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	<id>https://database.anurasims.com/index.php?action=history&amp;feed=atom&amp;title=Phaser_Settings</id>
	<title>Phaser Settings - Revision history</title>
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	<updated>2026-06-14T02:52:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://database.anurasims.com/index.php?title=Phaser_Settings&amp;diff=1712&amp;oldid=prev</id>
		<title>Greenfelt22: /* Other Settings */</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=Phaser_Settings&amp;diff=1712&amp;oldid=prev"/>
		<updated>2016-12-03T17:59:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Settings&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:59, 3 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Security]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Security]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{FooterSecurity}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Greenfelt22</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=Phaser_Settings&amp;diff=275&amp;oldid=prev</id>
		<title>Greenfelt22: Created page with &quot;== Setting Effect Damage == &#039;&#039;&#039;Setting 1: Light Stun&#039;&#039;&#039; *This setting is calibrated for base humanoid physiology, and causes temporary central nervous system (CNS) impairment...&quot;</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=Phaser_Settings&amp;diff=275&amp;oldid=prev"/>
		<updated>2016-04-17T20:26:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Setting Effect Damage == &amp;#039;&amp;#039;&amp;#039;Setting 1: Light Stun&amp;#039;&amp;#039;&amp;#039; *This setting is calibrated for base humanoid physiology, and causes temporary central nervous system (CNS) impairment...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Setting Effect Damage ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 1: Light Stun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*This setting is calibrated for base humanoid physiology, and causes temporary central nervous system (CNS) impairment resulting in slight daze but not unconsciousness.&lt;br /&gt;
*Higher levels of reversible damage to the CNS result from repeated long exposures.&lt;br /&gt;
*The discharge energy index is related to Rapid Nadion Effect (RNE) protonic charge levels.&lt;br /&gt;
*Standard composite structural materials of median-density (consisting typically of multiple layers of tritanium, duranium, cortenite, lignin, and lithium-silicon-carbon 372) are not permanently affected, although some warming (from vibration) will be detected.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 2: Medium Stun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Base-type humanoids remain unconscious for up to 15 minutes.&lt;br /&gt;
*Long exposures produce low levels of irreversible damage to the CNS and epithelial layers.&lt;br /&gt;
*Structural materials are not affected, though higher levels of vibrational warming are evident.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 3: Heavy Stun&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Deep sleep for up to 1 hour&lt;br /&gt;
*Single discharges raise 1cc of liquid water by 100ºC&lt;br /&gt;
*Structural samples experience significant levels of thermal radiation&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 4: Low Thermal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Base-type humanoids experience extensive CNS damage and epidermal electromagnetic (EM) trauma&lt;br /&gt;
*Structural materials exhibit visible thermal shock&lt;br /&gt;
*Discharges of longer than five seconds produce deep heat storage effects within metal alloys&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 5: High Thermal&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Humanoid tissues experience severe burn effects but (due to water content) deeper epithelial layers will not char&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 6: Light Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Organic tissues and structural materials exhibit comparable penetration and molecular damage as high energy causes matter to undergo rapid dissociation&lt;br /&gt;
*The &amp;#039;familiar&amp;#039; thermal effects begin to decrease at this level&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 7: Moderate Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Organic tissue damage causes immediate cessation of life processes as disruption effects become widespread&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 8: Medium Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Cascading disruption forces cause humanoid organisms to vaporize, as 50% of affected matter transitions out of the continuum&lt;br /&gt;
*All unprotected matter is affected and penetrated according to depth and time of application&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 9: High Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Medium alloys and ceramic structural materials (of over 100 cm thickness) begin exhibiting energy rebound prior to vaporization&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 10: Extreme Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Heavy structural materials absorb or rebound energy; there is a 0.55 second delay before material vaporizes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 11: Slight Explosive/Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Structural materials utilizing ultradense alloys absorb or rebound energy with a 0.20 second delayed reaction before vaporization&lt;br /&gt;
*Light geological displacement, as approximately 10 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 12: Light Explosive/Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Structural materials utilizing ultradense alloys absorb or rebound energy with a 0.1 second delayed reaction before vaporization&lt;br /&gt;
*Moderate geological displacement, as approximately 50 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 13: Moderate Explosive/Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Shielded matter exhibits minor vibrational heating effects&lt;br /&gt;
*Medium geological displacement, as approximately 90 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 14: Medium Explosive/Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Shielded matter exhibits medium vibrational heating effects&lt;br /&gt;
*Heavy geological displacement, as approximately 160 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 15: High Explosive/Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Shielded matter exhibits major vibrational heating effects&lt;br /&gt;
*Extreme geological displacement, as approximately 370 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting 16: Extreme Explosive/Disruption&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Shielded matter exhibits light mechanical fracturing&lt;br /&gt;
*Catastrophic geological displacement, as approximately 650 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge&lt;br /&gt;
&lt;br /&gt;
== Other Settings ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wide Angle Beam&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*It is possible for some beam type phaser weapons to a wide angle beam. This causes the phaser beam to be spread over a wide area, as opposed to a narrow beam, by realigning the emitter crystal. The advantage of this is that multiple targets can be neutralized at once. However, there are multiple set backs. The beam which is emitted from the phaser is not as powerful as a single shot would be. As such the phaser often needs to be set to a higher setting to compensate. This in turn has a significant effect upon the power consumption causing power cells to be depleted quicker.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Setting Phaser to Overload&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*It is possible to set a phaser so that it discharges all of its energy in one large explosion. This is not a standard feature of any Starfleet phaser and thus is not recommended. However, by removing a phasers safety interlock and then manually realigning the emitter crystal so that the beam is reflected back into the power cell a phaser will start to overload. The overload will be accompanied by a high pitch whine. Energy will build up in the power cell and after roughly 20 seconds the power containment will be breached resulting in an explosion the size of which is dependent upon how much power is left in the cell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Security]]&lt;/div&gt;</summary>
		<author><name>Greenfelt22</name></author>
	</entry>
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