https://database.anurasims.com/api.php?action=feedcontributions&user=Greenfelt22&feedformat=atomAnura Sims Database - User contributions [en]2024-03-19T12:43:18ZUser contributionsMediaWiki 1.33.4https://database.anurasims.com/index.php?title=Return_to_Razmena_(Mission)&diff=5861Return to Razmena (Mission)2024-01-22T13:26:57Z<p>Greenfelt22: /* Summary */</p>
<hr />
<div>{{Mission<br />
|image=[[File:Mission23header.png|275px]]<br />
|title=Return to Razmena<br />
|season=Season 4<br />
|sim=USS Black Hawk<br />
|episode=23<br />
|date=June 14, 2390<br />
|span=<br />
}}Relieved at last, the Black Hawk returns to its primary mission: rooting out the pirate haven. Captain Geisler has decided to take a more proactive role and sets course for Razmena, an independent space station not far from Gavara and Starbase Unity. What will they find?<br />
<br />
=Summary=<br />
<br />
After months of dead ends, Captain Geisler finds himself determined to approach the pirate problem from an alternate angle. He gathers three of his most trusted staff members, Commander Reynolds, Lieutenant Commander Di Pasquale, and Lieutenant Commander Geisler, in his ready room and proposes that they take the initiative by traveling to [[Razmena]]. After a discussion, it was agreed that the three, along with Doctor Monroe and Counselor Rael, split into two teams aboard the runabouts ''[[USS Kwando|Kwando]]'' and ''[[USS Conchos|Conchos]]''. <br />
<br />
In the absence of most of the senior staff, Captain Geisler directs the crew of the ''[[USS Black Hawk-B|Black Hawk]]'' to continue with its shakedown. After all, the Akira was still fresh out of drydock and much of her systems still needed to be dialed in. The ''Black Hawk'' performs a variety of maneuvers and testing at an asteroid field, where it makes numerous adjustments to its shield harmonics and targeting sensors. The [[325th Fighter Squadron|325th]], once again under the command of Commander Walsh, performs training exercises as well. By the end of the day, Captain Geisler's confidence in his crew and ship is fortified.<br />
<br />
The Away Teams arrive at Razmena in separate runabouts, both now disguised as civilian ships. Lt. Commander Geisler's team, which includes Doctor Monroe, Counselor Rael, and security escorts, explore the station. They are met with a visage of poverty as representatives of dozens of species appear destitute and wanting. A Paradan takes notice of Doctor Monroe, but quickly backs away when Joey steps in. Her teams makes their way to a [[Net Girl]] establishment and begin to interview its workers. Joey, escorted by security, talks with a Teplan, hoping to find Kelinor's location. Doctor Monroe speaks with a Rakhari, who cautions her to avoid the Paradans. Counselor Rael meets with a [[Boreriri]], and, while bonding over their ability to communicate telepathically, learns that basic supplies are hard to come by. Food, water, medicine, clothing, anything considered a basic essential for living is in short supply.<br />
<br />
Meanwhile, Commander Reynolds' team starts their search in a bar. They are first engaged by a [[Selamat]] who probes their intentions. Finding them to be worthy enough, he lets them meet a purple-haired woman occupying a booth in the back of the bar. Lt. Commander Di Pasquale takes the lead and demonstrates that they have a fast ship and they're looking to join the gang. After some back and forth, the purple-haired woman gives them a Cardassian data rod and instructs them to take it deep into the station. The Away Team does so, and dodges several sketchy encounters in the process. They deliver the data rod, unopened as promised, and meet once more with the purple-haired woman. Impressed, she gives the away team a data chip which contains a set of coordinates to a fresh supply dump that needs to be tended to.<br />
<br />
Later that evening, Commander Reynolds' team makes contact with the Black Hawk. The coordinates are shared with Captain Geisler who recognizes them as being the last known location of the ''USS Gaittithe'', their sister ship with whom the ''Black Hawk'' was already on its way to meet. Captain Geisler does the math and realizes that in order for the pirates to have the coordinates of the ship, then it was already compromised. He decides to not alter the ''Black Hawk'''s approach and orders Commander Reynolds to take his runabout, the ''Kwando'', and beat them to the ''Gaittithe'' as they had a chance to infiltrate the pirate gang and they couldn't afford to loose it.<br />
<br />
The ''Black Hawk'' retrieves the ''Conchos'' and continues on to the ''Gaittithe'''s last known location. He gathers his command staff at the moment the ''Conchos'' docks and informs the senior staff of the situation.<br />
<br />
=Timeline=<br />
<br />
;Mission Day 1 (June 14, 2390)<br />
* 0900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1813 Meeting of the Minds]<br />
* 1500 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1818 Never a Dull Moment]<br />
<br />
;Mission Day 2 (June 15, 2390)<br />
* 1030 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1820 Coming Home]<br />
* 1400 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1822 Shakedown]<br />
* 1400 - Flight Time (in progress)<br />
<br />
;Mission Day 3 (June 16, 2390)<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1817 Kwando]<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1816 Conchos]<br />
* 1900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1825 A Tough Decision]<br />
<br />
;Mission Day 4 (June 17, 2390)<br />
* 0200 - Assessment (in progress)<br />
* 0730 - Yo Ho, Yo Ho! A Pirate's Life for Me (in progress)<br />
<br />
=OOC Information=<br />
<br />
Mission 23 began on May 6, 2023. Since then, 10 posts have been published.<br />
<br />
= External Information =<br />
<br />
[http://blackhawk.anurasims.com/index.php/sim/missions/id/29 Complete Mission Logs] for Episode 23: Return to Razmena<br />
<br />
{{FooterBHMissions}}</div>Greenfelt22https://database.anurasims.com/index.php?title=Return_to_Razmena_(Mission)&diff=5860Return to Razmena (Mission)2024-01-22T12:58:45Z<p>Greenfelt22: /* Summary */</p>
<hr />
<div>{{Mission<br />
|image=[[File:Mission23header.png|275px]]<br />
|title=Return to Razmena<br />
|season=Season 4<br />
|sim=USS Black Hawk<br />
|episode=23<br />
|date=June 14, 2390<br />
|span=<br />
}}Relieved at last, the Black Hawk returns to its primary mission: rooting out the pirate haven. Captain Geisler has decided to take a more proactive role and sets course for Razmena, an independent space station not far from Gavara and Starbase Unity. What will they find?<br />
<br />
=Summary=<br />
<br />
After months of dead ends, Captain Geisler finds himself determined to approach the pirate problem from an alternate angle. He gathers three of his most trusted staff members, Commander Reynolds, Lieutenant Commander Di Pasquale, and Lieutenant Commander Geisler, in his ready room and proposes that they take the initiative by traveling to [[Razmena]]. After a discussion, it was agreed that the three, along with Doctor Monroe and Counselor Rael, split into two teams aboard the runabouts ''[[USS Kwando|Kwando]]'' and ''[[USS Conchos|Conchos]]''. <br />
<br />
In the absence of most of the senior staff, Captain Geisler directs the crew of the ''[[USS Black Hawk-B|Black Hawk]]'' to continue with its shakedown. After all, the Akira was still fresh out of drydock and much of her systems still needed to be dialed in. The ''Black Hawk'' performs a variety of maneuvers and testing at an asteroid field, where it makes numerous adjustments to its shield harmonics and targeting sensors. The [[325th Fighter Squadron|325th]], once again under the command of Commander Walsh, performs training exercises as well. By the end of the day, Captain Geisler's confidence in his crew and ship is fortified.<br />
<br />
The Away Teams arrive at Razmena in separate runabouts, both now disguised as civilian ships. Lt. Commander Geisler's team, which includes Doctor Monroe, Counselor Rael, and security escorts, explore the station.<br />
<br />
((still in progress))<br />
<br />
=Timeline=<br />
<br />
;Mission Day 1 (June 14, 2390)<br />
* 0900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1813 Meeting of the Minds]<br />
* 1500 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1818 Never a Dull Moment]<br />
<br />
;Mission Day 2 (June 15, 2390)<br />
* 1030 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1820 Coming Home]<br />
* 1400 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1822 Shakedown]<br />
* 1400 - Flight Time (in progress)<br />
<br />
;Mission Day 3 (June 16, 2390)<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1817 Kwando]<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1816 Conchos]<br />
* 1900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1825 A Tough Decision]<br />
<br />
;Mission Day 4 (June 17, 2390)<br />
* 0200 - Assessment (in progress)<br />
* 0730 - Yo Ho, Yo Ho! A Pirate's Life for Me (in progress)<br />
<br />
=OOC Information=<br />
<br />
Mission 23 began on May 6, 2023. Since then, 10 posts have been published.<br />
<br />
= External Information =<br />
<br />
[http://blackhawk.anurasims.com/index.php/sim/missions/id/29 Complete Mission Logs] for Episode 23: Return to Razmena<br />
<br />
{{FooterBHMissions}}</div>Greenfelt22https://database.anurasims.com/index.php?title=Return_to_Razmena_(Mission)&diff=5859Return to Razmena (Mission)2024-01-22T12:58:30Z<p>Greenfelt22: /* Summary */</p>
<hr />
<div>{{Mission<br />
|image=[[File:Mission23header.png|275px]]<br />
|title=Return to Razmena<br />
|season=Season 4<br />
|sim=USS Black Hawk<br />
|episode=23<br />
|date=June 14, 2390<br />
|span=<br />
}}Relieved at last, the Black Hawk returns to its primary mission: rooting out the pirate haven. Captain Geisler has decided to take a more proactive role and sets course for Razmena, an independent space station not far from Gavara and Starbase Unity. What will they find?<br />
<br />
=Summary=<br />
<br />
After months of dead ends, Captain Geisler finds himself determined to approach the pirate problem from an alternate angle. He gathers three of his most trusted staff members, Commander Reynolds, Lieutenant Commander Di Pasquale, and Lieutenant Commander Geisler, in his ready room and proposes that they take the initiative by traveling to [[Razmena]]. After a discussion, it was agreed that the three, along with Doctor Monroe and Counselor Rael, split into two teams aboard the runabouts ''[[USS Kwando|Kwando]]'' and ''[[USS Conchos|Conchos]]''. <br />
<br />
In the absence of most of the senior staff, Captain Geisler directs the crew of the ''[[USS Black Hawk-B|Black Hawk]]'' to continue with its shakedown. After all, the Akira was still fresh out of drydock and much of her systems still needed to be dialed in. The ''Black Hawk'' performs a variety of maneuvers and testing at an asteroid field, where it makes numerous adjustments to its shield harmonics and targeting sensors. The [[325th Fighter Squadron|325th]], once again under the command of Commander Walsh, performs training exercises as well. By the end of the day, Captain Geisler's confidence in his crew and ship is fortified.<br />
<br />
The Away Teams arrive at Razmena in separate runabouts, both now disguised as civilian ships. Lt. Commander Geisler's team, which includes Doctor Monroe, Counselor Rael, and security escorts, explore the station.<br />
<br />
=Timeline=<br />
<br />
;Mission Day 1 (June 14, 2390)<br />
* 0900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1813 Meeting of the Minds]<br />
* 1500 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1818 Never a Dull Moment]<br />
<br />
;Mission Day 2 (June 15, 2390)<br />
* 1030 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1820 Coming Home]<br />
* 1400 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1822 Shakedown]<br />
* 1400 - Flight Time (in progress)<br />
<br />
;Mission Day 3 (June 16, 2390)<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1817 Kwando]<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1816 Conchos]<br />
* 1900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1825 A Tough Decision]<br />
<br />
;Mission Day 4 (June 17, 2390)<br />
* 0200 - Assessment (in progress)<br />
* 0730 - Yo Ho, Yo Ho! A Pirate's Life for Me (in progress)<br />
<br />
=OOC Information=<br />
<br />
Mission 23 began on May 6, 2023. Since then, 10 posts have been published.<br />
<br />
= External Information =<br />
<br />
[http://blackhawk.anurasims.com/index.php/sim/missions/id/29 Complete Mission Logs] for Episode 23: Return to Razmena<br />
<br />
{{FooterBHMissions}}</div>Greenfelt22https://database.anurasims.com/index.php?title=Cabin_Assignments&diff=5858Cabin Assignments2024-01-22T00:11:19Z<p>Greenfelt22: /* Senior Officer Quarters */</p>
<hr />
<div>This listing contains a comprehensive list of all of the assigned and available quarters aboard the [[USS Black Hawk-B]]. <br />
<br />
==Senior Officer Quarters==<br />
<br />
:[[Senior Officer Quarters]] are located exclusively on Deck 8.<br />
<br />
*'''Rooms 08|01-10'''<br />
**Room 08|101 - Lt. Cmdr. T. Marsh<br />
**Room 08|102 - Lt. T. Rael<br />
**Room 08|103 - Lt. Z. Ryler<br />
**Room 08|104 - Dr. K. Monroe<br />
**Room 08|105 - Cmdr. J. Reynolds<br />
**Room 08|106 - <br />
**Room 08|107 - Lt. P. F'rar<br />
**Room 08|108 - Lt. Cmdr. C Di Pasquale<br />
**Room 08|109 - <br />
**Room 08|110 - Capt. H. Geisler & Lt. Cmdr J. Geisler<br />
<br />
==Officer Quarters==<br />
<br />
:[[Officer Quarters]] & [[Pilot Quarters|Fighter Pilot Quarters]] - Decks 7, 8, 10<br />
<br />
*'''Rooms 07|01-24'''<br />
*'''Rooms 08|01-30'''<br />
*'''Rooms 10|01-22 (Reserved for Fighter Pilots)'''<br />
<br />
==Junior Officer Quarters==<br />
<br />
:[[Junior Officer Quarters]] Deck 6, 8<br />
<br />
*'''Rooms 06P|01-10'''<br />
*'''Rooms 06S|01-10'''<br />
*'''Rooms 06|01-20'''<br />
*'''Rooms 08|01-30'''<br />
<br />
==Senior Enlisted Quarters==<br />
<br />
:[[NCO Quarters|Senior Enlisted]] Decks 4, 5<br />
<br />
*'''Rooms 04P|01-08'''<br />
*'''Rooms 04S|01-08'''<br />
*'''Rooms 05P|01-16'''<br />
*'''Rooms 05S|01-16'''<br />
<br />
==Non-Commissioned Officer Quarters==<br />
<br />
:[[NCO Quarters|Non-Commissioned Officer Quarters]] Deck 4, 6, 7, 8<br />
<br />
*'''Rooms 04P|09-21'''<br />
*'''Rooms 04S|09-21'''<br />
<br />
*'''Rooms 06|41-50'''<br />
*'''Rooms 07|37-76'''<br />
*'''Rooms 08|31-50'''<br />
<br />
==Enlisted Quarters==<br />
<br />
:[[Enlisted Cabins]] Deck 4, 5, 6, 7<br />
<br />
*'''Rooms 04|01-12'''<br />
*'''Rooms 05|01-36'''<br />
*'''Rooms 06|01-40'''<br />
*'''Rooms 07|25-36'''<br />
<br />
==VIP & Civilian Quarters==<br />
<br />
:[[VIP Quarters|VIP / Guest / Civilian Quarters]] - Deck 3<br />
<br />
*'''Room 03P|01-06 (Reserved for VIPs)'''<br />
*'''Room 03P|07-10'''<br />
*'''Room 03S|01-10'''<br />
<br />
<br />
{{FooterPersonnel}}<br />
[[Category:USS Black Hawk]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Cabin_Assignments&diff=5857Cabin Assignments2024-01-22T00:10:11Z<p>Greenfelt22: /* Officer Quarters */</p>
<hr />
<div>This listing contains a comprehensive list of all of the assigned and available quarters aboard the [[USS Black Hawk-B]]. <br />
<br />
==Senior Officer Quarters==<br />
<br />
:[[Senior Officer Quarters]] are located exclusively on Deck 8.<br />
<br />
*'''Rooms 08|01-10'''<br />
**Room 08|101 - Lt. Cmdr. T. Marsh<br />
**Room 08|102 - Lt. T. Rael<br />
**Room 08|103 - Lt. Z. Ryler<br />
**Room 08|104 - Dr. K. Monroe<br />
**Room 08|105 - Cmdr. J. Reynolds<br />
**Room 08|106 - <br />
**Room 08|107 - <br />
**Room 08|108 - Lt. Cmdr. C Di Pasquale<br />
**Room 08|109 - <br />
**Room 08|110 - Capt. H. Geisler & Lt. Cmdr J. Geisler<br />
<br />
==Officer Quarters==<br />
<br />
:[[Officer Quarters]] & [[Pilot Quarters|Fighter Pilot Quarters]] - Decks 7, 8, 10<br />
<br />
*'''Rooms 07|01-24'''<br />
*'''Rooms 08|01-30'''<br />
*'''Rooms 10|01-22 (Reserved for Fighter Pilots)'''<br />
<br />
==Junior Officer Quarters==<br />
<br />
:[[Junior Officer Quarters]] Deck 6, 8<br />
<br />
*'''Rooms 06P|01-10'''<br />
*'''Rooms 06S|01-10'''<br />
*'''Rooms 06|01-20'''<br />
*'''Rooms 08|01-30'''<br />
<br />
==Senior Enlisted Quarters==<br />
<br />
:[[NCO Quarters|Senior Enlisted]] Decks 4, 5<br />
<br />
*'''Rooms 04P|01-08'''<br />
*'''Rooms 04S|01-08'''<br />
*'''Rooms 05P|01-16'''<br />
*'''Rooms 05S|01-16'''<br />
<br />
==Non-Commissioned Officer Quarters==<br />
<br />
:[[NCO Quarters|Non-Commissioned Officer Quarters]] Deck 4, 6, 7, 8<br />
<br />
*'''Rooms 04P|09-21'''<br />
*'''Rooms 04S|09-21'''<br />
<br />
*'''Rooms 06|41-50'''<br />
*'''Rooms 07|37-76'''<br />
*'''Rooms 08|31-50'''<br />
<br />
==Enlisted Quarters==<br />
<br />
:[[Enlisted Cabins]] Deck 4, 5, 6, 7<br />
<br />
*'''Rooms 04|01-12'''<br />
*'''Rooms 05|01-36'''<br />
*'''Rooms 06|01-40'''<br />
*'''Rooms 07|25-36'''<br />
<br />
==VIP & Civilian Quarters==<br />
<br />
:[[VIP Quarters|VIP / Guest / Civilian Quarters]] - Deck 3<br />
<br />
*'''Room 03P|01-06 (Reserved for VIPs)'''<br />
*'''Room 03P|07-10'''<br />
*'''Room 03S|01-10'''<br />
<br />
<br />
{{FooterPersonnel}}<br />
[[Category:USS Black Hawk]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Quick_Reference_Guide_(USS_Black_Hawk)&diff=5856Quick Reference Guide (USS Black Hawk)2024-01-22T00:09:40Z<p>Greenfelt22: /* OOC Information */</p>
<hr />
<div>{{WIP}}<br />
<br />
=Political Climate=<br />
<br />
* [[State of the Gamma Quadrant]]<br />
* [[Gamma Command]]<br />
<br />
=Ship Specifications=<br />
[[File:BlackHawk.jpg|right|300px]]<br />
:''For the complete technical specifications, see [[USS Black Hawk-B Specifications]].<br />
<br />
{| class="wikitable"<br />
|-<br />
! Crew Manifest<br />
| 490 souls<br />
|-<br />
! Decks<br />
| 18<br />
|-<br />
! Weapons<br />
| *4x Type-XII [[Phaser Arrays]]<br />
*3x Phaser emitters<br />
*6x Quad Phaser cannons<br />
*Photon Torpedo Point Defense System<br />
*4x Type-I Variable Payload Torpedo Launchers<br />
** 225 [[Quantum Torpedoes]]<br />
** 225 [[Photon Torpedoes]]<br />
** 15 [[Tri Colbalt Torpedoes]]<br />
|-<br />
! Max Speed<br />
| Warp 9.8 for 24 hours<br />
|-<br />
! Shields<br />
| [[Regenerative Shielding System]]<br />
|-<br />
|}<br />
<br />
=Key Locations=<br />
[[File:Bhb_bridge.jpg|250px|thumb|right|A cutaway of the bridge of the USS Black Hawk]]<br />
:''For a complete Deck Listing, click [[Deck Listing (USS Black Hawk-B)|HERE]]''.<br />
<br />
* '''DECK 3:''' [[Main Bridge]], [[Captain's Ready Room]], [[Main Conference Lounge]], [[Executive Officer's Office]] (Starboard Catamaran), [[Transporter Room|Transporter Room 1]] (Port Catamaran)<br />
* '''DECK 4:''' [[Intelligence Center]]<br />
* '''DECK 6:''' [[Holodeck|Holodecks 1 & 2]], [[USS Black Hawk Memorial]]<br />
* '''DECK 7:''' [[Talons|Talons Lounge]]<br />
* '''DECK 9:''' [[Cargo Bay|Cargo Bays 1 & 2]]<br />
* '''DECK 10:''' [[Flight Deck]]<br />
* '''DECK 12:''' [[Security Complex]]<br />
* '''DECK 13:''' [[Sickbay]], [[Main Engineering]]<br />
* '''DECK 14:''' [[Science Lab|Science Labs 1-6]]<br />
<br />
=Support Craft=<br />
[[File:Type11shuttle.jpg|250px|thumb|right|A Type-11 Shuttle]]<br />
{{Black Hawk-B Support Craft}}<br />
<br />
=Personnel=<br />
<br />
==All Personnel==<br />
[[File:BHA-Patch.png|250px|right]]<br />
* [[Crew Roster (USS Black Hawk)]]<br />
* [[Alert Status]]<br />
* [[Departmental Breakdown|All Shipboard Departments]]<br />
* [[Duty Roster]]<br />
* [[Muster areas]]<br />
* [[Operating Modes]]<br />
* [[Personal Equipment]]<br />
* [[Rank Comparison Guide|Rank Guide]]<br />
* [[Security Clearances]]<br />
* [[Tactical Belt]]<br />
* [[Uniforms]]<br />
<br />
==Fighter Squadron==<br />
<br />
* [[325th Fighter Squadron]]<br />
* [[Fighter Squadron Duty Roster]]<br />
* [[Valkyrie-Class|Valkyrie-Class Fighter]]<br />
<br />
=Ship History=<br />
<br />
:''To see what is currently happening on the Black Hawk, please review our [[Current Mission (USS Black Hawk)|Current Mission]]''.<br />
<br />
:''For the complete chronology of the Black Hawk, relating to how it fits in the Star Trek Universe, please review our [[Timeline]].''<br />
<br />
:''For a complete history of the first starship to bear the name, see [[USS Black Hawk]]''.<br />
<br />
:''For a complete history of the second starship to bear the name, see [[USS Black Hawk-A]]''.<br />
<br />
:''For a complete history of the third and current starship to bear the name, see [[USS Black Hawk-B]]''.<br />
<br />
:''For a complete listing of all of the Black Hawk's missions, see [[:Category:Black Hawk Missions|this Category]]''.<br />
<br />
=Quick Links=<br />
:''Coming Soon''<br />
=OOC Information=<br />
:''Coming Soon''<br />
<br />
<br />
[[Category:OOC Reference]] [[Category:Personnel]] [[Category:Players Guide]] [[Category:USS Black Hawk]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Return_to_Razmena_(Mission)&diff=5855Return to Razmena (Mission)2024-01-22T00:08:57Z<p>Greenfelt22: /* Timeline */</p>
<hr />
<div>{{Mission<br />
|image=[[File:Mission23header.png|275px]]<br />
|title=Return to Razmena<br />
|season=Season 4<br />
|sim=USS Black Hawk<br />
|episode=23<br />
|date=June 14, 2390<br />
|span=<br />
}}Relieved at last, the Black Hawk returns to its primary mission: rooting out the pirate haven. Captain Geisler has decided to take a more proactive role and sets course for Razmena, an independent space station not far from Gavara and Starbase Unity. What will they find?<br />
<br />
=Summary=<br />
<br />
:''Coming Soon''<br />
<br />
=Timeline=<br />
<br />
;Mission Day 1 (June 14, 2390)<br />
* 0900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1813 Meeting of the Minds]<br />
* 1500 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1818 Never a Dull Moment]<br />
<br />
;Mission Day 2 (June 15, 2390)<br />
* 1030 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1820 Coming Home]<br />
* 1400 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1822 Shakedown]<br />
* 1400 - Flight Time (in progress)<br />
<br />
;Mission Day 3 (June 16, 2390)<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1817 Kwando]<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1816 Conchos]<br />
* 1900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1825 A Tough Decision]<br />
<br />
;Mission Day 4 (June 17, 2390)<br />
* 0200 - Assessment (in progress)<br />
* 0730 - Yo Ho, Yo Ho! A Pirate's Life for Me (in progress)<br />
<br />
=OOC Information=<br />
<br />
Mission 23 began on May 6, 2023. Since then, 10 posts have been published.<br />
<br />
= External Information =<br />
<br />
[http://blackhawk.anurasims.com/index.php/sim/missions/id/29 Complete Mission Logs] for Episode 23: Return to Razmena<br />
<br />
{{FooterBHMissions}}</div>Greenfelt22https://database.anurasims.com/index.php?title=Return_to_Razmena_(Mission)&diff=5854Return to Razmena (Mission)2024-01-22T00:08:24Z<p>Greenfelt22: </p>
<hr />
<div>{{Mission<br />
|image=[[File:Mission23header.png|275px]]<br />
|title=Return to Razmena<br />
|season=Season 4<br />
|sim=USS Black Hawk<br />
|episode=23<br />
|date=June 14, 2390<br />
|span=<br />
}}Relieved at last, the Black Hawk returns to its primary mission: rooting out the pirate haven. Captain Geisler has decided to take a more proactive role and sets course for Razmena, an independent space station not far from Gavara and Starbase Unity. What will they find?<br />
<br />
=Summary=<br />
<br />
:''Coming Soon''<br />
<br />
=Timeline=<br />
<br />
;Mission Day 1 (June 14, 2390)<br />
* 0900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1813 Meeting of the Minds]<br />
* 1500 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1818 Never a Dull Moment]<br />
<br />
;Mission Day 2 (June 15, 2390)<br />
* 1030 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1820 Coming Home]<br />
* 1400 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1822 Shakedown]<br />
* 1400 - Flight Time<br />
<br />
;Mission Day 3 (June 16, 2390)<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1817 Kwando]<br />
* [https://blackhawk.anurasims.com/index.php/sim/viewpost/1816 Conchos]<br />
* 1900 - [https://blackhawk.anurasims.com/index.php/sim/viewpost/1825 A Tough Decision]<br />
<br />
;Mission Day 4 (June 17, 2390)<br />
* 0200 - Assessment<br />
* 0730 - Yo Ho, Yo Ho! A Pirate's Life for Me<br />
<br />
=OOC Information=<br />
<br />
Mission 23 began on May 6, 2023. Since then, 10 posts have been published.<br />
<br />
= External Information =<br />
<br />
[http://blackhawk.anurasims.com/index.php/sim/missions/id/29 Complete Mission Logs] for Episode 23: Return to Razmena<br />
<br />
{{FooterBHMissions}}</div>Greenfelt22https://database.anurasims.com/index.php?title=USS_Black_Hawk-B_Specifications&diff=5853USS Black Hawk-B Specifications2024-01-01T12:59:43Z<p>Greenfelt22: /* Measurements */</p>
<hr />
<div>{{Shipclass<br />
|image=[[File:Akira class.png|275px]]<br />
|name=USS Black Hawk<br />
|duration=80 years<br />
|resupply=1 year<br />
|refit=5 years<br />
|role=Heavy Cruiser/Light Carrier<br />
|length=464.43 meters<br />
|width=316.67 meters<br />
|height=87.43 meters<br />
|decks=17<br />
|cruise=Warp 9.3<br />
|max=Warp 9.8<br />
|emergency=Warp 9.8 for 12 hours<br />
|crew=530<br />
|officers=142<br />
|enlisted=378<br />
|marines=0<br />
|civs=10<br />
|bays=2<br />
|shuttles=10<br />
|runabouts=2<br />
|fighters=12<br />
|phasers=*3x Type-XII [[Phaser Arrays]]<br />
*2x Phaser emitters<br />
*6x Quad Phaser cannons<br />
|launchers=*Photon Torpedo Point Defense System<br />
*5x Type-I Variable Payload Torpedo Launchers<br />
|torpedoes=* 225 [[Quantum Torpedoes]]<br />
* 225 [[Photon Torpedoes]]<br />
* 15 [[Tri Colbalt Torpedoes]]<br />
|shields=Regenerative<br />
|other=* Duranium/Tritanium composite hull<br />
* Ablative armor plating<br />
}}<br />
<br />
These are the technical specifications for the uprated Akira-Class [[USS Black Hawk-B]].<br />
<br />
= Design Overview=<br />
==Uprated Design==<br />
Following the Dominion War, the Akira-Class found itself a new purpose providing supply and relief to war-torn areas of the Alpha Quadrant. Several variants had their flight decks removed to house additional labs, quarters, and even additional cargo space to support these mission-specific tasks. Other variants were assigned to border patrol and exploration, while maintaining smaller squadrons to serve as support.<br />
<br />
The class continued to prove its versatile nature, and as it aged, several flaws began to present themselves. Most were minor, as the Excelsior and Miranda classes had shown over their prolonged use, and some simple modernization resolved these flaws. The demand for Akiras, however, grew in the mid-2380s, especially in how valuable they were in response to the 2385 Mars Incident. <br />
<br />
A new generation of Akiras were commissioned, including several improvements to the Flight Deck, implementation of quad phaser cannons for additional ship defense, and a redesigned warp core. This increased the ship's top speed to Warp 9.7, and the cruising speed to Warp 8. <br />
<br />
The first of these uprated designs launched in 2389, with the Black Hawk-B launching in 2390. The uprated class currently has 30 vessels in service.<br />
<br />
==Original Design==<br />
The Akira Class starship entered service in 2364 and has quickly become the pride of Starfleet's next generation of starships. Akira Class vessels are part of the new belief Sovereign-class Development Sealthat smaller, faster, more maneuverable Starships are needed to better serve Starfleet's, and, by extension, the Federation's needs.<br />
<br />
Initial production of the Akira class began at the ASDB Integration Facility, New Aberdeen Fleetyards, Aldebaran, and has since expanded to include the ASDB Integration Facility, Utopia Planitia, Mars where nearly 15 of these vessels enter service each year, and the newly revamped Atlas V Assembly Facility, Deneb V along with the Antares Fleet yard.<br />
<br />
Unlike many larger starships of its development era, with saucer separation as a prerequisite, Akira Class vessels to date cannot separate into two vessels. As a result, the Akira Class no longer has the twin hull design that has been seen in vessels such as Excelsior, New Orleans, Galaxy and Ambassador Classes. This means that the primary hull and the engineering hull are no longer separate, with no "neck" section. While this division of Saucer and Stardrive has been blurred, it does allow the Akira Class to make a smoother, less polluted entry into subspace during Warp. Also, because of this "no stardrive" design, the surface between the two hulls has a much more gradual descent and streamlined appearance; the dorsal mid-ships section, which slopes up where the two hulls connect. The Akira spaceframe appears very similar in design to that of an ancient earth sailing boat known as a Catamaran. With the Nacelles parallel to the main hull, they can be more adequately protected by the primary and secondary shield generators with only a minimal loss in shield efficiency.<br />
<br />
The final armaments for the Akira Class were finalized during the end of the primary development phase and implemented during the vessel's first production contract at both ASDB Facilities. Realizing that relations with the Cardassians was going to deteriorate before they improved, and the looming presence of a Borg incursion, Starfleet requested that a portion of the new Akira?s be refitted with more weaponry and upgraded shields. The resulting Akira class mounted no less than 15 Photon torpedo tubes spread between 3 launchers scattered around the vessel [2 located on the Aft sail, and 1 mounted on the ventral portion of the vessel just above the main deflector].<br />
<br />
Heavily armed, the design philosophy for the Akira class created lessons later utilized in the Defiant Project, especially the early "Torpedo Gunboat" design that was later scrapped in favor of the current design. A Combined Forward/Aft torpedo bay is located both along the Aft Dorsal "Sail" portion of the hull, while a second set of forward launchers are located just under the nose of the ship. Combined with the Type X phaser array, the current Akira class is heavily armed, and in raw torpedo firepower, could return fire - torpedo for torpedo, with the vaunted Galaxy / Nebula Class launchers.<br />
<br />
With the Saber class designed to replace the Miranda and her sister classes (Soyuz, etc) of starships on internal police patrols, and with the Merced and New Orleans Class functioning adequately in the role of Mission-Specific Frigate, it was a waste of scientific resources to assign those classes to defensive patrols on the Cardassian Frontier where they were clearly outgunned against Galor class Battlecruisers. Akira class starships were outfitted with a full-fly through hangar on deck 12 from which no more than 40 Kaneda Class fighters could be launched, combined with the phaser and torpedo batteries standard on the Akira class, gave the carrier impressive sublight combat capabilities and could stand toe-to-toe against even the most determined Cardassian attack.<br />
<br />
= General Information and Layout =<br />
<br />
== Crew Breakdown ==<br />
<br />
The Black Hawk currently holds 520 crew and 10 civilian passengers.<br />
<br />
*'''Officers:''' 142<br />
*'''Enlisted:''' 378<br />
*'''Civilians:''' 10<br />
*'''Emergency Capacity:''' 4,000 souls<br />
<br />
===Departmental Breakdown===<br />
<br />
{| class="wikitable"<br />
|-<br />
| style="background:#000000;" width="175px" |<br />
| style="background:#000000;" | '''OFFICERS'''<br />
| style="background:#000000;" | '''ENLISTED'''<br />
| style="background:#000000;" | '''TOTAL'''<br />
|-<br />
| style="background:#76181D;" | '''COMMAND'''<br />
| style="text-align: right;" | 12<br />
| style="text-align: right;" | 18<br />
| style="text-align: right;" | 30<br />
|-<br />
| style="background:#76621D;" | '''OPERATIONS'''<br />
| style="text-align: right;" | 15<br />
| style="text-align: right;" | 75<br />
| style="text-align: right;" | 90<br />
|-<br />
| style="background:#76621D;" | '''ENGINEERING'''<br />
| style="text-align: right;" | 25<br />
| style="text-align: right;" | 80<br />
| style="text-align: right;" | 105<br />
|-<br />
| style="background:#76621D;" | '''SECURITY/TACTICAL'''<br />
| style="text-align: right;" | 15<br />
| style="text-align: right;" | 65<br />
| style="text-align: right;" | 80<br />
|-<br />
| style="background:#22556C;" | '''MEDICAL'''<br />
| style="text-align: right;" | 20<br />
| style="text-align: right;" | 25<br />
| style="text-align: right;" | 45<br />
|-<br />
| style="background:#22556C;" | '''SCIENCE'''<br />
| style="text-align: right;" | 20<br />
| style="text-align: right;" | 25<br />
| style="text-align: right;" | 45<br />
|-<br />
| style="background:#76181D;" | '''FLIGHT SQUADRON'''<br />
| style="text-align: right;" | 35<br />
| style="text-align: right;" | 90<br />
| style="text-align: right;" | 125<br />
|-<br />
|}<br />
<br />
For a complete description of the departments and the positions therein, please review the [[Departmental Breakdown]].<br />
<br />
== Measurements ==<br />
*'''Length:''' 464.43 meters<br />
*'''Beam:''' 87.43 meters<br />
*'''Height:''' 316.67 meters<br />
*'''Mass:''' 4,500,000 metric tons<br />
*'''[[Deck Listing (USS Black Hawk-B)|Number of Decks]]:''' 17 plus Decks A, B, C, D<br />
<br />
= Propulsion Systems =<br />
== Warp Drive ==<br />
<br />
The Akira-class starship is fitted with a highly advanced warp drive system, incorporating some of the most advanced technology and refinements made to offer in the past fifty years. The basis of the drive is built upon a somewhat more traditional structure and holds a number of performance advancements.<br />
<br />
Due to the design of the Akira-class, having no separate stardrive section, the warp core has been compacted down into a horizontal version instead of the traditional vertical warp core using a RamJet Mark 2 Standard Matter/Anti-Matter Reaction Assembly with modification added by Theoretical Propulsion Group. Because of the compact design, a more efficient and smaller warp field is generated around the vessel by the engines.<br />
<br />
The Black Hawk's warp drive is fueled by a powerful matter/antimatter reaction assembly (M/ARA). Another recent advancement incorporated into the class is a fifth-phase crystalline dilithium as reaction element. Unlike older starships, the dilithium matrix can be recomposited if necessary, thereby extending the lifespan of the dilithium crystals.<br />
<br />
Like most traditional starships, the Black Hawk uses both deuterium and antimatter to create a powerful reaction to generate plasma. Deuterium slush is kept supercooled in large tanks located in the catamarans. Deuterium is routed to the impulse engine systems in addition to the upper matter reactant injectors attached to the magnetic constrictors. The antimatter systems work in a similar fashion. Antimatter is stored in a set of 4 smaller pods where they feed the lower matter reactant injectors. Because of the unstable and dangerous nature of antimatter, they must be contained in forcefields constantly to prevent it from physically touching any part of the ship.<br />
<br />
Once deuterium and antimatter reach the magnetic constrictors, they are injected into the dilithium chamber where they cause an explosive reaction. The result of this is a highly charged plasma substance, capable of powering the entire ship. This plasma is then transferred to the warp engine assembly via a series of power transfer conduits.<br />
<br />
Once the plasma reaches the set of twin engines, they are sent through phase inducers, and then in turn to a set of 26 warp coils. The warp coils are responsible for generating a powerful energy field, which physically warp space and allow the ship to enter a region known as subspace where faster-than-light speeds are achievable.<br />
<br />
Recent refinements in warp field geometry pioneered by the Intrepid-, and even the Akira-class, allows the Black Hawk to fly at greater warp speed without damaging subspace, a problem that had been plaguing older starships. The Black Hawk is currently capable of speeds reaching warp factor 9.8, making it one of the fastest ships in Starfleet. It can withstand a maximum speed of Warp 9.7 for up to 12 hours. Normal cruising speed is warp factor 8 for periods substantially longer.<br />
<br />
In addition to sporting a more powerful warp core, the Black Hawk has a number of preventative safety measures in place. These protocols can be activated due to a variety of different reasons, including a possible warp core breach.<br />
<br />
Supplementing the warp drive are two additional components used for limited fuel replenishment. The primary being the Bussard ramscoops, which draw in interstellar hydrogen, used in the production of deuterium. The ramscoops are mounted on the front of each warp engine. Other gases can be collected and stored as well. The second method of fuel replenishment is through an antimatter generator located on decks 14 and 15. Using elements of hydrogen, the antimatter generator is capable of producing small amounts of antimatter, a crucial element of warp drive.<br />
<br />
==Impulse Drive==<br />
<br />
When the Black Hawk is not at warp speed, it relies upon impulse engines for secondary propulsion. Impulse is a sub-warp speed used primarily within star systems or other areas where warp speed is not necessary. Akira-class starships are equipped with two (2) standard Akira-class primary impulse engines developed by HighMPact Propulsion. These engines are located in the very aft section of the sails. Each impulse engine is powered by a series of fusion reactors, with 6 in all. Each reactor is fueled by deuterium slush.<br />
<br />
The Black Hawk's impulse engines are comparable, but slightly more advanced, to the Ambassador-class. The size and power of the engines allows the Black Hawk to be extremely maneuverable at impulse speeds, allowing it greater combat efficiency.<br />
<br />
The Impulse engines are located on Deck 2, at the tail end of both catamarans.<br />
<br />
==RCS Thrusters==<br />
These small thrusters are positioned around the external hull of the Black Hawk such as the rim of the saucer section and the end of the warp engines. There are 24 thrusters in all. The Reaction Control System (RCS) is used for maneuvering at speeds below impulse. They are used in conjunction to propel the ship by venting pressurized gasses. RCS thrusters are usually employed for docking procedures and maneuvering within starbase facilities and the like. Each thruster additionally is fitting with mooring beam emitters that allow for greater efficiency when docking with other ships or stations and can help hold the ship in place.<br />
<br />
= Tactical Systems =<br />
== Defensive Systems ==<br />
<br />
The Black Hawk is protected by an asymmetrical subspace graviton field, a type commonly referred to as '''regenerative shielding'''. This type of shield is fairly similar to those of most other Starships. However, besides incorporating the now mandatory nutation shift in frequency, the shields alter their graviton polarity to better deal with more powerful weapons, such as the neutron-carbide beams of Tamarian vessels. During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the weapon uses. Once this is analyzed by the tactical officer, the shield can be configured to have the same frequency as the incoming weapon - but different nutation. This tactic dramatically increases shield efficiency.<br />
<br />
There are sixteen shield grids on the Akira-class, and each one generates 219 MW, resulting in a total shield strength of 3504 MW. However, during normal combat operations, only 10 of the 16 shield generators are activated, with the remaining 6 generators serving as the emergency shield system. This means that, in normal combat operations, the Akira-class has a rated shield strength of 2193. The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants. The shields can protect against approximately 36% of the total EM spectrum (whereas the standard Galaxy-class starship's shields can only protect against about 23%), made possible by the multi-phase graviton polarity flux technology incorporated into the shields.<br />
<br />
The regenerative nature of the shields allow for a faster recharge time of 11% compared to the aging multi-layered shield system (MLSS).<br />
<br />
== Offensive Systems ==<br />
===Phasers===<br />
A single dorsal phaser array is prominent on the primary hull, outlining most of the perimeter of the saucer section. Two ventral phaser arrays on the primary hull, extending from the very back of the primary hull almost to the bow, stopping just before the engineering hull. At the rear of the pod, two standard phaser emitters, an upgraded version of the batteries featured on the Constitution and Excelsior classes, are affixed in the pod to aid in covering the rear arc. The uprated design also sports six quad phaser cannons, two of which are located in the dorsal section of the primary hull, and four others in the weapons pod. These cannons are part of the Black Hawk's point-defense system.<br />
<br />
The Akira-class utilizes the Type-XII array system. The three arrays are all type XII, the new standard emitter. Each array fires a steady beam of phaser energy, and the forced-focus emitters discharge the phasers at speeds approaching .988c (which works out to about 182,520 miles per second - nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.<br />
<br />
Each phaser array takes its energy directly from the impulse drive and auxiliary fusion generators. Individually, each Type X emitter can only discharge approximately 5.4 MW (megawatts). However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 10.8 MW.<br />
<br />
===Torpedoes===<br />
Five fixed-focus torpedo launchers, one located just above the main deflector dish along with a four other launchers within the weapons pod (two forward, and two aft). These launchers are the second generation of automated, high-speed launchers originally developed and found on the Photon torpedo casing (typical) New Orleans- and Saber-class (and later seen aboard Excelsior-class Starships as part of their refit schedule) starships and each launcher is armed with 5 tubes per launcher, giving the Akira-class the ability to launch up to fifteen torpedoes in a single salvo. The third generation of this launcher has seen deployment aboard the Sovereign-class and Norway-class.<br />
<br />
Carried aboard are 225 Mark XXV [[Photon Torpedoes]], capable of pattern firing (sierra, etc.) as well as independent launch. Independent targeting once launched from the ship, detonation on contact unless otherwise directed by the Chief Security/Tactical Officer.<br />
<br />
The Black Hawk also carries 225 [[Quantum Torpedoes]] and 15 [[Tri-Cobalt Torpedoes]].<br />
<br />
= Sensor Systems =<br />
== Navigational Sensors ==<br />
<br />
Long range and navigation sensors are located behind the main deflector dish, to avoid sensor "ghosts" and other detrimental effects consistent with main deflector dish millicochrane static field output. Lateral sensor pallets are located around the rim of the entire starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:<br />
<br />
*Astronomical phenomena<br />
*Planetary analysis<br />
*Remote life-form analysis<br />
*EM scanning<br />
*Passive neutrino scanning<br />
*Parametric subspace field stress (a scan to search for cloaked ships)<br />
*Thermal variances<br />
*Quasi-stellar material<br />
<br />
Each sensor pallet (twenty-four in all) can be interchanged and re-calibrated with any other pallet on the ship. Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing the Akira-class to track ships at high warp by locking onto the eddy currents from the threat ship's warp field, then follow the currents by using multi-model image mapping.<br />
<br />
A standard Akira-class main deflector dish is located along the ventral portion of the Akira-class's primary hull, and is located just forward of the primary engineering spaces. Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Duranium-Tritanium hull), the dish can be manually moved twelve degrees in any direction off the ship's Z-axis. The main deflector dish's shield and sensor power comes from two graviton polarity generators located on deck 16, each capable of generating 128 MW, which can be fed into two 550 millicochrane subspace field distortion generators.<br />
<br />
== Long- and Short-Range Sensors ==<br />
<br />
There are twenty-eight independent tactical sensors on the Akira-class. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 84% efficient against ECM, and can operate fairly well in particle flux nebulae (which has been hitherto impossible).<br />
<br />
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.<br />
<br />
There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are specially designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.<br />
<br />
= Primary Systems = <br />
== Computer Systems ==<br />
<br />
The ship's dual computer core occupies space on decks 11, 12, 13 and 14 . The secondary, emergency core is much smaller than the first and is located adjacent to the science labs on deck 9.<br />
<br />
The updated Computer cores found on the Akira-class are newer versions of the Galaxy-class Isolinear Processing cores. The system is powered by a smaller, regulated EPS conduit directly from the warp core. Cooling of the isolinear loop is accomplished by a regenerative liquid nitrogen loop, which has been refit to allow a delayed-venting heat storage unit for "Silent Running." For missions, requirements on the computer core rarely exceed 45-50% of total core processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.<br />
<br />
Computer access throughout the ship is accomplished via a complex network. The primary method of data transfer is through the Optical Data Network (ODN). The ODN connects subprocessor systems to the computer core through a hierarchical structure. ODN lines are capable of an amazing rate of transfer speed, at 6200 kiloquads/second.<br />
<br />
Library Computer Access and Retrieval System (LCARS) is the common user interface of 24th century computer systems, based on verbal and graphically enhanced keyboard/display input and output. The graphical interface adapts to the task which is supposed to be performed, allowing for maximum ease-of-use. The Akira-class operates on LCARS build version 5.4.1 to account for increases in processor speed and power, and limitations discovered in the field in earlier versions, and increased security. This system is run on all stations, consoles, displays, and support tools. Support tools can include a variety of different equipment, such as desktop terminals, which are placed in every office and crew quarter aboard the ship. Another popular method of portable computer access is the Personal Access Display Device (PADD). These handheld devices have direct access to the computer systems and can provide the user with portable access. PADDs have their own power and storage matrix as well, allowing them to be transported easily between different ships or facilities.<br />
<br />
All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.<br />
<br />
The Universal Translator matrix aboard an Akira-class starships typically consists of well over 100,000 languages and increases with every new encounter.<br />
<br />
== Environmental Systems ==<br />
<br />
One of the most important systems on the Black Hawk, or any starship for that matter, is the extensive network of environmental systems. Making sure that these systems operate and perform as designed is one of the top priorities. The main environmental system is comprised of many separate systems. These systems include replication, air, gravity, recycling, water, and waste extraction. All environmental systems have multiple redundant back-ups throughout the ship, including emergency back-up power supplies.<br />
<br />
One of the most important systems is the air supply system. This system constantly monitors the air supply aboard the ship, filtering out any unnecessary or unwanted particles. The air is constantly recycled to provide a clean Class-M environment. In certain areas of the ship, such as crew and guest quarters, the air supply can be adjusted to provide atmosphere to species other than Class M such as Class K, L, and N. Key areas of the ship such as the bridge and main engineering have back-up emergency life support systems adjacent to them in the event of systems failure. In addition, there are several designated life support shelters throughout the ship.<br />
<br />
Gravity is provided throughout the ship by a series of gravity generators. There are a total of 220 generators in all. Gravity is accomplished by graviton particles that are emitted from each generator. This effect is similar to that of a tractor beam. Each gravity generator has a limited range; thus, each field overlaps to ensure stable gravity.<br />
<br />
Another primary system aboard starships is replication systems. Based off of the basic principle of transporter technology, replicators are the primary source of food distribution throughout the ship. Crew lounges, personal quarters, and offices are all equipped with replicator units. A replicator?s primary source of matter is a form of raw stock material, which can be reorganized at the molecular level into any desired form. In addition to conduits that carry replicator material, there are also a series of conduits that transport water throughout the ship. All crew quarters are equipped with sinks and water closets for personal hygiene. Much like air systems, water is also recycled. Waste is extracted and can either be ejected into space, or re-replicated and broken down into raw material.<br />
<br />
== Transportation Systems ==<br />
<br />
The most common method of quick and easy transportation among Federation starships is accomplished via the transporters. The Black Hawk is equipped with standard transporter systems, as relatively few advancements have been made in the past few years. The Black Hawk has 4 primary transporter rooms located throughout the ship. Supplementing the primary ones are 4 emergency transporters capable of "beam-out" only. There are also 4 industrial cargo transporters used for transporting cargo and other large objects. The maximum range of the transporter systems is 40,000 kilometers.<br />
<br />
The Black Hawk is capable of matching transporter beam frequency in conjunction with its shield frequency, allowing it to beam through shields that are currently active, an achievement that was once unable to be accomplished. In addition, the targeting scanners have been upgraded to allow for greater accuracy.<br />
<br />
== Communications Systems ==<br />
<br />
*'''Intraship Transmissions:''' Voice and Data<br />
*'''Personal Communicator Range:''' 800 km<br />
*'''Ship to Ground Range:''' 20,000 - 60,000 km<br />
*'''Communications Speed:''' 20.5 kiloquads/second<br />
*'''Subspace Speed:''' 9.9997 warp<br />
<br />
Communications systems aboard the USS Black Hawk are typical divided into three key areas; intraship communications, ship-to-ship, and ship-to-ground. Communications is an important system that allows not only the crew of the Black Hawk to stay in contact with one another, but also allowing for contact with Starfleet Command.<br />
<br />
Intraship Communications can be accomplished either by voice or data. Both methods are directed and managed by the main computer. A large co-processor located in the secondary and primary cores receives, analyzes, and redistributes information at rapid speed, allowing for almost near-instant communication. The communications processors are connected to a series of 3,200 terminal node devices located throughout the ship.<br />
<br />
Ship-to-ship communications involves the transmission of data between to or more starships or starbase-like facilities. Transmissions are sent via several long-range subspace transceivers located along the hull. Typical data transmissions of this type include general communication, messages, sensor logs, and tactical information. The subspace transceivers are also capable of receiving communications by utilizing their subspace antennas.<br />
<br />
Ship-to-ground communications are accomplished much like the Ship-to-ship communications are. However, they make use of the short-range subspace transceivers. Short-range transceiver's range is generally between 20,000 and 60,000 kilometers. Ships generally don't orbit below 20,000 km. Thanks to recent advances in transceiver technology, the limits of transmissions have been extended. Should a ship need to contact a planet from over a distance of 60,000 km, the long-range transceivers would be used much like how ship-to-ship communications are carried out. Ship-to-ground communications are typical used for contacting planets in which the ship is in orbit of. It is also frequently used to monitor and stay in contact with any away teams that may be down on the planet.<br />
<br />
Communications between two or more crewmembers, whether they are both on the ship, or both on the planet are handled by devices called communicators (or sometimes comm badges). These small devices shaped as the Starfleet logo are worn by Starfleet personnel at all times. Each communicator contains a small power supply and transceiver/receiver technology. The device is activated by simply tapping it and then communicating with another individual by voice. Communicators are the most often used way for personnel to stay in contact with each other. They are also useful during away missions because transporters can get an easy lock on them, should they need to beamed back aboard the ship.<br />
<br />
Security personnel can monitor any communication sent to and from the Black Hawk. The exception to this is any transmission that has been encoded using advanced sets of Starfleet encryption protocols. Typically, messages of important nature from Starfleet Command are for the captain?s eyes only.<br />
<br />
= Support Craft =<br />
<br />
== Shuttlecraft ==<br />
<br />
{{Black Hawk-B Support Craft}}<br />
<br />
== Fighter Craft ==<br />
<br />
* 14x '''[[Valkyrie-Class|Valkyrie-class Fighter]]'''<br />
<br />
== Lifeboats ==<br />
<br />
* 71x [[Lifeboats]]<br />
<br />
= Credits =<br />
<br />
The above information was adapted from the [http://techspecs.acalltoduty.com/akira.html A Call To Duty] Website on the Akira-Class starship.<br />
<br />
<br />
{{FooterBlackHawk}}<br />
<br />
[[Category:Engineering]] [[Category:Operations]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Security_Drones&diff=5852Security Drones2023-11-12T15:21:17Z<p>Greenfelt22: Added the image</p>
<hr />
<div>=Operation=<br />
<br />
[[File:Drone_Controls.jpeg|250px]]<br />
The drones are controlled by a pair of Binar that operate out of Security. In the field, the drones are controlled via a remote command station that easily folds up and unfolds when needed.<br />
<br />
https://i.imgur.com/kCfFwih.jpg<br><br />
https://i.imgur.com/vxupqzl.jpg<br><br />
https://i.imgur.com/965QIXX.jpg<br><br />
https://i.imgur.com/HINo12W.jpg<br><br />
https://i.imgur.com/WDzSQtc.jpg<br><br />
https://i.imgur.com/PguyjR8.jpg<br><br />
<br />
=Drone Types=<br />
== Type 1 ==<br />
[[File:Type1Drone.jpg|250px]]<br><br />
Armed with 6 transporter chips, camera and a limited function tricorder able to read life signs. The chips, when they hit a target, it automatically transports them to the brig.<br />
<br />
== Type 2 ==<br />
[[File:Type2Drone.jpg|250px]]<br><br />
Armed with a Type I phaser, six transporter chips, camera and limited function tricorder able to read life signs. Used in turbolift shafts and larger Jeffries Tubes.<br />
<br />
== Type 3==<br />
[[File:Type3Drone.jpg|250px]]<br><br />
Armed with Type II Phaser with a dozen shots, two transporter chip firing mechanisms with six chips each, camera, a limited function tricorder to detect life signs and LRAD sound system. Primarily used in corridors.<br />
<br />
{{FooterSecurity}} [[Category:Security]]</div>Greenfelt22https://database.anurasims.com/index.php?title=File:Drone_Controls.jpeg&diff=5851File:Drone Controls.jpeg2023-11-12T15:18:23Z<p>Greenfelt22: </p>
<hr />
<div></div>Greenfelt22https://database.anurasims.com/index.php?title=File:Skarnac.png&diff=5845File:Skarnac.png2023-07-20T16:55:06Z<p>Greenfelt22: </p>
<hr />
<div></div>Greenfelt22https://database.anurasims.com/index.php?title=Skarnac&diff=5844Skarnac2023-07-20T16:53:59Z<p>Greenfelt22: </p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=[[File:Skarnac.png|275px]]<br />
|maletext=Male Skarnac<br />
|name=Skarnac<br />
|system=<br />
|quadrant=Gamma Quadrant<br />
|affiliation=<br />
|stage=<br />
|genders=<br />
|features=<br />
}}<br />
<br />
At a distant space station known for its shady dealings and illicit activities, there exists a peculiar group of humanoid aliens known as the "Skarnacs." With their uncanny appearance and dubious reputation, they have carved out a niche for themselves as cunning merchants and dealmakers within the galactic underworld.<br />
<br />
The Skarnacs are a short-statured species, standing no more than four feet tall on average. Their bodies are covered in scaly, leathery skin that ranges in color from a sickly pale green to a mottled gray. They possess elongated limbs, wiry frames, and a hunched posture, giving them an almost vulture-like appearance. The most distinctive feature of a Skarnac is their eyes, which are bulbous and jet-black, reflecting their relentless pursuit of profit.<br />
<br />
Clustered together in the seedy corners of the space station, the Skarnacs set up their makeshift stalls adorned with an assortment of trinkets, forbidden artifacts, and contraband goods. Each stall is a labyrinth of shelves and crates, filled to the brim with rare commodities, mysterious gadgets, and alien curiosities.<br />
<br />
The Skarnacs' true talent lies in their mastery of the art of negotiation and their ability to strike deals that few can resist. Their deals, however, are often shrouded in ambiguity, and one must be cautious when engaging in business with them. They offer a wide array of services and transactions, tailored to cater to the more unscrupulous clientele who frequent the station.<br />
<br />
For those seeking forbidden knowledge, the Skarnacs can provide encrypted data cubes containing encrypted blueprints, top-secret classified documents, or even ancient texts containing forbidden rituals. But the price for such knowledge is exorbitant, often demanding the acquisition of rare artifacts or dangerous missions into uncharted territories.<br />
<br />
Weapons and technology are another specialty of the Skarnacs. They have a knack for procuring black-market weaponry, prototype gadgets, and alien artifacts with unknown capabilities. They boast a vast arsenal of energy blasters, stealth devices, and even biotech enhancements, always promising an edge over one's adversaries. But these deals often come at a cost, both financially and ethically.<br />
<br />
The Skarnacs also offer various illicit services. Need a discreet way to smuggle contraband across the galaxy? They have a network of shady freighters and expert smugglers at their disposal. Require a hit job or the extraction of a target? The Skarnacs can provide skilled assassins or discreet mercenaries who operate within the shadows.<br />
<br />
However, it's important to note that dealing with the Skarnacs always involves a level of risk. They are known to exploit loopholes, deceive unsuspecting customers, or provide goods that may not be exactly what they seem. Trust is a luxury rarely afforded in their realm, and those who cross them often find themselves on the receiving end of a double-cross.<br />
<br />
So, if you ever find yourself in the depths of a desolate space station and come across a dimly lit stall manned by the enigmatic Skarnacs, be prepared to tread cautiously. Their offers may be tempting, but the consequences of their deals can be far-reaching and unpredictable.<br />
<br />
{{FooterTF9}}<br />
<br />
:''The [[Skarnac]]s were originally created by Camila. Used with permission.<br />
<br />
<br />
[[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=File:Qloka.png&diff=5843File:Qloka.png2023-07-20T16:52:40Z<p>Greenfelt22: </p>
<hr />
<div></div>Greenfelt22https://database.anurasims.com/index.php?title=Qlo%27ka&diff=5842Qlo'ka2023-07-20T16:50:00Z<p>Greenfelt22: </p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=[[File:Qloka.png|275px]]<br />
|maletext=Qlo'ka Male<br />
|name=Qlo'ka<br />
|system=Pharqlo<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Glurone Commonwealth<br />
|stage=Warp Capable<br />
|genders=<br />
|features=<br />
}}<br />
<br />
=Appearance=<br />
Qlo’ka are humanoids who descended from their world’s early amphibious life. Averaging around 5 feet in height, they are shorter than Humans. Their bodies are completely devoid of hair. Though they are mostly covered in pale green skin, there is also a ‘stripe’ of color that runs from the top of their ridged heads, over their ‘nose’ (which is nothing more than a single nostril between their reflective eyes), surrounds and encompasses their wide mouth and chin, and continues down the center of the neck and torso. For male Qlo’ka, this ‘stripe’ is a light pink color while on females it is sky blue. Each Qlo’ka has two pairs of cartilaginous ‘fins’ on their head; these protrusions are swept back, with one pair starting just beneath each eye and the second pair from each temple. These ‘fins’ are mostly the same shade of pale green as the rest of the skin, with gender specific accent coloring. Qlo’ka have some vestigial webbing between fingers 4, 5, and 6. They retain toe webbing.<br />
<br />
Other than the coloration of the ‘stripe’ and ‘fins’, there are few obvious physical differences between the two Qlo’ka genders.<br />
<br />
{{FooterTF9}}<br />
<br />
:''The [[Qlo'ka]] were originally created by Teix for the USS Altai. Used with permission.<br />
<br />
<br />
[[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Glurone&diff=5841Glurone2023-07-20T16:48:01Z<p>Greenfelt22: /* Military */</p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=[[File:Glurone.png|275px]]<br />
|maletext=Male Glurone<br />
|name=Glurone<br />
|system=<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Glurone Commonwealth<br />
|stage=Warp Capable<br />
|genders=2<br />
|features=<br />
}}<br />
<br />
=Appearance=<br />
Glurones are burly and furry mammalian humanoids of varying height (ranging approximately 1.8 to 2.2 meters in height on average). Their faces are wide-set and vaguely comparable to Earth’s Neanderthals, though with a far wider jaw span and an inset nose. Their skin tone is marbled in varying natural patterns, though it’s mostly obscured by thick pelage over most of the body. The pelagial colors were homogeneously distinctive in times past before the Unification of Clans, but in the modern era most Glurones bear two or more hues in reflection of their multicultural status. Aside from rare scholars within their minority priest caste, most Glurones fail to identify the heritage of one color over another. Overall, the only ostensible value given to fur and skin color is gender, with males generally bearing earth tones and females exhibiting more bright and vibrant ones, though variations and exceptions are not unheard of. Most Glurones are naturally resistant to most elemental hazards and common diseases. As such, Glurones seldom wear clothing outside of insignia or utilitarian accessories.<br />
<br />
=Government=<br />
The Glurone Commonwealth is a warp-capable civilization made up of warring Glurone clans which banded together long ago for common defense and commerce in the face of repeated incursions from the distant Dominion. Each Commonwealth fief world (formerly clan-world) is ruled over by a Chancellor (formerly chieftain) and defended by a Warden (formerly warchief). Collectively the Chancellors comprise a unicameral governing body called the Chancery. The strongest Chancellor is entitled Lord Chancellor and leads the Chancery. The right hand and sometimes rival of the Lord Chancellor is the Lord Marshal who is also the commander-in-chief of the Commonwealth fleets. Each fleet is commanded by a junior Marshal who may also double as the Warden of a world in service to a Chancellor. In this way the Commonwealth worlds remain autonomous yet unified. <br />
<br />
=Culture=<br />
Glurones are very war-like and feel very self-conscious about it. They corral their combative tendencies through obscure and quasi-arbitrary codes of conduct designed around social obligation. Around the time of Unification, many scholars introduced the concept of distraint to legalize and regulate what would otherwise be defined as piracy. Without a legitimate debt, there can be no seizure of resources. <br />
<br />
Chieftains-turned-Chancellors brutally enforced the new policy in the name of the fledgling Commonwealth, lest Glurone infighting continue to weaken them in the face of a looming Dominion invasion which never fully came. <br />
<br />
Though they never fully went to war against the [[Dominion]], there was an unintended cultural phenomenon of the new development which led to a rapid onset of behavioral modification. Rash and violent Glurones found themselves at odds with the state. Might no longer made right, at least not for the average citizen. No longer could feuds be settled in unlicensed civil wars between clan leaders, for the consequence would be sudden forfeiture of property by the Chancery which would be disbursed to fund and equip the Commonwealth fleets. Upstart chieftains quickly learned to settle into their new roles as quasi-civilized Chancellors. A simple aristocracy soon formed around the new form of debt trade, including an agency of inquisitors (an enforcement arm of the minority priest caste) who regulated and enforced the prohibition against unsanctioned brutality. <br />
<br />
=Technology=<br />
<br />
The Glurones became warp-capable around the time of Unification, primarily as a result of reverse-engineering captured Jem’Hadar vessels. In the thousand years since, their current technology has long since deviated from conventional Dominion propulsion systems to stand apart in design.<br />
<br />
Power systems are less efficient than some other interstellar races. This is likely due to smaller power needs, e.g., their installations and ships do not utilize climate control beyond basic life support. Rather than energy-based weapons, Glurones are naturally inclined toward biological sciences which they have weaponized to great effect. In fact, it was a lethal biological agent which deterred the initial Dominion incursion. A notable exception would be their sonic weapons, which include not only projectiles but also a trademark melee weapon (similar to a Māori patu, save that the sonic enhancement allows it a degree of force similar to a jackhammer).<br />
<br />
=Military=<br />
<br />
The Glucone Commonwealth Fleet maintains a simple rank structure modeled after the original clan warbands:<br />
* Lord Marshal<br />
* Marshal (may stand in as a Chancellor)<br />
* Warden (commands either planet or ship; frontier outposts may have a Warden stand in as a Chancellor for that outpost only--no Chancery authority)<br />
* Knight (officer -- numbered by Grade in place of rank, e.g., Third Knight outranks First Knight but not Fifth Knight)<br />
* Levy (enlisted--divided by either “Major” or “Minor” with no ranks in between)<br />
<br />
{{FooterTF9}}<br />
<br />
:''The [[Glurone]] were originally created by Teix originally for the USS Altai. Used with permission.''<br />
<br />
<br />
[[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=File:Glurone.png&diff=5840File:Glurone.png2023-07-20T16:46:55Z<p>Greenfelt22: </p>
<hr />
<div></div>Greenfelt22https://database.anurasims.com/index.php?title=Glurone&diff=5839Glurone2023-07-20T16:46:08Z<p>Greenfelt22: </p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=[[File:Glurone.png|275px]]<br />
|maletext=Male Glurone<br />
|name=Glurone<br />
|system=<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Glurone Commonwealth<br />
|stage=Warp Capable<br />
|genders=2<br />
|features=<br />
}}<br />
<br />
=Appearance=<br />
Glurones are burly and furry mammalian humanoids of varying height (ranging approximately 1.8 to 2.2 meters in height on average). Their faces are wide-set and vaguely comparable to Earth’s Neanderthals, though with a far wider jaw span and an inset nose. Their skin tone is marbled in varying natural patterns, though it’s mostly obscured by thick pelage over most of the body. The pelagial colors were homogeneously distinctive in times past before the Unification of Clans, but in the modern era most Glurones bear two or more hues in reflection of their multicultural status. Aside from rare scholars within their minority priest caste, most Glurones fail to identify the heritage of one color over another. Overall, the only ostensible value given to fur and skin color is gender, with males generally bearing earth tones and females exhibiting more bright and vibrant ones, though variations and exceptions are not unheard of. Most Glurones are naturally resistant to most elemental hazards and common diseases. As such, Glurones seldom wear clothing outside of insignia or utilitarian accessories.<br />
<br />
=Government=<br />
The Glurone Commonwealth is a warp-capable civilization made up of warring Glurone clans which banded together long ago for common defense and commerce in the face of repeated incursions from the distant Dominion. Each Commonwealth fief world (formerly clan-world) is ruled over by a Chancellor (formerly chieftain) and defended by a Warden (formerly warchief). Collectively the Chancellors comprise a unicameral governing body called the Chancery. The strongest Chancellor is entitled Lord Chancellor and leads the Chancery. The right hand and sometimes rival of the Lord Chancellor is the Lord Marshal who is also the commander-in-chief of the Commonwealth fleets. Each fleet is commanded by a junior Marshal who may also double as the Warden of a world in service to a Chancellor. In this way the Commonwealth worlds remain autonomous yet unified. <br />
<br />
=Culture=<br />
Glurones are very war-like and feel very self-conscious about it. They corral their combative tendencies through obscure and quasi-arbitrary codes of conduct designed around social obligation. Around the time of Unification, many scholars introduced the concept of distraint to legalize and regulate what would otherwise be defined as piracy. Without a legitimate debt, there can be no seizure of resources. <br />
<br />
Chieftains-turned-Chancellors brutally enforced the new policy in the name of the fledgling Commonwealth, lest Glurone infighting continue to weaken them in the face of a looming Dominion invasion which never fully came. <br />
<br />
Though they never fully went to war against the [[Dominion]], there was an unintended cultural phenomenon of the new development which led to a rapid onset of behavioral modification. Rash and violent Glurones found themselves at odds with the state. Might no longer made right, at least not for the average citizen. No longer could feuds be settled in unlicensed civil wars between clan leaders, for the consequence would be sudden forfeiture of property by the Chancery which would be disbursed to fund and equip the Commonwealth fleets. Upstart chieftains quickly learned to settle into their new roles as quasi-civilized Chancellors. A simple aristocracy soon formed around the new form of debt trade, including an agency of inquisitors (an enforcement arm of the minority priest caste) who regulated and enforced the prohibition against unsanctioned brutality. <br />
<br />
=Technology=<br />
<br />
The Glurones became warp-capable around the time of Unification, primarily as a result of reverse-engineering captured Jem’Hadar vessels. In the thousand years since, their current technology has long since deviated from conventional Dominion propulsion systems to stand apart in design.<br />
<br />
Power systems are less efficient than some other interstellar races. This is likely due to smaller power needs, e.g., their installations and ships do not utilize climate control beyond basic life support. Rather than energy-based weapons, Glurones are naturally inclined toward biological sciences which they have weaponized to great effect. In fact, it was a lethal biological agent which deterred the initial Dominion incursion. A notable exception would be their sonic weapons, which include not only projectiles but also a trademark melee weapon (similar to a Māori patu, save that the sonic enhancement allows it a degree of force similar to a jackhammer).<br />
<br />
=Military=<br />
<br />
The Glucone Commonwealth Fleet maintains a simple rank structure modeled after the original clan warbands:<br />
* Lord Marshal<br />
* Marshal (may stand in as a Chancellor)<br />
* Warden (commands either planet or ship; frontier outposts may have a Warden stand in as a Chancellor for that outpost only--no Chancery authority)<br />
* Knight (officer -- numbered by Grade in place of rank, e.g., Third Knight outranks First Knight but not Fifth Knight)<br />
* Levy (enlisted--divided by either “Major” or “Minor” with no ranks in between)<br />
<br />
<br />
<br />
[[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Skarnac&diff=5838Skarnac2023-07-13T18:35:36Z<p>Greenfelt22: Created page with "{{SpeciesSingle |maleimage=NA |maletext=NA |name=Skarnac |system= |quadrant=Gamma Quadrant |affiliation= |stage= |genders= |features= }} Details Coming Soon Category:Gamm..."</p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=NA<br />
|maletext=NA<br />
|name=Skarnac<br />
|system=<br />
|quadrant=Gamma Quadrant<br />
|affiliation=<br />
|stage=<br />
|genders=<br />
|features=<br />
}}<br />
<br />
Details Coming Soon<br />
<br />
<br />
[[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Qlo%27ka&diff=5837Qlo'ka2023-07-13T18:34:37Z<p>Greenfelt22: Created page with "{{SpeciesSingle |maleimage=NA |maletext=NA |name=Qlo'ka |system= |quadrant=Gamma Quadrant |affiliation= |stage= |genders= |features= }} Details Coming Soon Category:Gamma..."</p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=NA<br />
|maletext=NA<br />
|name=Qlo'ka<br />
|system=<br />
|quadrant=Gamma Quadrant<br />
|affiliation=<br />
|stage=<br />
|genders=<br />
|features=<br />
}}<br />
<br />
Details Coming Soon<br />
<br />
<br />
[[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Glurone&diff=5836Glurone2023-07-13T18:34:17Z<p>Greenfelt22: Created page with "{{SpeciesSingle |maleimage=NA |maletext=NA |name=Glurone |system= |quadrant=Gamma Quadrant |affiliation= |stage= |genders= |features= }} Details Coming Soon Category:Gamm..."</p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=NA<br />
|maletext=NA<br />
|name=Glurone<br />
|system=<br />
|quadrant=Gamma Quadrant<br />
|affiliation=<br />
|stage=<br />
|genders=<br />
|features=<br />
}}<br />
<br />
Details Coming Soon<br />
<br />
<br />
[[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Spidermunk&diff=5835Spidermunk2023-07-13T18:33:05Z<p>Greenfelt22: </p>
<hr />
<div>[[File:Spidermunk.png|200px|right|thumb|A spidermunk]]<br />
A [[Spidermunk]] is a small creature, believed to originate from [[Finnea Prime]]. Several snuck aboard the USS Black Hawk during cargo runs while it was near Deep Space 15.<br />
<br />
Spidermunks range from 1.8 – 5.3 oz in weight, 2-6" in length, and have eight legs that span about 5" fully extended. They don't have fangs but enzymes in their saliva can break down most organic materials, and their webbing is similar to that of a Darwin's Bark Spider. They live 2-3 years in the wild and none have been captured to be studied to see how long they'd live. Their top speed is 40 mph at a full out sprint and 20 mph on average.<br />
<br />
==Credits==<br />
<br />
The spidermunk was created by Camila, our Chief of Security. Questions regarding their actions and behaviors can be directed to her.<br />
<br />
[[Category:Species]] [[Category:Gamma Quadrant Species]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Category:Gamma_Quadrant_Species&diff=5834Category:Gamma Quadrant Species2023-07-13T15:09:06Z<p>Greenfelt22: Created blank page</p>
<hr />
<div></div>Greenfelt22https://database.anurasims.com/index.php?title=Template:FooterTF9&diff=5833Template:FooterTF92023-07-13T15:08:44Z<p>Greenfelt22: </p>
<hr />
<div><div align="center">{{FooterBoxHeader}}<br />
| style="background:#000000; border:1px solid #516778; font-size: 10pt; padding: 3px; text-align: center;" colspan="2" | '''THE GAMMA QUADRANT'''<br />
|-<br />
| style="background:#000000; border:1px solid #516778; font-size: 8pt; padding: 3px;" width="150px" | '''IMPORTANT ERRATA'''<br />
| style="border:1px solid #516778; font-size: 8pt; padding: 3px; text-align:center;" width="550px" | [[Task Force 9]] • [[Gamma Quadrant Map]] • [[Finnean Convergence Zone Map]]<br />
|-<br />
| style="background:#000000; border:1px solid #516778; font-size: 8pt; padding: 3px;" width="150px" | '''NOTABLE POWERS'''<br />
| style="border:1px solid #516778; font-size: 8pt; padding: 3px; text-align:center;" width="550px" | [[memoryalpha:Dominion|The Dominion]] • [[The Consortium]] • [[Common Species of the Gamma Quadrant|Gamma Quadrant Species]]<br />
|-<br />
| style="background:#000000; border:1px solid #516778; font-size: 8pt; padding: 3px;" width="150px" | '''NOTABLE PLACES'''<br />
| style="border:1px solid #516778; font-size: 8pt; padding: 3px; text-align:center;" width="550px" | [[Deep Space 11]] • [[Deep Space 15]] • [[Starbase Unity]] • [[Finnea Prime]] • [[Finnean Convergence Zone]] • [[Razmena]]<br />
|-<br />
| style="background:#000000; border:1px solid #516778; font-size: 8pt; padding: 3px;" width="150px" | '''NOTABLE STARSHIPS'''<br />
| style="border:1px solid #516778; font-size: 8pt; padding: 3px; text-align:center;" width="550px" | [[USS Black Hawk-B]]<br />
|-<br />
{{FooterBoxEnd}}</div><br />
<noinclude>[[Category:Footer Templates]]</noinclude></div>Greenfelt22https://database.anurasims.com/index.php?title=Common_Species_of_the_Gamma_Quadrant&diff=5832Common Species of the Gamma Quadrant2023-07-13T15:08:01Z<p>Greenfelt22: </p>
<hr />
<div>__TOC__<br />
==Non-Aligned Members==<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:No-avatar.png|160px]]<br />
| [[File:Wadi.jpg|160px]]<br />
| [[File:RakhariMale.jpg|120px]]<br />
| [[File:No-avatar.png|160px]]<br />
|-<br />
! [[Teplan (species)|Teplan]]<br />
! [[Wadi]]<br />
! [[Rakhari]]<br />
! [[Selubassari]]<br />
|-<br />
| [[File:Paradan.jpg|160px]]<br />
| [[File:Spidermunk.png|160px]]<br />
| [[File:Argrathi.jpg|160px]]<br />
|<br />
|-<br />
! [[Paradan]]<br />
! [[Spidermunk]]<br />
! [[Argrathi]]<br />
!<br />
|-<br />
|}<br />
<br />
==Consortium Members==<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:Dosi.jpg|140px]]<br />
| [[File:Karemma.jpg|160px]]<br />
| [[File:Selamat1.jpg|160px]]<br />
|<br />
|-<br />
! [[Dosi]]<br />
! [[Karemma]]<br />
! [[Selamat]]<br />
!<br />
|-<br />
|}<br />
<br />
==Dominion Members==<br />
<br />
{| class="wikitable"<br />
|-<br />
| [[File:No-avatar.png|160px]]<br />
| [[File:No-avatar.png|160px]]<br />
| [[File:No-avatar.png|160px]] <br />
| [[File:Dosi.jpg|140px]]<br />
|-<br />
! [[Vorta]]<br />
! [[Jem'Hadar]]<br />
! [[Founders]]<br />
! [[Dosi]]<br />
|-<br />
| [[File:Karemma.jpg|160px]]<br />
|<br />
|<br />
|<br />
|-<br />
! [[Karemma]]<br />
!<br />
!<br />
!<br />
|-<br />
|}<br />
<br />
<br />
{{FooterTF9}}<br />
<br />
[[Category:Species]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Triosians&diff=5831Triosians2023-07-13T15:07:36Z<p>Greenfelt22: </p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=<br />
|maletext=<br />
|name=Triosians<br />
|system=[[Alpha Trios]]<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Independent<br />
|stage=Warp Capable<br />
|genders=2<br />
|features=<br />
}}A race of hairy humanoids who are governed by a monarchy, which managed to survive the total destruction of their homeworld. Their culture is highly competitive and places a great deal of emphasis on competitive sports and games. Most individuals play some form of sport, whether it is a physical game or an intellectual game. Contact sports are extremely popular, as are games of strategy. Their national sport, Morjaba, combines both. It involves two teams fighting for control of three flags in a continually changing maze-like arena. <br />
<br />
The Triosians live in a domed habitat on Alpha Trios 4 where trade, commerce and entertainment reign supreme.<br />
<br />
Elderly Triosians are often covered in purple hair.<br />
<br />
<br />
{{FooterFinneanConvergenceZone}}<br />
[[Category:Finnean Convergence Zone]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Teplan_(species)&diff=5830Teplan (species)2023-07-13T15:07:22Z<p>Greenfelt22: </p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=<br />
|maletext=<br />
|name=Teplan<br />
|system=Teplan System<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Independent<br />
|stage=Space Capable<br />
|genders=*Male<br />
*Female<br />
|features=N/A<br />
}}<br />
<br />
The Teplans were a space-capable species from the Gamma Quadrant. They were once a great civilization, with magnificent cities and had the technology to travel to other worlds. Due to their resistance against the [[memoryalpha:Dominion|Dominion]] in the mid-22nd century, the Jem'Hadar infected the Teplans with a Blight that was incurable. The disease infected every child while still in the womb, meaning every member of their species was born with the Blight. Most died from it, some as children, others after reaching adulthood. The final stage of the disease was incredibly painful, as the Blight "quickened" and destroyed their body. After generations of these conditions, their technology had been all but lost, their population was continuing to drop off (as most people did not live long enough to reproduce), and their culture had become obsessed with death and the easing of pain rather than any kind of forward progress. <br />
<br />
=External Information=<br />
<br />
*[http://memory-alpha.wikia.com/wiki/Teplan Teplans] at Memory Alpha<br />
*[http://memory-alpha.wikia.com/wiki/Teplan_blight Teplan Blight] at Memory Alpha<br />
[[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Teludeons&diff=5829Teludeons2023-07-13T15:07:11Z<p>Greenfelt22: </p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=NA<br />
|maletext=NA<br />
|name=Teludeons<br />
|system=[[Raey]]<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Independent<br />
|stage=Warp Capable<br />
|genders=2<br />
|features=<br />
}}<br />
<br />
The Teludeons are a race of sexually aggressive echinoderms with pneumatic joints. They share their homeworld with invisible beings of pure energy (the Araey), whom they worship as gods. Their culture forbids them to lie, and their gods will often punish them if they do. They hail from [[Raey]].<br />
<br />
<br />
[[Category:Rakhari Sector]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]<br />
<br />
{{FooterFinneanConvergenceZone}}</div>Greenfelt22https://database.anurasims.com/index.php?title=Selubassari&diff=5828Selubassari2023-07-13T15:06:59Z<p>Greenfelt22: </p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=NA<br />
|maletext=NA<br />
|name=Selubassari<br />
|system=[[Svarog]]<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Independent<br />
|stage=Warp Capable<br />
|genders=Assexual<br />
|features=* Bioluminescent<br />
* Cannot speak and hear at the same time<br />
}}<br />
<br />
A race of bioluminescent humanoid aliens who have large resonating chambers at the top of their heads, which they use both to hear and speak. They generally cannot do both at the same time. Their home-world, [[Svarog]], is a frozen wasteland of ice and snow, and plants will only grow in a thin temperate region around the equator. Their emotions are reflected in the hue of their blood shining through their skin. Because of this, the Selubassari will wear thick clothing and gloves to mask their emotions while in professional situations.<br />
<br />
Most Selubassari observe matters to be black-and-white, and often are not willing to concede, unless such concessions can achieve long-term benefits. Aside from viewing all lifeforms as lesser beings, many Selubassari are information brokers, with their unique skin properties utilized or hidden. It is this information that the Selubassari trade for benefits, or utilize for blackmail.<br />
<br />
The Selubassari have several trading posts aboard [[Deep Space 15]] and have heavy influence with one of the Steadings. One of these establishments is known as [[The Net]].<br />
<br />
<br />
[[Category:Finnea Sector]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Selamat&diff=5827Selamat2023-07-13T15:06:52Z<p>Greenfelt22: </p>
<hr />
<div>{{Outdated}}{{SpeciesSingle<br />
|maleimage=[[File:Selamat2.jpg|275px]]<br />
|maletext=A Selamat male<br />
|name=Selamat<br />
|system=[[Selam]]<br />
|quadrant=Gamma Quadrant<br />
|affiliation=[[The Consortium|Consortium]]<br />
|stage=Warp Capable<br />
|genders=*Male<br />
*Female<br />
|features=*Powerful telepaths<br />
*Coarse grey skin<br />
*Yellow eyes<br />
*Serrated teeth<br />
}}<br />
<br />
The Selamat are a race native to the planet Selam, in the Gamma Quadrant. Powerful telepaths, they were subjugated by the Dominion. After the Dominion War, they broke free of the Founders' stronghold, and started spreading their influence through the quadrant. They are used by the Consortium for their telepathic abilities.<br />
<br />
[[Category:Consortium]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Scruna&diff=5826Scruna2023-07-13T15:06:44Z<p>Greenfelt22: </p>
<hr />
<div>{{WIP}}{{SpeciesSingle<br />
|maleimage=<br />
|maletext=<br />
|name=Scruna<br />
|system=[[Penduli]]<br />
|quadrant=Gamma<br />
|affiliation=[[Dolmoqour]]<br />
|stage=Warp Capable<br />
|genders=Male, Female<br />
|features=Ape-like<br />
}}The [[Scruna]] are an ape-like species native to [[Penduli V]]. They once were an intelligent civilization before becoming subjugated by the [[Dolmoqour]]. Since then, Scruna have lost all free-will and have been bred to serve as hosts for the Dolmoqour. <br />
<br />
<br clear=all><br />
{{FooterFinneanConvergenceZone}} [[Category:Finnean Convergence Zone]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Rakhari&diff=5825Rakhari2023-07-13T15:06:35Z<p>Greenfelt22: </p>
<hr />
<div>{{Species<br />
|maleimage=[[File:RakhariMale.jpg|250px]]<br />
|femaleimage=[[File:RakhariFemale.jpg|250px]]<br />
|maletext=A Rakhari Male<br />
|femaletext=A Rakhari Female<br />
|name=Rakhari<br />
|system=[[Rakhar]]<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Independent<br />
|stage=Warp Capable<br />
|genders=* Male<br />
* Female<br />
|features=<br />
}}<br />
<br />
The [[Rakhari]] were a humanoid species native to the planet [[Rakhar]] in the Gamma Quadrant.<br />
<br />
Rakhari practiced polygamous marriage. Rakhari also had mythical tales about Changelings, although most considered them make-believe.<br />
<br />
Most Rakhari are legalistically minded, often dealing with black-and-white issues and rarely flexible. This is likely due to a repressive government.<br />
<br />
Although Croden tells Odo in "Vortex" that Changelings used to live on Rakhar centuries ago until they were persecuted and driven off the planet, his story turned out to be a lie to get Odo's attention.<br />
Exarch was a high-level rank in Rakhari society and capital punishment was practiced as of the 2360s, when Croden's entire family was put to death since he spoke out against the repressive policies of the government. After Alpha Quadrant vessels began emerging from the Bajoran wormhole in 2369, the Rakhari were reluctant to have contact with any species from there, but maintained trade contacts with other off-world traders.<br />
<br />
= External Information = <br />
<br />
* [http://memory-alpha.wikia.com/wiki/Rakhari Rakhari] at Memory Alpha<br />
<br />
<br />
{{FooterFinneanConvergenceZone}}<br />
<br />
[[Category:Rakhari Sector]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Chabanlons&diff=5824Chabanlons2023-07-13T15:06:15Z<p>Greenfelt22: </p>
<hr />
<div>{{Outdated}}{{SpeciesSingle<br />
|maleimage=NA<br />
|maletext=NA<br />
|name=Chabanlons<br />
|system=Bellogeer VI<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Independent<br />
|stage=Warp-Capable<br />
|genders=2<br />
|features=Marsupial<br />
}}<br />
<br />
The Chabanlons are a race of marsupials. The entire species is addicted to a plant pollen that is common on their world. The microscopic pollen is carried on the wind and reaches every island and continent. It is customary for them to eat the powdered bones of their deceased family members.<br />
<br />
When the Vasco de Gama made contact in 2372, the away team suffered massive withdrawal effects when returning to their ship. The Chief Medical Officer was able to create a treatment plan for the away team. Most were able to recover, with the Vulcans requiring regular doses of the pollen to continue breathing properly. Two members of the crew elected to remain on the planet to further study the species and continue living with the addictive pollen.<br />
<br />
The Chabanlons have a trading outpost on [[Deep Space 15]] while other members of their species have found a way to market concentrated doses of their [[Chabanlon Pollen]] on the black market as a highly addictive drug.<br />
<br />
<br />
{{FooterFinneanConvergenceZone}}<br />
<br />
[[Category:Finnea Sector]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Aketi&diff=5823Aketi2023-07-13T15:06:05Z<p>Greenfelt22: </p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=[[File:Aketi.jpg|275px]]<br />
|maletext=An Aketi Male<br />
|name=Aketi<br />
|system=Aten System<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Independent<br />
|stage=Warp-Capable<br />
|genders=2<br />
|features=<br />
}}<br />
<br />
The Aketi are a humanoid species originating from [[Aten II]] in the Aten system located within the [[Finnean Convergence Zone]].<br />
<br />
As their homeworld features an atmosphere that is an inverted version of what is comfortable for humans (high levels of carbon dioxide and carbon monoxide versus low levels of oxygen and nitrogen), the Aketi are forced to wear a breathing apparatus in most environments outside their planet. <br />
<br />
In 2385, a group of Aketi managed to successfully emerge from the Convergence Zone. This group attempted to send a small pod with a lifeform back through the zone, only for that individual to die in the process. As such, this group of Aketi have taken refuge on Deep Space 15 until they can determine a method of safely returning home.<br />
<br />
<br />
{{FooterFinneanConvergenceZone}}<br />
<br />
[[Category:Finnea Sector]] [[Category:Finnean Convergence Zone]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Boreriri&diff=5822Boreriri2023-07-13T14:38:11Z<p>Greenfelt22: </p>
<hr />
<div>{{SpeciesSingle<br />
|maleimage=<br />
|maletext=<br />
|name=Boreriri<br />
|system=<br />
|quadrant=Gamma Quadrant<br />
|affiliation=Independent<br />
|stage=Warp Capable<br />
|genders=2<br />
|features=Telepathic Communication<br />
}}The Boreriri are a race of space-dwelling life-forms with one eye. Their mouths are used only for consuming food as the basis of their communication is rooted in telepathy. Chocolate is poisonous to them.<br />
<br />
{{FooterFinneanConvergenceZone}}<br />
[[Category:Finnean Convergence Zone]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Template:Species&diff=5821Template:Species2023-07-13T14:25:35Z<p>Greenfelt22: </p>
<hr />
<div><div class="infobox"><br />
{| width="275" align="right" cellpadding="1" cellspacing="1"<br />
|- <br />
{{#if: {{{maletext|}}}|<br />
{{!}} colspan="2" bgcolor={{{bgcolor_value|#0b1322 style="font-size: 8pt; padding: 3px; text-align: center;"}}} {{!}} {{{maleimage}}}<br />{{{maletext}}}}}<br />
|-<br />
| colspan="2" style="border-top: 1px solid #111111; text-align: center; color: #e5e5ed; font-size:larger; background-color:#000000; text-align:center; font-variant:small-caps;" | '''{{{name}}}'''<br />
|- <br />
{{#if: {{{femaletext|}}}|<br />
{{!}} colspan="2" bgcolor={{{bgcolor_value|#0b1322 style="font-size: 8pt; padding: 3px; text-align: center;"}}} {{!}} {{{femaleimage}}}<br />{{{femaletext}}}}}<br />
|-<br />
| colspan="2" style="border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#1e3c52; text-align:center; font-size:8pt;" | '''Political Information'''<br />
|-<br />
{{#if: {{{system|}}}|<br />
{{!}} bgcolor={{{bgcolor_value|#0b1322; style="background: #0b1322; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;"}}} {{!}} Star System:<br />
{{!}} bgcolor={{{bgcolor_value|#070D17 style="background: #070D17; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;"}}} {{!}} <br />
{{{system}}}}}<br />
|-<br />
{{#if: {{{quadrant|}}}|<br />
{{!}} bgcolor={{{bgcolor_value|#0b1322; style="background: #0b1322; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;"}}} {{!}} Quadrant:<br />
{{!}} bgcolor={{{bgcolor_value|#070D17 style="background: #070D17; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;"}}} {{!}} <br />
{{{quadrant}}}}}<br />
|-<br />
{{#if: {{{affiliation|}}}|<br />
{{!}} bgcolor={{{bgcolor_value|#0b1322; style="background: #0b1322; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;"}}} {{!}} Affiliation:<br />
{{!}} bgcolor={{{bgcolor_value|#070D17 style="background: #070D17; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;"}}} {{!}} <br />
{{{affiliation}}}}}<br />
|-<br />
{{#if: {{{stage|}}}|<br />
{{!}} bgcolor={{{bgcolor_value|#0b1322; style="background: #0b1322; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;"}}} {{!}} Development Stage:<br />
{{!}} bgcolor={{{bgcolor_value|#070D17 style="background: #070D17; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;"}}} {{!}} <br />
{{{stage}}}}}<br />
|-<br />
| colspan="2" style="border-top: 1px solid #111111; text-align: center; color: #e5e5ed; background-color:#1e3c52; text-align:center; font-size:8pt;" | '''Biological Information'''<br />
|-<br />
{{#if: {{{genders|}}}|<br />
{{!}} bgcolor={{{bgcolor_value|#0b1322; style="background: #0b1322; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;"}}} {{!}} Genders:<br />
{{!}} bgcolor={{{bgcolor_value|#070D17 style="background: #070D17; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;"}}} {{!}} <br />
{{{genders}}}}}<br />
|-<br />
{{#if: {{{features|}}}|<br />
{{!}} bgcolor={{{bgcolor_value|#0b1322; style="background: #0b1322; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; border-right: 1px solid #111111; color: #cccccc; font-size:smaller;"}}} {{!}} Notable Features:<br />
{{!}} bgcolor={{{bgcolor_value|#070D17 style="background: #070D17; padding-left:6px; padding-right:6px; border-top: 1px solid #111111; font-size:smaller;"}}} {{!}} <br />
{{{features}}}}}<br />
|- style="border-radius-bottom-right: 13px; border-radius-bottom-left: 13px;"<br />
|colspan="2" style="border-radius-bottom-right: 13px; border-radius-bottom-left: 13px; text-align: center; color: #1e3c52; font-size: 8pt; background-color:#000000; text-align:center; border-top: 1px solid #111111;" | [[Template:Species]]<br />
|}</div><br />
<includeonly>[[Category:Species]]{{#switch:{{{quadrant|}}}<br />
|Gamma Quadrant = {{#if:{{NAMESPACE}} | | [[Category:Species]] [[Category:Gamma Quadrant Species]] [[Category:Gamma Quadrant]]}}<br />
| {{#if:{{NAMESPACE}} | | [[Category:Species]]}}}}<br />
{{DEFAULTSORT:{{PAGENAME}}}}</includeonly><noinclude><br />
<noinclude><br />
<br clear=all><br />
<pre><br />
{{Species<br />
|maleimage=<br />
|femaleimage=<br />
|maletext=<br />
|femaletext=<br />
|name=<br />
|system=<br />
|quadrant=<br />
|affiliation=<br />
|stage=<br />
|genders=<br />
|features=<br />
}}</pre><br />
[[Category:Infobox Templates]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Deck_Listing_(USS_Delphinus)&diff=5820Deck Listing (USS Delphinus)2023-07-02T15:19:07Z<p>Greenfelt22: </p>
<hr />
<div>{{Template:25thCentury}}<br />
{{Template:WIP}}<br />
__NOTOC__<br />
<br />
{{Deck<br />
|number=1<br />
|description=<br />
|general=<br />
|living=<br />
|utility=<br />
}}<br />
{{Deck<br />
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}}<br />
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}}<br />
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}}<br />
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}}<br />
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|number=10<br />
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}}<br />
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|number=11<br />
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}}<br />
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|number=13<br />
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}}<br />
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|number=14<br />
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|number=15<br />
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}}<br />
{{Deck<br />
|number=16<br />
|description=<br />
|general=<br />
|living=<br />
|utility=<br />
}}</div>Greenfelt22https://database.anurasims.com/index.php?title=Template:Deck&diff=5819Template:Deck2023-07-02T15:18:59Z<p>Greenfelt22: /* Deck {{#if: {{{deck|}}}|{{{deck}}}}}: {{#if: {{{description|}}}|{{{description}}}}} */</p>
<hr />
<div>===Deck {{#if: {{{number|}}}|{{{number}}}}}: {{#if: {{{description|}}}|{{{description}}}}}===<br />
{{#if: {{{general|}}}|* {{{general}}}}}<br />
{{#if: {{{living|}}}|* '''LIVING:''' {{{living}}}}}<br />
{{#if: {{{utility|}}}|* '''UTILITY:''' {{{living}}}}}<br />
<br />
<noinclude><br />
<br clear=all><br />
<pre><br />
{{Deck<br />
|number=<br />
|description=<br />
|general=<br />
|living=<br />
|utility=<br />
}}</pre><br />
[[Category:Templates]]</div>Greenfelt22https://database.anurasims.com/index.php?title=Template:Deck&diff=5818Template:Deck2023-07-02T15:16:58Z<p>Greenfelt22: Created page with "===Deck {{#if: {{{deck|}}}|{{{deck}}}}}: {{#if: {{{description|}}}|{{{description}}}}}=== {{#if: {{{general|}}}|* {{{general}}}}} {{#if: {{{living|}}}|* '''LIVING:''' {{{livin..."</p>
<hr />
<div>===Deck {{#if: {{{deck|}}}|{{{deck}}}}}: {{#if: {{{description|}}}|{{{description}}}}}===<br />
{{#if: {{{general|}}}|* {{{general}}}}}<br />
{{#if: {{{living|}}}|* '''LIVING:''' {{{living}}}}}<br />
{{#if: {{{utility|}}}|* '''UTILITY:''' {{{living}}}}}<br />
<br />
<noinclude><br />
<br clear=all><br />
<pre><br />
{{Deck<br />
|number=<br />
|description=<br />
|general=<br />
|living=<br />
|utility=<br />
}}</pre><br />
[[Category:Templates]]</div>Greenfelt22https://database.anurasims.com/index.php?title=File:Sagan-class-orthos.jpeg&diff=5817File:Sagan-class-orthos.jpeg2023-06-24T11:38:37Z<p>Greenfelt22: Greenfelt22 uploaded a new version of File:Sagan-class-orthos.jpeg</p>
<hr />
<div></div>Greenfelt22https://database.anurasims.com/index.php?title=USS_Delphinus_Specifications&diff=5816USS Delphinus Specifications2023-06-23T11:28:22Z<p>Greenfelt22: </p>
<hr />
<div>{{Template:25thCentury}}<br />
{{Template:WIP}}<br />
<br />
{{Shipclass<br />
|image=[[File:Sagan class.png|275px]]<br />
|name=USS Delphinus<br />
|duration=80 years<br />
|resupply=2 year<br />
|refit=5 years<br />
|role=Cruiser<br />
|length=540.7 meters<br />
|width=245 meters<br />
|height=90 meters<br />
|decks=16<br />
|cruise=Warp 9.5<br />
|max=Warp 9.999<br />
|emergency=Warp 9.999 for 12 hours<br />
|crew=310<br />
|officers=78<br />
|enlisted=232<br />
|marines=0<br />
|civs=10<br />
|bays=3<br />
|shuttles=12<br />
|runabouts=1<br />
|fighters=0<br />
|phasers=9x Type-XIV [[Phaser Arrays]]<br />
|launchers=8x Type-I Variable Payload Torpedo Launchers<br />
|torpedoes=* 160 [[Quantum Torpedoes]]<br />
* 320 [[Photon Torpedoes]]<br />
|shields=Regenerative/Multiphasic<br />
|other=* Duranium/Tritanium composite hull<br />
* Ablative armor plating<br />
}}<br />
<br />
These are the technical specifications for the Sagan-Class [[USS Delphinus (NCC-82847)]].<br />
<br />
[[File:Sagan-class-orthos.jpeg|500px]]<br />
<br />
= Design Overview=<br />
:'''Coming Soon'''<br />
<br />
= General Information and Layout =<br />
<br />
== Crew Breakdown ==<br />
<br />
The Delphinus currently holds 310 crew and 10 civilian passengers.<br />
<br />
*'''Officers:''' 78<br />
*'''Enlisted:''' 232<br />
*'''Civilians:''' 10<br />
*'''Emergency Capacity:''' 1,000 souls<br />
<br />
===Departmental Breakdown===<br />
<br />
{| class="wikitable"<br />
|-<br />
| style="background:#000000;" width="175px" |<br />
| style="background:#000000;" | '''OFFICERS'''<br />
| style="background:#000000;" | '''ENLISTED'''<br />
| style="background:#000000;" | '''TOTAL'''<br />
|-<br />
| style="background:#76181D;" | '''COMMAND'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#76621D;" | '''OPERATIONS'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#76621D;" | '''ENGINEERING'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#76621D;" | '''SECURITY/TACTICAL'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#22556C;" | '''MEDICAL'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#22556C;" | '''SCIENCE'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
|}<br />
<br />
== Measurements ==<br />
*'''Length:''' 540.7 meters<br />
*'''Beam:''' 245 meters<br />
*'''Height:''' 90 meters<br />
*'''Mass:''' 4,500,000 metric tons<br />
*'''[[Deck Listing|Number of Decks]]:''' 16 plus Upper and Lower Pod Decks<br />
<br />
= Propulsion Systems =<br />
== Warp Drive ==<br />
<br />
:'''Coming Soon'''<br />
<br />
==Impulse Drive==<br />
<br />
:'''Coming Soon'''<br />
<br />
==RCS Thrusters==<br />
:'''Coming Soon'''<br />
<br />
= Tactical Systems =<br />
== Defensive Systems ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Offensive Systems ==<br />
===Phasers===<br />
:'''Coming Soon'''<br />
<br />
===Torpedoes===<br />
:'''Coming Soon'''<br />
<br />
= Sensor Systems =<br />
== Navigational Sensors ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Long- and Short-Range Sensors ==<br />
<br />
:'''Coming Soon'''<br />
<br />
= Primary Systems = <br />
== Computer Systems ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Environmental Systems ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Transportation Systems ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Communications Systems ==<br />
<br />
*'''Intraship Transmissions:''' Voice and Data<br />
*'''Personal Communicator Range:''' 850 km<br />
*'''Ship to Ground Range:''' 20,000 - 64,000 km<br />
*'''Communications Speed:''' 20.9 kiloquads/second<br />
*'''Subspace Speed:''' 9.9997 warp<br />
<br />
Communications systems aboard the USS Delphinus are typical divided into three key areas; intraship communications, ship-to-ship, and ship-to-ground. Communications is an important system that allows not only the crew of the Delphinus to stay in contact with one another, but also allowing for contact with Starfleet Command.<br />
<br />
Intraship Communications can be accomplished either by voice or data. Both methods are directed and managed by the main computer. A large co-processor located in the secondary and primary cores receives, analyzes, and redistributes information at rapid speed, allowing for almost near-instant communication. The communications processors are connected to a series of 3,200 terminal node devices located throughout the ship.<br />
<br />
Ship-to-ship communications involves the transmission of data between to or more starships or starbase-like facilities. Transmissions are sent via several long-range subspace transceivers located along the hull. Typical data transmissions of this type include general communication, messages, sensor logs, and tactical information. The subspace transceivers are also capable of receiving communications by utilizing their subspace antennas.<br />
<br />
Ship-to-ground communications are accomplished much like the Ship-to-ship communications are. However, they make use of the short-range subspace transceivers. Short-range transceiver's range is generally between 20,000 and 60,000 kilometers. Ships generally don't orbit below 20,000 km. Thanks to recent advances in transceiver technology, the limits of transmissions have been extended. Should a ship need to contact a planet from over a distance of 64,000 km, the long-range transceivers would be used much like how ship-to-ship communications are carried out. Ship-to-ground communications are typical used for contacting planets in which the ship is in orbit of. It is also frequently used to monitor and stay in contact with any away teams that may be down on the planet.<br />
<br />
Communications between two or more crewmembers, whether they are both on the ship, or both on the planet are handled by devices called communicators (or sometimes comm badges). These small devices shaped as the Starfleet logo are worn by Starfleet personnel at all times. Each communicator contains a small power supply and transceiver/receiver technology. The device is activated by simply tapping it and then communicating with another individual by voice. Communicators are the most often used way for personnel to stay in contact with each other. They are also useful during away missions because transporters can get an easy lock on them, should they need to beamed back aboard the ship.<br />
<br />
Security personnel can monitor any communication sent to and from the Black Hawk. The exception to this is any transmission that has been encoded using advanced sets of Starfleet encryption protocols. Typically, messages of important nature from Starfleet Command are for the captain?s eyes only.<br />
<br />
= Support Craft =<br />
<br />
== Shuttlecraft ==<br />
<br />
{{Delphinus Support Craft}}<br />
<br />
== Lifeboats ==<br />
<br />
* 71x [[Lifeboats]]<br />
<br />
= Credits =<br />
<br />
The above information was adapted from the [http://techspecs.acalltoduty.com/akira.html A Call To Duty] Website on the Akira-Class starship.<br />
<br />
<br />
{{FooterDelphinus}}<br />
<br />
[[Category:Engineering]] [[Category:Operations]]</div>Greenfelt22https://database.anurasims.com/index.php?title=USS_Delphinus_Specifications&diff=5815USS Delphinus Specifications2023-06-23T11:27:26Z<p>Greenfelt22: </p>
<hr />
<div>{{Template:25thCentury}}<br />
{{Template:WIP}}<br />
<br />
{{Shipclass<br />
|image=[[File:Sagan class.png|275px]]<br />
|name=USS Delphinus<br />
|duration=80 years<br />
|resupply=2 year<br />
|refit=5 years<br />
|role=Cruiser<br />
|length=540.7 meters<br />
|width=245 meters<br />
|height=90 meters<br />
|decks=16<br />
|cruise=Warp 9.5<br />
|max=Warp 9.999<br />
|emergency=Warp 9.999 for 12 hours<br />
|crew=310<br />
|officers=78<br />
|enlisted=232<br />
|marines=0<br />
|civs=10<br />
|bays=3<br />
|shuttles=12<br />
|runabouts=1<br />
|fighters=0<br />
|phasers=9x Type-XIV [[Phaser Arrays]]<br />
|launchers=8x Type-I Variable Payload Torpedo Launchers<br />
|torpedoes=* 160 [[Quantum Torpedoes]]<br />
* 320 [[Photon Torpedoes]]<br />
|shields=Regenerative/Multiphasic<br />
|other=* Duranium/Tritanium composite hull<br />
* Ablative armor plating<br />
}}<br />
<br />
These are the technical specifications for the Sagan-Class [[USS Delphinus (NCC-82847)]].<br />
<br />
= Design Overview=<br />
:'''Coming Soon'''<br />
<br />
= General Information and Layout =<br />
<br />
== Crew Breakdown ==<br />
<br />
The Delphinus currently holds 310 crew and 10 civilian passengers.<br />
<br />
*'''Officers:''' 78<br />
*'''Enlisted:''' 232<br />
*'''Civilians:''' 10<br />
*'''Emergency Capacity:''' 1,000 souls<br />
<br />
===Departmental Breakdown===<br />
<br />
{| class="wikitable"<br />
|-<br />
| style="background:#000000;" width="175px" |<br />
| style="background:#000000;" | '''OFFICERS'''<br />
| style="background:#000000;" | '''ENLISTED'''<br />
| style="background:#000000;" | '''TOTAL'''<br />
|-<br />
| style="background:#76181D;" | '''COMMAND'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#76621D;" | '''OPERATIONS'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#76621D;" | '''ENGINEERING'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#76621D;" | '''SECURITY/TACTICAL'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#22556C;" | '''MEDICAL'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
| style="background:#22556C;" | '''SCIENCE'''<br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
| style="text-align: right;" | <br />
|-<br />
|}<br />
<br />
== Measurements ==<br />
*'''Length:''' 540.7 meters<br />
*'''Beam:''' 245 meters<br />
*'''Height:''' 90 meters<br />
*'''Mass:''' 4,500,000 metric tons<br />
*'''[[Deck Listing|Number of Decks]]:''' 16 plus Upper and Lower Pod Decks<br />
<br />
= Propulsion Systems =<br />
== Warp Drive ==<br />
<br />
:'''Coming Soon'''<br />
<br />
==Impulse Drive==<br />
<br />
:'''Coming Soon'''<br />
<br />
==RCS Thrusters==<br />
:'''Coming Soon'''<br />
<br />
= Tactical Systems =<br />
== Defensive Systems ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Offensive Systems ==<br />
===Phasers===<br />
:'''Coming Soon'''<br />
<br />
===Torpedoes===<br />
:'''Coming Soon'''<br />
<br />
= Sensor Systems =<br />
== Navigational Sensors ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Long- and Short-Range Sensors ==<br />
<br />
:'''Coming Soon'''<br />
<br />
= Primary Systems = <br />
== Computer Systems ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Environmental Systems ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Transportation Systems ==<br />
<br />
:'''Coming Soon'''<br />
<br />
== Communications Systems ==<br />
<br />
*'''Intraship Transmissions:''' Voice and Data<br />
*'''Personal Communicator Range:''' 850 km<br />
*'''Ship to Ground Range:''' 20,000 - 64,000 km<br />
*'''Communications Speed:''' 20.9 kiloquads/second<br />
*'''Subspace Speed:''' 9.9997 warp<br />
<br />
Communications systems aboard the USS Delphinus are typical divided into three key areas; intraship communications, ship-to-ship, and ship-to-ground. Communications is an important system that allows not only the crew of the Delphinus to stay in contact with one another, but also allowing for contact with Starfleet Command.<br />
<br />
Intraship Communications can be accomplished either by voice or data. Both methods are directed and managed by the main computer. A large co-processor located in the secondary and primary cores receives, analyzes, and redistributes information at rapid speed, allowing for almost near-instant communication. The communications processors are connected to a series of 3,200 terminal node devices located throughout the ship.<br />
<br />
Ship-to-ship communications involves the transmission of data between to or more starships or starbase-like facilities. Transmissions are sent via several long-range subspace transceivers located along the hull. Typical data transmissions of this type include general communication, messages, sensor logs, and tactical information. The subspace transceivers are also capable of receiving communications by utilizing their subspace antennas.<br />
<br />
Ship-to-ground communications are accomplished much like the Ship-to-ship communications are. However, they make use of the short-range subspace transceivers. Short-range transceiver's range is generally between 20,000 and 60,000 kilometers. Ships generally don't orbit below 20,000 km. Thanks to recent advances in transceiver technology, the limits of transmissions have been extended. Should a ship need to contact a planet from over a distance of 64,000 km, the long-range transceivers would be used much like how ship-to-ship communications are carried out. Ship-to-ground communications are typical used for contacting planets in which the ship is in orbit of. It is also frequently used to monitor and stay in contact with any away teams that may be down on the planet.<br />
<br />
Communications between two or more crewmembers, whether they are both on the ship, or both on the planet are handled by devices called communicators (or sometimes comm badges). These small devices shaped as the Starfleet logo are worn by Starfleet personnel at all times. Each communicator contains a small power supply and transceiver/receiver technology. The device is activated by simply tapping it and then communicating with another individual by voice. Communicators are the most often used way for personnel to stay in contact with each other. They are also useful during away missions because transporters can get an easy lock on them, should they need to beamed back aboard the ship.<br />
<br />
Security personnel can monitor any communication sent to and from the Black Hawk. The exception to this is any transmission that has been encoded using advanced sets of Starfleet encryption protocols. Typically, messages of important nature from Starfleet Command are for the captain?s eyes only.<br />
<br />
= Support Craft =<br />
<br />
== Shuttlecraft ==<br />
<br />
{{Delphinus Support Craft}}<br />
<br />
== Lifeboats ==<br />
<br />
* 71x [[Lifeboats]]<br />
<br />
= Credits =<br />
<br />
The above information was adapted from the [http://techspecs.acalltoduty.com/akira.html A Call To Duty] Website on the Akira-Class starship.<br />
<br />
<br />
{{FooterDelphinus}}<br />
<br />
[[Category:Engineering]] [[Category:Operations]]</div>Greenfelt22https://database.anurasims.com/index.php?title=File:Sagan-class-orthos.jpeg&diff=5814File:Sagan-class-orthos.jpeg2023-06-23T11:13:22Z<p>Greenfelt22: </p>
<hr />
<div></div>Greenfelt22https://database.anurasims.com/index.php?title=Area_of_Operations_(USS_Delphinus)&diff=5813Area of Operations (USS Delphinus)2023-06-20T12:45:12Z<p>Greenfelt22: Created page with "{{Template:25thCentury}} {{Template:WIP}} Coming Soon..."</p>
<hr />
<div>{{Template:25thCentury}}<br />
{{Template:WIP}}<br />
<br />
Coming Soon...</div>Greenfelt22https://database.anurasims.com/index.php?title=USS_Delphinus_Specifications&diff=5812USS Delphinus Specifications2023-06-20T12:43:40Z<p>Greenfelt22: Created page with "{{Template:25thCentury}} {{Template:WIP}} Coming Soon..."</p>
<hr />
<div>{{Template:25thCentury}}<br />
{{Template:WIP}}<br />
<br />
Coming Soon...</div>Greenfelt22https://database.anurasims.com/index.php?title=Deck_Listing_(USS_Delphinus)&diff=5811Deck Listing (USS Delphinus)2023-06-20T12:42:54Z<p>Greenfelt22: Created page with "{{Template:25thCentury}} {{Template:WIP}} Coming Soon..."</p>
<hr />
<div>{{Template:25thCentury}}<br />
{{Template:WIP}}<br />
<br />
Coming Soon...</div>Greenfelt22https://database.anurasims.com/index.php?title=USS_Delphinus_(NCC-82847)&diff=5810USS Delphinus (NCC-82847)2023-06-20T12:42:38Z<p>Greenfelt22: </p>
<hr />
<div>{{Template:25thCentury}}<br />
{{Template:WIP}}<br />
<br />
Coming Soon...</div>Greenfelt22https://database.anurasims.com/index.php?title=USS_Delphinus_(NCC-82847)&diff=5809USS Delphinus (NCC-82847)2023-06-20T12:42:04Z<p>Greenfelt22: Created page with "{{Template:WIP}} Coming Soon..."</p>
<hr />
<div>{{Template:WIP}}<br />
<br />
Coming Soon...</div>Greenfelt22https://database.anurasims.com/index.php?title=Template:25thCentury&diff=5808Template:25thCentury2023-06-20T12:41:38Z<p>Greenfelt22: Created page with "<div align="center"> {| style="background: transparent; border:1px solid #fc6751; border-radius: 5px 5px 5px 5px;" | width="110px" style="background-color:#000000; border-radi..."</p>
<hr />
<div><div align="center"><br />
{| style="background: transparent; border:1px solid #fc6751; border-radius: 5px 5px 5px 5px;"<br />
| width="110px" style="background-color:#000000; border-radius: 5px 0px 0px 5px; border:1px solid #fc6751; text-align:center; font-size:9pt;" | [[File:Sf_command_2402_inverted.png|110px]]<br />
| width="450px" style="padding: 5px; background-color:#1a1a1a; border-radius: 0px 5px 5px 0px; border:1px solid #fc6751;" | '''25TH CENTURY CONTENT'''<br>The information presented below applies only to the [[USS Delphinus (NCC-82847)|USS Delphinus]] Sim.<br />
|} <includeonly>[[Category:25th Century]]</includeonly><br />
</div><br />
<noinclude>[[Category:Utility Templates]]</noinclude></div>Greenfelt22https://database.anurasims.com/index.php?title=File:Sf_command_2402_inverted.png&diff=5807File:Sf command 2402 inverted.png2023-06-20T12:41:18Z<p>Greenfelt22: </p>
<hr />
<div></div>Greenfelt22