleet's most basic offensive maneuver, attack pattern Alpha involves a mostly straight-on approach to the target, with some slight vectoring to th...")
 
 
(4 intermediate revisions by the same user not shown)
Line 36: Line 36:
 
*'''Riker Maneuver''': Developed by Commander William Riker in battle against the Son'a in 2375, the Riker maneuver -due to practical considerations- can only be performed in regions of space filled with dangerous, combustible substances such as metreon gas. The ship passes through the gas, collecting it with its Bussard ramscoops. It then flushes the ramscoops, projecting the gas backwards at its pusruers, or forward toward an approaching enemy ship. The enemy's attacks, or a quick phaser blast from the ship ignites the gas, causing an explosion which damages the enemy ship.
 
*'''Riker Maneuver''': Developed by Commander William Riker in battle against the Son'a in 2375, the Riker maneuver -due to practical considerations- can only be performed in regions of space filled with dangerous, combustible substances such as metreon gas. The ship passes through the gas, collecting it with its Bussard ramscoops. It then flushes the ramscoops, projecting the gas backwards at its pusruers, or forward toward an approaching enemy ship. The enemy's attacks, or a quick phaser blast from the ship ignites the gas, causing an explosion which damages the enemy ship.
 
*'''Talluvian Maneuver''': This maneuver is a flexible one designed to maneuver a ship so that its most powerful phasers are brought to bear on the target for as long as possible. It works best with ships which have streaming phasers rather than pulse phasers. The ship flies above or below its target (depending on which phaserbank is available to use) in a diagonal pattern which allows it to fire its phaser and keeping it locked continuously for as long as possible.
 
*'''Talluvian Maneuver''': This maneuver is a flexible one designed to maneuver a ship so that its most powerful phasers are brought to bear on the target for as long as possible. It works best with ships which have streaming phasers rather than pulse phasers. The ship flies above or below its target (depending on which phaserbank is available to use) in a diagonal pattern which allows it to fire its phaser and keeping it locked continuously for as long as possible.
 +
 +
[[Category:Flight Control]]
 +
[[Category:Fighter Squadron]]
 +
{{FooterCommand}}

Latest revision as of 12:50, 3 December 2016

Alpha-series Maneuvers

Starfleet's most basic offensive maneuver, attack pattern Alpha involves a mostly straight-on approach to the target, with some slight vectoring to the side based on the ship's weapons complement and the target's movement.

Beta-series Maneuvers

  • Beta-1: The ship dives down between two enemy ships, firing at least once at each of them (and hoping they themselves will miss and hit eachother if properly aligned.
  • Beta-2: Approaching the target closely, within 90,000 kilometers, the ship jinks to starboard of the target, then dives beneath it to emerge on its port ventral side, firing as it goes.
  • Beta-3: The ship makes a broad arc turn around one or more ships, attacking them as it goes.
  • Beta-4: The ship climbs steeply, veering to port or starboard, then quickly dives back down, firing at one or more targets as it goes.

Delta-series Maneuvers

  • Delta-1: The ship swoops up from underneath a target to attack its vulnerable ventral side.
  • Delta-2: The ship swoops over the target from starboard to port, then back from port to starboard (diving underneath the target on the second pass of necessary), firing as it goes.
  • Delta-3: The ship dives straight down at, or climbs straight up at, the target, firing forward weapons.
  • Delta-4: An all-out, straightforward frontal attack.
  • Delta-5: A long, relatively shallow dive to one side of the target (usually whichever way allows the ship to bring the most weapons to bear or which uses the target to take cover from other ships' attacks.

Kappa-series Maneuvers

  • Kappa 0-1-0: From a superior position, the ship arcs down and and around its target to port, firing as it goes.
  • Kappa 0-2-0: The ship flies on a carefully-calculated arc through a battlefield, firing at multiple targets.

Omega-series Maneuvers

  • Omega-1: As the ship approaches the target head-on, it jinks to one side and dives steeply from one end of it to another.
  • Omega-2: The ship rolls from one side to the other giving its weapons maximum exposure so the Tactical Officer can engage multiple targets.
  • Omega-3: The ship veers back and forth across the battlefield like a darting swallow, attacking vulnerable targets.

Sierra-series Maneuvers

  • Sierra-1: The ship swoops in from an aft dorsal angle to attack the target from behind.
  • Sierra-2: While seeming as if it will pass a particular target, the ship turns to face it head-on and attacks.
  • Sierra-3: The ship flies through the heart of a battle, jinking back and forth to avoid enemy attacks as it attacks choice targets.
  • Sierra-4: The ship comes up from beneath the target(s) and loops up over it/them.

Other Maneuvers

  • Cochrane Decelaration: This maneuver is efficient when the ship is being pursued by an enemy within 300,000 kilometers. It decelerates suddenly, allowing the enemy to pass it so that it can fire forward weapons.
  • Picard Maneuver: Developed by Captain Jean-Luc Picard in 2355 when he commanded U.S.S. Stargazer, the Picard maneuver is only effective against a single target using only lateral sensors, since it relies on a starship's ability to move at faster than light velocities without the target realizing where it's gone. The ship must start out sufficiently far enough from its target that it takes more than five seconds for light to reach the target (more than 1,500,000 kilometers). The ship makes a microwarp burst, thus moving from its current position to one much closer to the target before the target realizes it has moved. The ship drops out of warp, appearing in two places at the same time and fires on the target, hopefully inflicting grieveous damage before it realizes what has happened.
  • Riker Maneuver: Developed by Commander William Riker in battle against the Son'a in 2375, the Riker maneuver -due to practical considerations- can only be performed in regions of space filled with dangerous, combustible substances such as metreon gas. The ship passes through the gas, collecting it with its Bussard ramscoops. It then flushes the ramscoops, projecting the gas backwards at its pusruers, or forward toward an approaching enemy ship. The enemy's attacks, or a quick phaser blast from the ship ignites the gas, causing an explosion which damages the enemy ship.
  • Talluvian Maneuver: This maneuver is a flexible one designed to maneuver a ship so that its most powerful phasers are brought to bear on the target for as long as possible. It works best with ships which have streaming phasers rather than pulse phasers. The ship flies above or below its target (depending on which phaserbank is available to use) in a diagonal pattern which allows it to fire its phaser and keeping it locked continuously for as long as possible.
COMMAND DEPARTMENT
IMPORTANT ERRATA Command DepartmentCommand PositionsGeneral OrdersStarship Security ProceduresOperating ModesOrbitsBearings and NavigationDefensive ManeuversOffensive Maneuvers
NOTABLE LOCATIONS Main BridgeCaptain's Ready RoomObservation Lounge
Executive Officer's OfficeAuxiliary ControlAdministration
PERSONNEL FUNCTIONS Alert StatusCabin AssignmentsComputer Access LevelsDeck ListingDepartment HeadDuty RosterOperating ModesSecurity ClearancesRank GuideRank ComparisonsUniforms
DEPARTMENTS CommandFlight ControlIntelligenceOperationsEngineering
Security/TacticalMedicalScienceSquadronCivilians