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	<id>https://database.anurasims.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Walsh</id>
	<title>Anura Sims Database - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://database.anurasims.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Walsh"/>
	<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=Special:Contributions/Walsh"/>
	<updated>2026-04-29T20:17:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://database.anurasims.com/index.php?title=Flight_Deck&amp;diff=5783</id>
		<title>Flight Deck</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=Flight_Deck&amp;diff=5783"/>
		<updated>2023-02-14T21:04:02Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main level of the Flight Deck is located on Deck 10 with the upper level located on Deck 9. The uprated Akira-class has a more secured Flight Deck than it&#039;s predecessor. &lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Deck Layout =&lt;br /&gt;
&lt;br /&gt;
[[File:Flight_deck_resize.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The fighter pilots are quartered on Deck 10 which allows quick access to the Flight Deck. Quarters are located on both the port and starboard side of the main flight deck. Pilot to starfighter assignments take into consideration the location of the pilot&#039;s assigned quarters. For example, a pilot living on the starboard side of the deck would be assigned to a starfighter on the starboard side.&lt;br /&gt;
&lt;br /&gt;
Access from the living quarters to the Flight Deck is via four entry points noted as Fighter Pilot Secure Access Points (FiPSAP) located at the four corners of the main deck. It requires voice authentication, the pilot&#039;s authorization code, and a quick biosignature scan for Flight Deck access. Sensors in the FiPSAP will scan the biosignature and match it to the voice print and authorization on file. If the match fails, a forcefield is erected until follow-up measures can be taken. This transpires in a matter of seconds and any wait time is negligible. In the event of an emergency, a Yellow Alert, Red Alert, or group of pilots, the system will keep the doors to the Flight Deck open and store biosignature access readings in a batch for later analysis. &lt;br /&gt;
&lt;br /&gt;
The Fighter Pilot and Maintenance Crew Locker Room is located in the center of the Flight Deck in the forward position. Access to the locker room is granted directly from the Flight Deck and via the turbolift. Authorization codes of assigned personnel are required to access the locker room from the turbolift as the room has direct access to the Flight Deck. This prohibits unauthorized access. &lt;br /&gt;
&lt;br /&gt;
The Antechamber and Flight Deck Observation is the secured access point to the Flight Deck for most other personnel assigned to the USS Black Hawk-B. The older Akira&#039;s turbolift deposited directly into the middle of the Flight Deck. An update to the refit gives a more secure antechamber that allows for safer interactions and security before stepping out onto the deck. There is a desk, staffed on a rotational basis, and several couches and chairs in the immediate area. Two large observation ports located on the port and starboard walls allow individuals to view the activity on the Flight Deck at any given time. Access to the deck from the Observation room is through a single door. &lt;br /&gt;
&lt;br /&gt;
There are four Fighter Ordinance Storage depots on Deck 10; two port and two starboard. Each depot is a mixture of the various munitions pods and ordinance that can be used on the Valkyrie-class starfighter in support of it&#039;s mission roles. Ordinance includes, but is not limited to, micro torpedoes, ground attack munitions, and non-lethal anti-personnel munitions.&lt;br /&gt;
 &lt;br /&gt;
External access to Deck 10 is through two large bay doors, one fore and one aft. The two access points facilitate rapid deployment of the Valkyrie fighters and support craft.&lt;br /&gt;
&lt;br /&gt;
= Artist Interior Renderings =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FlightDeck3.png|700px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Underneath the Flight Deck (Deck 11) is [[Shuttle Storage and Maintenance]], the Squadron Mess Hall, the Engineering &amp;amp; Fighter Workshop, the Fighter Pilot Briefing Area, and the Fighter Pilot Command Area &amp;amp; Offices. &lt;br /&gt;
&lt;br /&gt;
=Available Craft=&lt;br /&gt;
&lt;br /&gt;
* 5x &#039;&#039;&#039;[[Type-15 Shuttlepod]]&#039;&#039;&#039;&lt;br /&gt;
* 2x &#039;&#039;&#039;[[Type-6 Shuttlecraft]]&#039;&#039;&#039;&lt;br /&gt;
* 14x &#039;&#039;&#039;[[Valkyrie-Class|Valkyrie-class Fighter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Black Hawk Tour]] [[Category:Fighter Squadron]] [[Category:Flight Control]]&lt;br /&gt;
{{FooterTour}}&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=File:Flight_deck_resize.jpg&amp;diff=5782</id>
		<title>File:Flight deck resize.jpg</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=File:Flight_deck_resize.jpg&amp;diff=5782"/>
		<updated>2023-02-14T20:57:04Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=473rd_Fighter_Wing_Positions&amp;diff=5740</id>
		<title>473rd Fighter Wing Positions</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=473rd_Fighter_Wing_Positions&amp;diff=5740"/>
		<updated>2023-01-23T19:33:32Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Department&lt;br /&gt;
|image=[[File:SF_starfighter.png|300px|alt=&amp;quot;Starfleet Starfighter Command&amp;quot;]]&lt;br /&gt;
|name=473rd Fighter Wing&lt;br /&gt;
|officers=00&lt;br /&gt;
|enlisted=00&lt;br /&gt;
|colors=[[File:R-blank.png]]&amp;lt;br&amp;gt;Pilots &amp;amp; Command&amp;lt;br&amp;gt;[[File:Y-blank.png]]&amp;lt;br&amp;gt;Maintenance&lt;br /&gt;
|leader=Commander Terry Walsh&lt;br /&gt;
}}[[Category:Fighter Squadron]][[Category:Personnel]]The best pilots in Starfleet, they are responsible for piloting the starfighters in ship-to-ship battles, as well as providing escort for shuttles, and runabouts.&lt;br /&gt;
&lt;br /&gt;
==Command Positions==&lt;br /&gt;
&lt;br /&gt;
Though the Fighter Wing doesn&#039;t have any dedicated staff for Flight Operations, those matters are handled by the [[Operations Department]] and Shuttle/Work Bee Maintenance by [[Command Department|Flight Control]] and [[Engineering Department|Engineering]].&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Wing Commander&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Wing Commander is in charge of all things related to his wing&#039;s fighters, generally a responsibility of between 48 and 72 starfighters. As well, the wing commander is responsible for all the personnel assigned to the flight on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdEns&lt;br /&gt;
|position=Wing Commander&#039;s Aide&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=A Yeoman assigned to the Wing Commander to handle paperwork and administrative functions.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Squadron Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Squadron Leader is in charge of all things related to his squadron&#039;s fighters, generally a responsibility of up to 24 starfighters. As well, the squadron leader is responsible for all the personnel assigned to the squadron on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pilot Positions==&lt;br /&gt;
&lt;br /&gt;
===Gryphon Squadron===&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Gryphon Squadron Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Squadron Leader is in charge of all things related to his squadron&#039;s fighters, generally a responsibility of up to 24 starfighters. As well, the squadron leader is responsible for all the personnel assigned to the squadron on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Gryphon Flight Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Flight Leader is in charge of all things related to his flight&#039;s fighters, generally a responsibility of up to 8 starfighters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Gryphon Flight Fighter Pilot&lt;br /&gt;
|qty=5&lt;br /&gt;
|description=Specialized pilot, trained in all areas and aspects of fighter combat. They are also familiar with runabouts, shuttles and transports. To be a fighter pilot the pilot must hold a rank from within the Warrant Officer Ranks or commissioned ranks.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Grphon Flight Tactical Systems Operator&lt;br /&gt;
|qty=7&lt;br /&gt;
|description=The Tactical Systems Operator (or TSO) is responsible for operating all offensive and defensive systems in fighters which have two operators. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Valkyrie Squadron===&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Valkyrie Squadron Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Squadron Leader is in charge of all things related to his squadron&#039;s fighters, generally a responsibility of up to 24 starfighters. As well, the squadron leader is responsible for all the personnel assigned to the squadron on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Valkyrie Flight Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Flight Leader is in charge of all things related to his flight&#039;s fighters, generally a responsibility of up to 8 starfighters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Valkyrie Flight Fighter Pilot&lt;br /&gt;
|qty=5&lt;br /&gt;
|description=Specialized pilot, trained in all areas and aspects of fighter combat. They are also familiar with runabouts, shuttles and transports. To be a fighter pilot the pilot must hold a rank from within the Warrant Officer Ranks or commissioned ranks.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Bravo Flight Tactical Systems Operator&lt;br /&gt;
|qty=7&lt;br /&gt;
|description=The Tactical Systems Operator (or TSO) is responsible for operating all offensive and defensive systems in fighters which have two operators. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Peregrine Squadron===&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Peregrine Squadron Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Squadron Leader is in charge of all things related to his squadron&#039;s fighters, generally a responsibility of up to 24 starfighters. As well, the squadron leader is responsible for all the personnel assigned to the squadron on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Peregrine Flight Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Flight Leader is in charge of all things related to his flight&#039;s fighters, generally a responsibility of up to 8 starfighters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Peregrine Flight Fighter Pilot&lt;br /&gt;
|qty=5&lt;br /&gt;
|description=Specialized pilot, trained in all areas and aspects of fighter combat. They are also familiar with runabouts, shuttles and transports. To be a fighter pilot the pilot must hold a rank from within the Warrant Officer Ranks or commissioned ranks.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Charlie Flight Tactical Systems Operator&lt;br /&gt;
|qty=7&lt;br /&gt;
|description=The Tactical Systems Operator (or TSO) is responsible for operating all offensive and defensive systems in fighters which have two operators. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Starfighter Operations==&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Senior Deck Boss&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Senior Deck Boss is responsible for the oversight of operations involving the station&#039;s fighters including the Fighter Launch Bay at Junction Three and airborne fighters in the station&#039;s designated airspace. From his perch in the raised center seat on the upper level, he maintains visual control of Starfighter Operations at Arm Three.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Deck Boss&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Flight Navigation Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor or control heading, speed, and other such things regarding navigation for support craft within the starship control zone. This console may also control the engaging and disengaging of the autopilot in the craft as well as any transporter technology for emergency beam-outs of unconscious pilots and crew.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdEns&lt;br /&gt;
|position=Flight Navigation Specialist&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Weapons Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor the weapons status on support craft. This includes starfighters, shuttles, and runabouts that are within the starship&#039;s control zone and powered down on the Flight Deck and Shuttle Storage and Maintenance.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Weapons Specialist&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Damage Control Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor damage reports on support craft engaged in combat operations. They also monitor the repair status of support craft powered down in Shuttle Storage and Maintenance. This includes starfighters, shuttles, and runabouts.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Damage Control Specialist&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Operations Officer&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=There is a Flight Ops station for each starfighter Squadron (Gryphon, Valkyrie, Peregrine) and one for support craft. Officers and Specialists assigned to these stations monitor all aircraft operating in the starship control zone. Also monitors mission status of all craft on Flight Deck and in Shuttle Storage and Maintenance.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Operations Specialist&lt;br /&gt;
|qty=8&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Communications Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor communications between support craft engaged in combat situations, patrol, and other missions within the starship control zone. They also are key to communications between incoming/outgoing craft and the starship&#039;s flight deck and shuttle bays.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Communications Specialist&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Sensors Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor sensor data coming from support craft. It is also their resposibility to orgainze the sensor data for After Action Reports used for mission debriefings and command briefs.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Sensors Specialist&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxSciOff&lt;br /&gt;
|position=Flight Medical Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor medical information strictly from the telemetry transmistted by the fighter pilot&#039;s flight suit. Essentially, Flight Medical keeps an eye on vitals.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxSciEns&lt;br /&gt;
|position=Flight Medical Specialist&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Maintenance Positions==&lt;br /&gt;
&lt;br /&gt;
Being a pilot is not all flying and dogfighting – just a fair portion of it. When not in the air, a pilot has to deal with one of the most formidable and determined forces in the known galaxy – the Crew Chief. A pilot does not own the fighter he flies, or any part of it – the plane belongs to the Crew Chief and his dedicated team of engineers who clean it and repair it every time it comes home. The pilot merely ‘borrows’ it for the mission. Woe to the pilot who forgets the care and effort that his ground crew puts into his bird.&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Chief of Fighter Maintenance&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=This individual is responsible for coordinating all repair and service issues for the craft in the 473rd.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Maintenance Crew Chief&lt;br /&gt;
|qty=10&lt;br /&gt;
|description=The Crew Chief is the senior NCO of a ground crew assigned to a fighter, supervising and inspecting the work they do. Crew Chiefs know all there is to know about the fighter they maintain, and not even the pilot knows a craft better. The Crew Chief is responsible for the craft’s readiness for missions, and ensures all maintenance is properly documented.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Propulsion Engineer&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=The Propulsion engineer oversees the maintenance of the EPS relay system and power supply, warp engines, impulse drive, and maneuvering thrusters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Propulsion Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=The Propulsion specialist assists the Propulsion engineer with the maintenance of the EPS relay system and power supply, warp engines, impulse drive, and maneuvering thrusters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Systems Engineer&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=The Systems engineer maintains life support, ejection systems, communications, inertial dampeners and any and all survival gear attached to the craft in case of crash landing/ejection.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Systems Specialist&lt;br /&gt;
|qty=12&lt;br /&gt;
|description=The Systems specialist assists the Systems Engineer with the maintenance life support, ejection systems, communications, inertial dampeners and any and all survival gear attached to the craft in case of crash landing/ejection.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Power Systems Engineer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Computer systems and sensors are under the care of this engineer, who also makes sure that navigation and astrogation computers are kept up to date and working properly.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Power Systems Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=Computer systems and sensors are maintained with the help of this specialist, who also makes sure that navigation and astrogation computers are kept up to date and working properly.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Diagnostic Engineer&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=The Diagnostic Engineer works alongside with the Systems Engineers and Power Systems Engineers to determine problems and fix them.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Diagnostic Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=The Diagnostic Specialist works alongside with the Systems Engineers and Power Systems Engineers to determine problems and fix them.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Environmental Engineer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=This engineer maintains the environmental functions of the fighter and the accompanying flight suit for its pilot.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Environmental Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=This specialist maintains the environmental functions of the fighter and the accompanying flight suit for its pilot.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Tactical Systems Engineer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Ordinance engineer takes care of all weapons and targeting system; he is the one that oversees proper loading of torpedoes, missiles, bombs, and other munitions – including chaff, flares, ECM pods and other defensive measures. This engineer also oversees targeting computers and relevant subsystems.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Tactical Systems Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=The Ordinance specialist takes care of all weapons and targeting system; he is the one that oversees proper loading of torpedoes, missiles, bombs, and other munitions – including chaff, flares, ECM pods and other defensive measures. This engineer also oversees targeting computers and relevant subsystems.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Structural Engineer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=These engineers check and care for all of the structural aspects of the fighter.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Structural Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=These engineers check and care for all of the structural aspects of the fighter.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Damage Control/Maintenance Engineer&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=Anything that moves, this engineer sees to it that it moves right. Landing gear, antigrav units, internal hardpoint doors, access panels, other basic mechanical features – nothing too big or too small for this grease monkey.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Damage Control/Maintenance Specialist&lt;br /&gt;
|qty=14&lt;br /&gt;
|description=Anything that moves, this engineer sees to it that it moves right. Landing gear, antigrav units, internal hardpoint doors, access panels, other basic mechanical features – nothing too big or too small for this grease monkey.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=325th_Fighter_Squadron&amp;diff=5696</id>
		<title>325th Fighter Squadron</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=325th_Fighter_Squadron&amp;diff=5696"/>
		<updated>2022-11-23T20:40:48Z</updated>

		<summary type="html">&lt;p&gt;Walsh: /* Fighter Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Department&lt;br /&gt;
|image=[[File:SF_starfighter.png|250px|alt=&amp;quot;Starfleet Starfighter Command&amp;quot;]]&lt;br /&gt;
|name=325th Fighter Squadron&lt;br /&gt;
|officers=35&lt;br /&gt;
|enlisted=90&lt;br /&gt;
|colors=[[File:Red.png|144px]]&amp;lt;br&amp;gt;Pilots &amp;amp; Command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Yellow.png|144px]]&amp;lt;br&amp;gt;Maintenance&lt;br /&gt;
|leader={{SeniorStaff|fsca}}&lt;br /&gt;
}}{{DepartmentNav}}[[Category:Fighter Squadron]]&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:325thpatch.png|275px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;&#039;&#039;Star Trek starfighters can be played a myriad of ways. For the purpose of the USS Black Hawk, this database information will remain true and applicable. For continuity and effective gameplay, Personnel and Specialists in the Starfighter Squadron will be expected to know all established Fighter Wing/Squadron policies, positions, and errata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[325th Fighter Squadron]] has been assigned on and off of the [[USS Black Hawk]] since the Dominion War. The Squadron has been in active service aboard the Black Hawk since June 2388. Currently, the squadron is comprised of 12 [[Valkyrie-Class]] Starfighters.&lt;br /&gt;
&lt;br /&gt;
=Department Structure=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[325th Fighter Squadron Positions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 325th Starfighter Squadron is made up of 125 personnel (35 Officers and 90 Enlisted). The following are Key Positions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Squadron Commander&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chief of Fighter Maintenance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Alpha Pilot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bravo Pilot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charle Pilot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Maintenance Crew Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To review more about these positions, and the other positions in the squadron, please review the complete list of [[325th Fighter Squadron Positions]].&lt;br /&gt;
&lt;br /&gt;
=Fighter Pilot Policies and Procedures=&lt;br /&gt;
&lt;br /&gt;
All Fighter Pilots are expected to review and understand the following:&lt;br /&gt;
&lt;br /&gt;
*[[Fighter Pilot Terminology]]&lt;br /&gt;
*[[Fighter Pilot Basics]]&lt;br /&gt;
*[[Fighter Squadron Duty Roster]]&lt;br /&gt;
*[[Fighter Pilot Duty Shift]]&lt;br /&gt;
*[[Flight Suit]]&lt;br /&gt;
*[[Defensive Manuevers]]&lt;br /&gt;
*[[Offensive Manuevers]]&lt;br /&gt;
&lt;br /&gt;
=Fighter Details=&lt;br /&gt;
&lt;br /&gt;
*[[Valkyrie-Class]] Starfighter&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
&lt;br /&gt;
* [[Flight Deck]], Deck 9, 10, 11&lt;br /&gt;
* [[Squadron Command Center]], Deck 11 &amp;amp; 12&lt;br /&gt;
* [[Squadron Commander&#039;s Office]], Deck 11&lt;br /&gt;
* [[Flight Ops Briefing Room|Briefing Room]], Deck 12&lt;br /&gt;
* Flight Deck Operations, Shuttle Storage and Maintenance, Deck 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FooterSquadron}} [[Category:USS Black Hawk]]&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=325th_Fighter_Squadron&amp;diff=5695</id>
		<title>325th Fighter Squadron</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=325th_Fighter_Squadron&amp;diff=5695"/>
		<updated>2022-11-23T20:39:35Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Department&lt;br /&gt;
|image=[[File:SF_starfighter.png|250px|alt=&amp;quot;Starfleet Starfighter Command&amp;quot;]]&lt;br /&gt;
|name=325th Fighter Squadron&lt;br /&gt;
|officers=35&lt;br /&gt;
|enlisted=90&lt;br /&gt;
|colors=[[File:Red.png|144px]]&amp;lt;br&amp;gt;Pilots &amp;amp; Command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Yellow.png|144px]]&amp;lt;br&amp;gt;Maintenance&lt;br /&gt;
|leader={{SeniorStaff|fsca}}&lt;br /&gt;
}}{{DepartmentNav}}[[Category:Fighter Squadron]]&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:325thpatch.png|275px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;&#039;&#039;Star Trek starfighters can be played a myriad of ways. For the purpose of the USS Black Hawk, this database information will remain true and applicable. For continuity and effective gameplay, Personnel and Specialists in the Starfighter Squadron will be expected to know all established Fighter Wing/Squadron policies, positions, and errata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[325th Fighter Squadron]] has been assigned on and off of the [[USS Black Hawk]] since the Dominion War. The Squadron has been in active service aboard the Black Hawk since June 2388. Currently, the squadron is comprised of 12 [[Valkyrie-Class]] Starfighters.&lt;br /&gt;
&lt;br /&gt;
=Department Structure=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[325th Fighter Squadron Positions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 325th Starfighter Squadron is made up of 125 personnel (35 Officers and 90 Enlisted). The following are Key Positions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Squadron Commander&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chief of Fighter Maintenance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Alpha Pilot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bravo Pilot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charle Pilot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Maintenance Crew Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To review more about these positions, and the other positions in the squadron, please review the complete list of [[325th Fighter Squadron Positions]].&lt;br /&gt;
&lt;br /&gt;
=Fighter Pilot Policies and Procedures=&lt;br /&gt;
&lt;br /&gt;
All Fighter Pilots are expected to review and understand the following:&lt;br /&gt;
&lt;br /&gt;
*[[Fighter Pilot Terminology]]&lt;br /&gt;
*[[Fighter Pilot Basics]]&lt;br /&gt;
*[[Fighter Squadron Duty Roster]]&lt;br /&gt;
*[[Fighter Pilot Duty Shift]]&lt;br /&gt;
*[[Flight Suit]]&lt;br /&gt;
*[[Defensive Manuevers]]&lt;br /&gt;
*[[Offensive Manuevers]]&lt;br /&gt;
&lt;br /&gt;
=Fighter Details=&lt;br /&gt;
&lt;br /&gt;
*[[Gryphon-Class]] Starfighter&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
&lt;br /&gt;
* [[Flight Deck]], Deck 9, 10, 11&lt;br /&gt;
* [[Squadron Command Center]], Deck 11 &amp;amp; 12&lt;br /&gt;
* [[Squadron Commander&#039;s Office]], Deck 11&lt;br /&gt;
* [[Flight Ops Briefing Room|Briefing Room]], Deck 12&lt;br /&gt;
* Flight Deck Operations, Shuttle Storage and Maintenance, Deck 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FooterSquadron}} [[Category:USS Black Hawk]]&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=325th_Fighter_Squadron&amp;diff=5679</id>
		<title>325th Fighter Squadron</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=325th_Fighter_Squadron&amp;diff=5679"/>
		<updated>2022-08-16T17:40:22Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Department&lt;br /&gt;
|image=[[File:SF_starfighter.png|250px|alt=&amp;quot;Starfleet Starfighter Command&amp;quot;]]&lt;br /&gt;
|name=325th Fighter Squadron&lt;br /&gt;
|officers=35&lt;br /&gt;
|enlisted=90&lt;br /&gt;
|colors=[[File:Red.png|144px]]&amp;lt;br&amp;gt;Pilots &amp;amp; Command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Yellow.png|144px]]&amp;lt;br&amp;gt;Maintenance&lt;br /&gt;
|leader={{SeniorStaff|fsca}}&lt;br /&gt;
}}{{DepartmentNav}}[[Category:Fighter Squadron]]&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:325thpatch.png|275px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;&#039;&#039;Star Trek starfighters can be played a myriad of ways. For the purpose of the USS Black Hawk, this database information will remain true and applicable. For continuity and effective gameplay, Personnel and Specialists in the Starfighter Squadron will be expected to know all established Fighter Wing/Squadron policies, positions, and errata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[325th Fighter Squadron]] has been assigned on and off of the [[USS Black Hawk]] since the Dominion War. The Squadron has been in active service aboard the Black Hawk since June 2388. Currently, the squadron is comprised of 21 [[Gryphon-Class]] Starfighters.&lt;br /&gt;
&lt;br /&gt;
=Department Structure=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[325th Fighter Squadron Positions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 325th Starfighter Squadron is made up of 125 personnel (35 Officers and 90 Enlisted). The following are Key Positions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Squadron Commander&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chief of Fighter Maintenance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Alpha Pilot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bravo Pilot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charle Pilot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Maintenance Crew Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To review more about these positions, and the other positions in the squadron, please review the complete list of [[325th Fighter Squadron Positions]].&lt;br /&gt;
&lt;br /&gt;
=Fighter Pilot Policies and Procedures=&lt;br /&gt;
&lt;br /&gt;
All Fighter Pilots are expected to review and understand the following:&lt;br /&gt;
&lt;br /&gt;
*[[Fighter Pilot Terminology]]&lt;br /&gt;
*[[Fighter Pilot Basics]]&lt;br /&gt;
*[[Fighter Squadron Duty Roster]]&lt;br /&gt;
*[[Fighter Pilot Duty Shift]]&lt;br /&gt;
*[[Flight Suit]]&lt;br /&gt;
*[[Defensive Manuevers]]&lt;br /&gt;
*[[Offensive Manuevers]]&lt;br /&gt;
&lt;br /&gt;
=Fighter Details=&lt;br /&gt;
&lt;br /&gt;
*[[Gryphon-Class]] Starfighter&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
&lt;br /&gt;
* [[Flight Deck]], Deck 9, 10, 11&lt;br /&gt;
* [[Squadron Command Center]], Deck 11 &amp;amp; 12&lt;br /&gt;
* [[Squadron Commander&#039;s Office]], Deck 11&lt;br /&gt;
* [[Flight Ops Briefing Room|Briefing Room]], Deck 12&lt;br /&gt;
* Flight Deck Operations, Shuttle Storage and Maintenance, Deck 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FooterSquadron}} [[Category:USS Black Hawk]]&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=473rd_Fighter_Wing&amp;diff=5678</id>
		<title>473rd Fighter Wing</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=473rd_Fighter_Wing&amp;diff=5678"/>
		<updated>2022-08-16T17:30:47Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Department&lt;br /&gt;
|image=[[File:SF_starfighter.png|250px|alt=&amp;quot;Starfleet Starfighter Command&amp;quot;]]&lt;br /&gt;
|name=473rd Starfighter Wing&lt;br /&gt;
|officers=&lt;br /&gt;
|enlisted=&lt;br /&gt;
|colors=[[File:Red.png|144px]]&amp;lt;br&amp;gt;Pilots &amp;amp; Command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Yellow.png|144px]]&amp;lt;br&amp;gt;Maintenance&lt;br /&gt;
|leader=}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:473rd_guardians_separate_copy.png|275px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;&#039;&#039;Star Trek starfighters can be played a myriad of ways. For the purpose of Gamma Command, this database information will remain true and applicable. For continuity and effective gameplay, Personnel and Specialists in the Starfighter Wing will be expected to know all established Fighter Wing policies, positions, and errata.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
The [[473rd Fighter Wing]] is assigned to [[Gamma Command]], headquarters for all Starfleet operations in the Gamma Quadrant. The Wing was created in 2389 and has been slowly built-up since that time. It has been in active service at the starbase since 2389. Currently, the Wing is comprised of three Squadrons; 21 [[Gryphon-Class]] Starfighters, 21 [[Valkyrie-Class]] Starfighters, and 21 [[Peregrine-Class]] Starfighters. Not all Squadrons are currently fully staffed.&lt;br /&gt;
&lt;br /&gt;
=Department Structure=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[473rd Fighter Wing Positions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 473rd Fighter Wing is made up of 000 personnel (00 Officers and 00 Enlisted). The following are Key Positions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Squadron Leader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chief of Fighter Maintenance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fighter Maintenance Specialist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To review more about these positions, and the other positions in the Wing, please review the complete list of [[473rd Fighter Wing Positions]].&lt;br /&gt;
&lt;br /&gt;
=Fighter Pilot Policies and Procedures=&lt;br /&gt;
&lt;br /&gt;
All Fighter Pilots are expected to review and understand the following:&lt;br /&gt;
&lt;br /&gt;
*[[Fighter Pilot Terminology]]&lt;br /&gt;
*[[Fighter Pilot Basics]]&lt;br /&gt;
*[[Fighter Wing Duty Roster]]&lt;br /&gt;
*[[Fighter Pilot Duty Shift]]&lt;br /&gt;
*[[Flight Suit]]&lt;br /&gt;
*[[Defensive Manuevers]]&lt;br /&gt;
*[[Offensive Manuevers]]&lt;br /&gt;
&lt;br /&gt;
=Fighter Details=&lt;br /&gt;
&lt;br /&gt;
*[[Gryphon-Class]] Starfighter&lt;br /&gt;
*[[Valkyrie-Class]] Starfighter&lt;br /&gt;
*[[Peregrine-Class]] Starfighter&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
&lt;br /&gt;
* Starfighter Launch Bay, Junction 3&lt;br /&gt;
* Starfighter Operations, Arm 3&lt;br /&gt;
* Wing Commander&#039;s Office, &lt;br /&gt;
* [[Flight Ops Briefing Rooms|Briefing Rooms]] Arm 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamma Command]]&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=473rd_Fighter_Wing&amp;diff=5677</id>
		<title>473rd Fighter Wing</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=473rd_Fighter_Wing&amp;diff=5677"/>
		<updated>2022-07-13T19:15:06Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Department&lt;br /&gt;
|image=[[File:SF_starfighter.png|250px|alt=&amp;quot;Starfleet Starfighter Command&amp;quot;]]&lt;br /&gt;
|name=473rd Starfighter Wing&lt;br /&gt;
|officers=&lt;br /&gt;
|enlisted=&lt;br /&gt;
|colors=[[File:Red.png|144px]]&amp;lt;br&amp;gt;Pilots &amp;amp; Command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Yellow.png|144px]]&amp;lt;br&amp;gt;Maintenance&lt;br /&gt;
|leader=}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:473rd_guardians_separate_copy.png|275px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;&#039;&#039;Star Trek starfighters can be played a myriad of ways. For continuity and effective gameplay, Personnel and Specialists in the Starfighter Wing will be expected to know all Fighter Wing policies, positions, and errata.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
The [[473rd Fighter Wing]] is assigned to [[Gamma Command]], headquarters for all Starfleet operations in the Gamma Quadrant. The Wing was created in 2389 and has been slowly built-up since that time. It has been in active service at the starbase since 2389. Currently, the Wing is comprised of three Squadrons; 21 [[Gryphon-Class]] Starfighters, 21 [[Valkyrie-Class]] Starfighters, and 21 [[Peregrine-Class]] Starfighters. Not all Squadrons are currently fully staffed.&lt;br /&gt;
&lt;br /&gt;
=Department Structure=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[473rd Fighter Wing Positions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 473rd Fighter Wing is made up of 000 personnel (00 Officers and 00 Enlisted). The following are Key Positions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Squadron Leader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chief of Fighter Maintenance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fighter Maintenance Specialist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To review more about these positions, and the other positions in the Wing, please review the complete list of [[473rd Fighter Wing Positions]].&lt;br /&gt;
&lt;br /&gt;
=Fighter Pilot Policies and Procedures=&lt;br /&gt;
&lt;br /&gt;
All Fighter Pilots are expected to review and understand the following:&lt;br /&gt;
&lt;br /&gt;
*[[Fighter Pilot Terminology]]&lt;br /&gt;
*[[Fighter Pilot Basics]]&lt;br /&gt;
*[[Fighter Wing Duty Roster]]&lt;br /&gt;
*[[Fighter Pilot Duty Shift]]&lt;br /&gt;
*[[Flight Suit]]&lt;br /&gt;
*[[Defensive Manuevers]]&lt;br /&gt;
*[[Offensive Manuevers]]&lt;br /&gt;
&lt;br /&gt;
=Fighter Details=&lt;br /&gt;
&lt;br /&gt;
*[[Gryphon-Class]] Starfighter&lt;br /&gt;
*[[Valkyrie-Class]] Starfighter&lt;br /&gt;
*[[Peregrine-Class]] Starfighter&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
&lt;br /&gt;
* Starfighter Launch Bay, Junction 3&lt;br /&gt;
* Starfighter Operations, Arm 3&lt;br /&gt;
* Wing Commander&#039;s Office, &lt;br /&gt;
* [[Flight Ops Briefing Rooms|Briefing Rooms]] Arm 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamma Command]]&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=473rd_Fighter_Wing&amp;diff=5676</id>
		<title>473rd Fighter Wing</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=473rd_Fighter_Wing&amp;diff=5676"/>
		<updated>2022-07-13T18:29:12Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Department&lt;br /&gt;
|image=[[File:SF_starfighter.png|250px|alt=&amp;quot;Starfleet Starfighter Command&amp;quot;]]&lt;br /&gt;
|name=473rd Starfighter Wing&lt;br /&gt;
|officers=&lt;br /&gt;
|enlisted=&lt;br /&gt;
|colors=[[File:Red.png|144px]]&amp;lt;br&amp;gt;Pilots &amp;amp; Command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Yellow.png|144px]]&amp;lt;br&amp;gt;Maintenance&lt;br /&gt;
|leader=}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[File:473rd_guardians_separate_copy.png|275px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[473rd Fighter Wing]] is assigned to [[Gamma Command]], headquarters for all Starfleet operations in the Gamma Quadrant. The Wing was created in 2389 and has been slowly built-up since that time. It has been in active service at the starbase since 2389. Currently, the Wing is comprised of three Squadrons; 21 [[Gryphon-Class]] Starfighters, 21 [[Valkyrie-Class]] Starfighters, and 21 [[Peregrine-Class]] Starfighters. Not all Squadrons are currently fully staffed.&lt;br /&gt;
&lt;br /&gt;
=Department Structure=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[473rd Fighter Wing Positions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 473rd Fighter Wing is made up of 000 personnel (00 Officers and 00 Enlisted). The following are Key Positions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Squadron Leader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chief of Fighter Maintenance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fighter Maintenance Specialist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To review more about these positions, and the other positions in the Wing, please review the complete list of [[473rd Fighter Wing Positions]].&lt;br /&gt;
&lt;br /&gt;
=Fighter Pilot Policies and Procedures=&lt;br /&gt;
&lt;br /&gt;
All Fighter Pilots are expected to review and understand the following:&lt;br /&gt;
&lt;br /&gt;
*[[Fighter Pilot Terminology]]&lt;br /&gt;
*[[Fighter Pilot Basics]]&lt;br /&gt;
*[[Fighter Wing Duty Roster]]&lt;br /&gt;
*[[Fighter Pilot Duty Shift]]&lt;br /&gt;
*[[Flight Suit]]&lt;br /&gt;
*[[Defensive Manuevers]]&lt;br /&gt;
*[[Offensive Manuevers]]&lt;br /&gt;
&lt;br /&gt;
=Fighter Details=&lt;br /&gt;
&lt;br /&gt;
*[[Gryphon-Class]] Starfighter&lt;br /&gt;
*[[Valkyrie-Class]] Starfighter&lt;br /&gt;
*[[Peregrine-Class]] Starfighter&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
&lt;br /&gt;
* Starfighter Launch Bay, Junction 3&lt;br /&gt;
* Starfighter Operations, Arm 3&lt;br /&gt;
* Wing Commander&#039;s Office, &lt;br /&gt;
* [[Flight Ops Briefing Rooms|Briefing Rooms]] Arm 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamma Command]]&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=File:473rd_guardians_separate_copy.png&amp;diff=5675</id>
		<title>File:473rd guardians separate copy.png</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=File:473rd_guardians_separate_copy.png&amp;diff=5675"/>
		<updated>2022-07-13T18:19:55Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=Fighter_Wing_Duty_Roster&amp;diff=5674</id>
		<title>Fighter Wing Duty Roster</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=Fighter_Wing_Duty_Roster&amp;diff=5674"/>
		<updated>2022-06-26T01:59:31Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Created page with &amp;quot;The 473rd Guardians will follow the regular shift assignments unless Gamma Command is in Alert Status Yellow or Red. At which time all fighter wing senior staff and pilots wil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 473rd Guardians will follow the regular shift assignments unless Gamma Command is in Alert Status Yellow or Red. At which time all fighter wing senior staff and pilots will be activated regardless of shift assignments and follow a modified rotation prescribed by the Wing Commander. Regular shifts will resume once Gamma Command has returned to Alert Status Green, Standard Operational Procedures are in effect, and the squadron debriefing is complete. The Wing Commander is typically on duty during Alpha Shift, but may not be in Starfighter Operations or the Launch Bay.&lt;br /&gt;
&lt;br /&gt;
=Shift Details=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #313131;&amp;quot; | SHIFT&lt;br /&gt;
| style=&amp;quot;background: #313131;&amp;quot; | Watch Commander&lt;br /&gt;
| style=&amp;quot;background: #313131;&amp;quot; | Flight On Standby&lt;br /&gt;
| style=&amp;quot;background: #313131;&amp;quot; | Other&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #1a1a1a;&amp;quot; | &#039;&#039;&#039;ALPHA&#039;&#039;&#039;&lt;br /&gt;
| Squadron Leader (rotational)&lt;br /&gt;
| Alpha Flight&lt;br /&gt;
| Alpha Flight Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #1a1a1a;&amp;quot; | &#039;&#039;&#039;BETA&#039;&#039;&#039;&lt;br /&gt;
| Deputy Squadron Leader (rotational)&lt;br /&gt;
| Beta Flight&lt;br /&gt;
| Beta Flight Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #1a1a1a;&amp;quot; | &#039;&#039;&#039;GAMMA&#039;&#039;&#039;&lt;br /&gt;
| Flight Operations Officer&lt;br /&gt;
| Charlie Flight&lt;br /&gt;
| Charlie Flight Maintenance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #1a1a1a;&amp;quot; | &#039;&#039;&#039;DELTA&#039;&#039;&#039;&lt;br /&gt;
| Flight Deck Commander&lt;br /&gt;
| None&lt;br /&gt;
| Routine and Preventive Maintenance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
*Created by Lieutenant Commander Walsh&lt;br /&gt;
&lt;br /&gt;
[[Category:473rd Fighter Wing]] [[Category:Personnel]]&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=473rd_Fighter_Wing&amp;diff=5673</id>
		<title>473rd Fighter Wing</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=473rd_Fighter_Wing&amp;diff=5673"/>
		<updated>2022-06-26T01:47:24Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Created page with &amp;quot;{{Department |image=alt=&amp;quot;Starfleet Starfighter Command&amp;quot; |name=473rd Starfighter Wing |officers= |enlisted= |colors=144px&amp;lt;br&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Department&lt;br /&gt;
|image=[[File:SF_starfighter.png|250px|alt=&amp;quot;Starfleet Starfighter Command&amp;quot;]]&lt;br /&gt;
|name=473rd Starfighter Wing&lt;br /&gt;
|officers=&lt;br /&gt;
|enlisted=&lt;br /&gt;
|colors=[[File:Red.png|144px]]&amp;lt;br&amp;gt;Pilots &amp;amp; Command&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Yellow.png|144px]]&amp;lt;br&amp;gt;Maintenance&lt;br /&gt;
|leader=}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[473rdGuardianspatch|275px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[473rd Fighter Wing]] is assigned to [[Gamma Command]], headquarters for all Starfleet operations in the Gamma Quadrant. The Wing was created in 2389 and has been slowly built-up since that time. It has been in active service at the starbase since 2389. Currently, the Wing is comprised of three Squadrons; 21 [[Gryphon-Class]] Starfighters, 21 [[Valkyrie-Class]] Starfighters, and 21 [[Peregrine-Class]] Starfighters. Not all Squadrons are currently fully staffed.&lt;br /&gt;
&lt;br /&gt;
=Department Structure=&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[473rd Fighter Wing Positions]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 473rd Fighter Wing is made up of 000 personnel (00 Officers and 00 Enlisted). The following are Key Positions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Squadron Leader&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chief of Fighter Maintenance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fighter Maintenance Specialist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To review more about these positions, and the other positions in the Wing, please review the complete list of [[473rd Fighter Wing Positions]].&lt;br /&gt;
&lt;br /&gt;
=Fighter Pilot Policies and Procedures=&lt;br /&gt;
&lt;br /&gt;
All Fighter Pilots are expected to review and understand the following:&lt;br /&gt;
&lt;br /&gt;
*[[Fighter Pilot Terminology]]&lt;br /&gt;
*[[Fighter Pilot Basics]]&lt;br /&gt;
*[[Fighter Wing Duty Roster]]&lt;br /&gt;
*[[Fighter Pilot Duty Shift]]&lt;br /&gt;
*[[Flight Suit]]&lt;br /&gt;
*[[Defensive Manuevers]]&lt;br /&gt;
*[[Offensive Manuevers]]&lt;br /&gt;
&lt;br /&gt;
=Fighter Details=&lt;br /&gt;
&lt;br /&gt;
*[[Gryphon-Class]] Starfighter&lt;br /&gt;
*[[Valkyrie-Class]] Starfighter&lt;br /&gt;
*[[Peregrine-Class]] Starfighter&lt;br /&gt;
&lt;br /&gt;
=Places of Note=&lt;br /&gt;
&lt;br /&gt;
* Starfighter Launch Bay, Junction 3&lt;br /&gt;
* Starfighter Operations, Arm 3&lt;br /&gt;
* Wing Commander&#039;s Office, &lt;br /&gt;
* [[Flight Ops Briefing Rooms|Briefing Rooms]] Arm 3 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamma Command]]&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=473rd_Fighter_Wing_Positions&amp;diff=5672</id>
		<title>473rd Fighter Wing Positions</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=473rd_Fighter_Wing_Positions&amp;diff=5672"/>
		<updated>2022-06-26T01:46:30Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Created page with &amp;quot;{{Department |image=alt=&amp;quot;Starfleet Starfighter Command&amp;quot; |name=473rd Fighter Wing |officers=00 |enlisted=00 |colors=File:R-blank.png&amp;lt;br&amp;gt;Pi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Department&lt;br /&gt;
|image=[[File:SF_starfighter.png|300px|alt=&amp;quot;Starfleet Starfighter Command&amp;quot;]]&lt;br /&gt;
|name=473rd Fighter Wing&lt;br /&gt;
|officers=00&lt;br /&gt;
|enlisted=00&lt;br /&gt;
|colors=[[File:R-blank.png]]&amp;lt;br&amp;gt;Pilots &amp;amp; Command&amp;lt;br&amp;gt;[[File:Y-blank.png]]&amp;lt;br&amp;gt;Maintenance&lt;br /&gt;
|leader={{SeniorStaff|fsca}}&lt;br /&gt;
}}[[Category:Fighter Squadron]][[Category:Personnel]]The best pilots in Starfleet, they are responsible for piloting the starfighters in ship-to-ship battles, as well as providing escort for shuttles, and runabouts.&lt;br /&gt;
&lt;br /&gt;
==Command Positions==&lt;br /&gt;
&lt;br /&gt;
Though the Fighter Wing doesn&#039;t have any dedicated staff for Flight Operations, those matters are handled by the [[Operations Department]] and Shuttle/Work Bee Maintenance by [[Command Department|Flight Control]] and [[Engineering Department|Engineering]].&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Wing Commander&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Wing Commander is in charge of all things related to his wing&#039;s fighters, generally a responsibility of between 48 and 72 starfighters. As well, the wing commander is responsible for all the personnel assigned to the flight on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdEns&lt;br /&gt;
|position=Wing Commander&#039;s Aide&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=A Yeoman assigned to the Wing Commander to handle paperwork and administrative functions.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Squadron Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Squadron Leader is in charge of all things related to his squadron&#039;s fighters, generally a responsibility of up to 24 starfighters. As well, the squadron leader is responsible for all the personnel assigned to the squadron on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pilot Positions==&lt;br /&gt;
&lt;br /&gt;
===Gryphon Squadron===&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Gryphon Squadron Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Squadron Leader is in charge of all things related to his squadron&#039;s fighters, generally a responsibility of up to 24 starfighters. As well, the squadron leader is responsible for all the personnel assigned to the squadron on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Gryphon Flight Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Flight Leader is in charge of all things related to his flight&#039;s fighters, generally a responsibility of up to 8 starfighters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Gryphon Flight Fighter Pilot&lt;br /&gt;
|qty=5&lt;br /&gt;
|description=Specialized pilot, trained in all areas and aspects of fighter combat. They are also familiar with runabouts, shuttles and transports. To be a fighter pilot the pilot must hold a rank from within the Warrant Officer Ranks or commissioned ranks.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Grphon Flight Tactical Systems Operator&lt;br /&gt;
|qty=7&lt;br /&gt;
|description=The Tactical Systems Operator (or TSO) is responsible for operating all offensive and defensive systems in fighters which have two operators. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Valkyrie Squadron===&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Valkyrie Squadron Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Squadron Leader is in charge of all things related to his squadron&#039;s fighters, generally a responsibility of up to 24 starfighters. As well, the squadron leader is responsible for all the personnel assigned to the squadron on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Valkyrie Flight Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Flight Leader is in charge of all things related to his flight&#039;s fighters, generally a responsibility of up to 8 starfighters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Valkyrie Flight Fighter Pilot&lt;br /&gt;
|qty=5&lt;br /&gt;
|description=Specialized pilot, trained in all areas and aspects of fighter combat. They are also familiar with runabouts, shuttles and transports. To be a fighter pilot the pilot must hold a rank from within the Warrant Officer Ranks or commissioned ranks.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Bravo Flight Tactical Systems Operator&lt;br /&gt;
|qty=7&lt;br /&gt;
|description=The Tactical Systems Operator (or TSO) is responsible for operating all offensive and defensive systems in fighters which have two operators. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Peregrine Squadron===&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Peregrine Squadron Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Squadron Leader is in charge of all things related to his squadron&#039;s fighters, generally a responsibility of up to 24 starfighters. As well, the squadron leader is responsible for all the personnel assigned to the squadron on the ship/facility, and ensuring that maintenance work is carried on the craft by Engineering.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Peregrine Flight Leader&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Flight Leader is in charge of all things related to his flight&#039;s fighters, generally a responsibility of up to 8 starfighters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Peregrine Flight Fighter Pilot&lt;br /&gt;
|qty=5&lt;br /&gt;
|description=Specialized pilot, trained in all areas and aspects of fighter combat. They are also familiar with runabouts, shuttles and transports. To be a fighter pilot the pilot must hold a rank from within the Warrant Officer Ranks or commissioned ranks.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Charlie Flight Tactical Systems Operator&lt;br /&gt;
|qty=7&lt;br /&gt;
|description=The Tactical Systems Operator (or TSO) is responsible for operating all offensive and defensive systems in fighters which have two operators. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Starfighter Operations==&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Senior Deck Boss&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Senior Deck Boss is responsible for the oversight of operations involving the station&#039;s fighters including the Fighter Launch Bay at Junction Three and airborne fighters in the station&#039;s designated airspace. From his perch in the raised center seat on the upper level, he maintains visual control of Starfighter Operations at Arm Three.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Deck Boss&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdOff&lt;br /&gt;
|position=Flight Navigation Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor or control heading, speed, and other such things regarding navigation for support craft within the starship control zone. This console may also control the engaging and disengaging of the autopilot in the craft as well as any transporter technology for emergency beam-outs of unconscious pilots and crew.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxCmdEns&lt;br /&gt;
|position=Flight Navigation Specialist&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Weapons Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor the weapons status on support craft. This includes starfighters, shuttles, and runabouts that are within the starship&#039;s control zone and powered down on the Flight Deck and Shuttle Storage and Maintenance.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Weapons Specialist&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Damage Control Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor damage reports on support craft engaged in combat operations. They also monitor the repair status of support craft powered down in Shuttle Storage and Maintenance. This includes starfighters, shuttles, and runabouts.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Damage Control Specialist&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Operations Officer&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=There is a Flight Ops station for each starfighter Squadron (Gryphon, Valkyrie, Peregrine) and one for support craft. Officers and Specialists assigned to these stations monitor all aircraft operating in the starship control zone. Also monitors mission status of all craft on Flight Deck and in Shuttle Storage and Maintenance.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Operations Specialist&lt;br /&gt;
|qty=8&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Communications Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor communications between support craft engaged in combat situations, patrol, and other missions within the starship control zone. They also are key to communications between incoming/outgoing craft and the starship&#039;s flight deck and shuttle bays.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Communications Specialist&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Flight Sensors Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor sensor data coming from support craft. It is also their resposibility to orgainze the sensor data for After Action Reports used for mission debriefings and command briefs.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Flight Sensors Specialist&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxSciOff&lt;br /&gt;
|position=Flight Medical Officer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Officers and Specialists assigned to this station monitor medical information strictly from the telemetry transmistted by the fighter pilot&#039;s flight suit. Essentially, Flight Medical keeps an eye on vitals.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxSciEns&lt;br /&gt;
|position=Flight Medical Specialist&lt;br /&gt;
|qty=2&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Maintenance Positions==&lt;br /&gt;
&lt;br /&gt;
Being a pilot is not all flying and dogfighting – just a fair portion of it. When not in the air, a pilot has to deal with one of the most formidable and determined forces in the known galaxy – the Crew Chief. A pilot does not own the fighter he flies, or any part of it – the plane belongs to the Crew Chief and his dedicated team of engineers who clean it and repair it every time it comes home. The pilot merely ‘borrows’ it for the mission. Woe to the pilot who forgets the care and effort that his ground crew puts into his bird.&lt;br /&gt;
&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Chief of Fighter Maintenance&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=This individual is responsible for coordinating all repair and service issues for the craft in the 473rd.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Maintenance Crew Chief&lt;br /&gt;
|qty=10&lt;br /&gt;
|description=The Crew Chief is the senior NCO of a ground crew assigned to a fighter, supervising and inspecting the work they do. Crew Chiefs know all there is to know about the fighter they maintain, and not even the pilot knows a craft better. The Crew Chief is responsible for the craft’s readiness for missions, and ensures all maintenance is properly documented.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Propulsion Engineer&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=The Propulsion engineer oversees the maintenance of the EPS relay system and power supply, warp engines, impulse drive, and maneuvering thrusters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Propulsion Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=The Propulsion specialist assists the Propulsion engineer with the maintenance of the EPS relay system and power supply, warp engines, impulse drive, and maneuvering thrusters.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Systems Engineer&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=The Systems engineer maintains life support, ejection systems, communications, inertial dampeners and any and all survival gear attached to the craft in case of crash landing/ejection.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Systems Specialist&lt;br /&gt;
|qty=12&lt;br /&gt;
|description=The Systems specialist assists the Systems Engineer with the maintenance life support, ejection systems, communications, inertial dampeners and any and all survival gear attached to the craft in case of crash landing/ejection.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Power Systems Engineer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=Computer systems and sensors are under the care of this engineer, who also makes sure that navigation and astrogation computers are kept up to date and working properly.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Power Systems Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=Computer systems and sensors are maintained with the help of this specialist, who also makes sure that navigation and astrogation computers are kept up to date and working properly.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Diagnostic Engineer&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=The Diagnostic Engineer works alongside with the Systems Engineers and Power Systems Engineers to determine problems and fix them.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Diagnostic Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=The Diagnostic Specialist works alongside with the Systems Engineers and Power Systems Engineers to determine problems and fix them.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Environmental Engineer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=This engineer maintains the environmental functions of the fighter and the accompanying flight suit for its pilot.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Environmental Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=This specialist maintains the environmental functions of the fighter and the accompanying flight suit for its pilot.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Tactical Systems Engineer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=The Ordinance engineer takes care of all weapons and targeting system; he is the one that oversees proper loading of torpedoes, missiles, bombs, and other munitions – including chaff, flares, ECM pods and other defensive measures. This engineer also oversees targeting computers and relevant subsystems.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Tactical Systems Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=The Ordinance specialist takes care of all weapons and targeting system; he is the one that oversees proper loading of torpedoes, missiles, bombs, and other munitions – including chaff, flares, ECM pods and other defensive measures. This engineer also oversees targeting computers and relevant subsystems.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Structural Engineer&lt;br /&gt;
|qty=1&lt;br /&gt;
|description=These engineers check and care for all of the structural aspects of the fighter.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Structural Specialist&lt;br /&gt;
|qty=9&lt;br /&gt;
|description=These engineers check and care for all of the structural aspects of the fighter.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsOff&lt;br /&gt;
|position=Damage Control/Maintenance Engineer&lt;br /&gt;
|qty=3&lt;br /&gt;
|description=Anything that moves, this engineer sees to it that it moves right. Landing gear, antigrav units, internal hardpoint doors, access panels, other basic mechanical features – nothing too big or too small for this grease monkey.&lt;br /&gt;
}}&lt;br /&gt;
{{PositionBoxOpsEns&lt;br /&gt;
|position=Damage Control/Maintenance Specialist&lt;br /&gt;
|qty=14&lt;br /&gt;
|description=Anything that moves, this engineer sees to it that it moves right. Landing gear, antigrav units, internal hardpoint doors, access panels, other basic mechanical features – nothing too big or too small for this grease monkey.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=Fighter_Pilot_Duty_Shift&amp;diff=5671</id>
		<title>Fighter Pilot Duty Shift</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=Fighter_Pilot_Duty_Shift&amp;diff=5671"/>
		<updated>2022-06-26T01:33:26Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;A day in the life of a Fighter Pilot...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like many professions, coming up with a “standard” day is difficult.  Every squadron on every starship or starbase in every command is slightly different.  Each has its own nuances, and all of them cannot possibly be included here.  What follows is a generalized “day in the life of a starfighter pilot.” Times are flexible and subject to change due to current mission objectives. The following is only an example for those who will be flying that day. Pilots who are not flying that day will be assigned other duties on the Flight Deck or training in the holodeck, etc.&lt;br /&gt;
&lt;br /&gt;
=Sample Shift=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Shift&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;0700:&#039;&#039;&#039; Arrive at work&lt;br /&gt;
*&#039;&#039;&#039;0730:&#039;&#039;&#039; Mass Brief [[Flight Ops Briefing Room]]&lt;br /&gt;
*&#039;&#039;&#039;0800:&#039;&#039;&#039; Flight Brief&lt;br /&gt;
*&#039;&#039;&#039;0830:&#039;&#039;&#039; Step to Valkyries and take off if assigned flight training, Black Hawk escort duty, or Combat Air Patrol&lt;br /&gt;
*&#039;&#039;&#039;1030:&#039;&#039;&#039; Land&lt;br /&gt;
*&#039;&#039;&#039;1045:&#039;&#039;&#039; Debrief&lt;br /&gt;
*&#039;&#039;&#039;1100:&#039;&#039;&#039; Lunch&lt;br /&gt;
*&#039;&#039;&#039;1200:&#039;&#039;&#039; Complete Debrief&lt;br /&gt;
*&#039;&#039;&#039;1230:&#039;&#039;&#039; Additional Duties&lt;br /&gt;
*&#039;&#039;&#039;1300:&#039;&#039;&#039; Standard End of Alpha Shift&lt;br /&gt;
&lt;br /&gt;
=The Day=&lt;br /&gt;
&lt;br /&gt;
A typical fighter pilot day revolves around the flying schedule, and the flying schedule very often depends on the starship&#039;s current mission.  Let&#039;s imagine that our young Ensign fresh from the Academy and Advanced Flight School is scheduled to fly a “standard” mission for his squadron.  The precise mission is unimportant, but it may be a four-ship escort mission with some “red air,” one or two squadron mates pretending to be the enemy. &lt;br /&gt;
&lt;br /&gt;
==The Preparation==&lt;br /&gt;
&lt;br /&gt;
The first thing the Ensign has to do is plan the mission.  Like every good wingman, he talked to his flight lead the day prior and discussed what the requirements of the mission were going to be.  Once given the direction of the flight lead, he tried to find one of the other pilots in their formation.  Assuming they’re not busy with other tasks (or currently flying another mission), they’ll team together to plan the mission. &lt;br /&gt;
&lt;br /&gt;
In the morning, our young fighter pilot will go through two briefings.  The first is a Mass Brief, in which the squadron leadership will brief very generic administrative things.  Everyone who is flying that day will attend the brief. Not every pilot flies every day. Some will be training in the holodeck and some willl be assigned other duties on the Flight Deck. The Ensign will then move to his Flight Brief where they’ll brief the actual mechanics of the sortie.  The sortie duration varies depending on the mission.  The Ensign lands and goes through a quick debrief before lunch. After lunch, he finishes with a Complete Debrief which typically lasts no longer than thirty minutes.&lt;br /&gt;
&lt;br /&gt;
==Not Done Yet: More Jobs==&lt;br /&gt;
&lt;br /&gt;
Besides flying, which you can see has virtually filled the day already, our Ensign also has a “real job.”  We picked scheduling, but it could have been any one of the multitude of jobs in the squadron:  Stan/Eval, Training, Weapons, Life Support, and Safety are the most common.  In any one of those jobs, our Ensign may have reports to generate, briefings to give, or other deadlines to meet or products to create.  As a scheduler, after the Mass Brief at 0730 ended, our Ensign may have to build the next day’s schedule, generate reports off of the previous days’ flying, or plan an airspace meeting. &lt;br /&gt;
&lt;br /&gt;
Virtually every fighter pilot has a similar workload, and the workload generally increases with increased rank and responsibility.  That’s why time management and teamwork are vital.  Let’s say our Ensign does have another flight on Thursday.  He also has a scheduling report due to the squadron commander the same day as well as a briefing on Friday.  He finds the other members of his flight for Thursday and gets them to do the initial planning by themselves; he’ll join them for the last hour or so.  That frees up two hours to work on other things.  Now time management kicks in.  If he’s giving a briefing on Friday, he’s probably not flying, which means he won’t have to mission plan on Thursday.  This means he can use Thursday afternoon to work the briefing and can dedicate his two “free” hours today to writing the report for the commander.  Thanks to the help of his flight mates, he’s able to get his work done.  It’s very likely that he’ll repay the favor next week, when he mission plans for one of them while they get something else done. Most people think that all pilots do is fly; they can’t comprehend the preparation, execution, or analysis each sortie entails—nor the fact that pilots fly and accomplish other duties. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=External Information=&lt;br /&gt;
*[http://christianfighterpilot.com/2007/05/19/a-day-in-the-life-of-a-fighter-pilot/ Adapted from this blog entry]&lt;br /&gt;
*Prepared for the crew by Lieutenant Commander Terry Walsh&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighter Squadron]]&lt;br /&gt;
[[Category:473rd Fighter Wing]]&lt;br /&gt;
{{FooterSquadron}}&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=Fighter_Pilot_Basics&amp;diff=5670</id>
		<title>Fighter Pilot Basics</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=Fighter_Pilot_Basics&amp;diff=5670"/>
		<updated>2022-06-26T01:28:51Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every member of the [[325th Fighter Squadron]] and [[473rd Fighter Wing]] is expected to know the basics.&lt;br /&gt;
&lt;br /&gt;
=The Cockpit=&lt;br /&gt;
Welcome to the toughest environment you will ever be in. During the heat of an engagement, a fighter pilot is tasked with tracking not only his own movement and the movement of his squadron, but enemy ships, incoming weapons fire, and any and all celestial bodies that may be in the immediate vicinity. This includes asteroids, comet fragments, moons and humanoid-constructed facilities. Fortunately, the layout of a fighter’s cockpit is designed to make all of this just a bit easier to manage.&lt;br /&gt;
&lt;br /&gt;
In front of the pilot lies customizable LCARs instrumentation, including engineering and sensor readouts, speed, and communications gear. This instrumentation can also easily be changed. Fighter damage and weapons loadout are indicated by the panels directly to the right of the pilot, as well as shield status. Damage reports can be programmed for voice recognition and reporting. This is optional, as some pilots may find this too distracting in the heat of battle.&lt;br /&gt;
Some fighter craft are dual-person craft instead of the more recognizable single-seat fighters. The TSO, or Tactical Systems Officer, utilizes extra sensor readouts and weapon configurations (such as torpedoes or other heavy ordinance) located on panels surrounding them. Target acquisition can be done by the TSO to assist the pilot in better accuracy and efficiency in a dogfight or other engagement. The TSO also has the option with their LCARs console to take over flight control in emergency situations. This is in case the pilot is incapacitated or killed. The Valkyrie class fighters are single-seat and have no TSO.&lt;br /&gt;
&lt;br /&gt;
The HUD, or Heads Up Display, provides target acquisition capabilities for the Pilot and/or TSO. This holographic display takes incoming sensor data and ‘highlights’ objects viewed through the canopy to help the Pilot more easily distinguish between threats and non-threats. The HUD also displays speed and range to target so that the pilot does not have to lose critical seconds viewing his console indicators.&lt;br /&gt;
&lt;br /&gt;
Some of the most important equipment a fighter carries is here in the cockpit; and no, it’s not just the pilot. Each fighter in a squadron carries an IFF, or Identification Friend/Foe transponder. This transponder constantly sends out an encrypted signal that is recognized by friendly units so that the chances of friendly fire incidents are greatly reduced. This transponder also provides useful speed, heading and range information to any command &amp;amp; control units in the area.&lt;br /&gt;
&lt;br /&gt;
The Flight Data Recorder maintains an accurate and safe log of all sensor data and ship readouts during the course of a fighter’s use, so that an accurate account of events can be used in the investigation of unfortunate mishaps or other untimely ends. In tandem with this, the ‘gun camera’ tracks performance and tactics during engagements, and records accuracy results from weapons fire from the fighter. This sensor accurately confirms kills and successful attack runs by the pilot.&lt;br /&gt;
&lt;br /&gt;
=Mission Types=&lt;br /&gt;
A fighter is a tool – one of many in a vast organization charged with the exploration and defense of the members of the Federation. This tool is very versatile, and as such fits a variety of missions and duties with a minimum of adjustment. Some fighters are better suited than others, but the following should show you to expect anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Interception&#039;&#039;&#039; – The most important skill taught to all pilots is the art of air-to-air combat; these skills are most put to practice when tasked to intercept and engage the enemy. These missions will require you to engage the enemy at sufficient range to keep them from damaging that which you are tasked to defend. These can be some of the more strenuous mission types to undertake, and are more likely to have the odds against you.&lt;br /&gt;
*&#039;&#039;&#039;Strike&#039;&#039;&#039; – Air-to-ground combat is another of the primary skills taught to all pilots. These missions put those skills to great use by tasking you with disabling or destroying ground targets or capital ships. These missions may also be in support of ground forces in the area, so great care and precision is needed in being able to deliver your payload with the greatest positive result as well as the minimum negative impact to allied forces. These missions will also test your maneuvering skill, as you will have to close within a minimum range for delivering your ordinance while avoiding heavy enemy fire. Remember, they don’t want the bomb you’re about to give them.&lt;br /&gt;
*&#039;&#039;&#039;Assault&#039;&#039;&#039; – The Assault mission differs from the Strike mission in that your primary task is to suppress enemy fire and movement to assist in the transport of ground troops into the area to engage the enemy. These require a great amount of coordination between ground and air forces for maximum effectiveness.&lt;br /&gt;
*&#039;&#039;&#039;Patrol&#039;&#039;&#039; – Patrol missions can vary widely from situation to situation, and can include: escorting friendly vessels; providing combat air patrol to allied forces in a hostile environment; surveying uncharted territory, or otherwise gathering intelligence on a section of space; and by participating in the sweep of an area of space to secure it. In any case a pilot must keep on his toes and be ready to investigate any anomalies that may crop up on his sensors.&lt;br /&gt;
&lt;br /&gt;
Not all types of missions are listed here – a unit commander may be tasked with completing objectives that do not fall within normal mission parameters. So long as training and good communication exists within the unit, and the unit can perform well as a team, these objectives should be able to be completed as best as is possible by the unit.&lt;br /&gt;
&lt;br /&gt;
=Fighter Alert Status=&lt;br /&gt;
Being a fighter pilot requires that you be able to be ready to go in the blink of an eye. At any time the scramble order could come and you must be in the air as quickly and safely as possible – and there are some rare instances where safety is an option. The following will help to prepare you in what to expect in the described situations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Condition Blue / Stand Down&#039;&#039;&#039; – Issued when current immediate area (be it sector or star system) are deemed sufficiently secure for personnel to engage in shore leave. Called condition blue when aboard a carrier vessel, due to the high possibility that the ship itself is hard docked to a station. Pilots are allowed to relax and shore leave may be granted. Major maintenance and overhauls on spacecraft and equipment can be conducted, as well as testing new ideas for equipment.&lt;br /&gt;
*&#039;&#039;&#039;Condition Green&#039;&#039;&#039; – Standard operational readiness for the unit is observed. Pilots are on duty on standard shift assignments, tending to maintenance and training when not in the cockpit. Usually a Flight is maintained on hot standby.&lt;br /&gt;
*&#039;&#039;&#039;Condition Yellow&#039;&#039;&#039; – Events involving ship or airbase that are considered dangerous or possibly hostile invoke condition Yellow. A full flight is on hot standby, while the remainder of the squadron is brought to five-minute alert status. Unless otherwise ordered by the carrier&#039;s Commanding Officer. Minor repairs are carried out, so long as craft are readily available for the mission. Alert shifts go into effect, where pilots operate on rotating shifts to maintain readiness, while those off duty observe restrictions on off duty activities to maintain a pilot’s readiness.&lt;br /&gt;
*&#039;&#039;&#039;Condition Red&#039;&#039;&#039; – Hostile threat is imminent or a combat situation is quickly unfolding. All ships are brought to hot standby with launch status being deemed imminent. All personnel are restricted to the Flight Deck.&lt;br /&gt;
&lt;br /&gt;
=Take-off / Landing Procedures=&lt;br /&gt;
&lt;br /&gt;
Regardless of how you get into the air, there are certain things that must be seen to even before you sit down in the cockpit. Preflight checks must be made on all systems, so that you can ensure that your fighter is in the best shape for your mission. Here is a general guide to help you what to look for.&lt;br /&gt;
&lt;br /&gt;
==Preflight Checklist==&lt;br /&gt;
*Basic fighter inspection – check that all panels and access points are secured; that the craft is free of debris that might damage it during use; visually check external weapons – torpedo pylons, phaser cannon lenses, ECM packages, sensor pallets, thruster nozzles, etc.&lt;br /&gt;
*Once entering the cockpit, basic diagnostics should be run on all systems as they are brought online.&lt;br /&gt;
*Engine checks should be made&lt;br /&gt;
*Flight control checks&lt;br /&gt;
*Inertial dampeners and structural integrity field checks&lt;br /&gt;
*Communications check with Flight Ops&lt;br /&gt;
*Sensors diagnostic – active sensor systems should not be activated at any time before takeoff.&lt;br /&gt;
*Navigation and astrogation system checks&lt;br /&gt;
*Defensive equipment checks&lt;br /&gt;
*Weapons system checks. Weapons are to remain unarmed until the fighter has launched and proceeded to minimum safe distance from landing/takeoff zone.&lt;br /&gt;
Once these checks are completed, it never hurts to go back through them if you have additional time. After launch, weapons and sensors can be brought fully online and should be checked again.&lt;br /&gt;
&lt;br /&gt;
==Shuttlebay/Flight Deck Takeoffs==&lt;br /&gt;
Shuttlebay or Flight Deck launches are common due to the fact that most all Starfleet capital ships have at least a primary shuttlebay. When launching from these facilities, clearance for launch is requested by the pilot from the Flight Ops center. Flight Ops will ensure safe takeoff by utilizing sensors to find a clear flight path. Once the flight path is established and clearance for launch is given, the pilot will engage antigravs to lift the craft off the deck to a height of one to two meters. Next, the pilot will maneuver the craft towards the bay doors. After clearing the doors, thruster power is increased to maneuver towards the assigned flight path. Main engines are not to be engaged until the bay doors are cleared, to prevent endangering facility personnel and equipment.&lt;br /&gt;
&lt;br /&gt;
==Landing Procedures==&lt;br /&gt;
The most important part of the mission to any pilot – coming home. But what do you do? How do you do it? Just as you must make sure everything is ready before you take off, you must make similar checks before you land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-landing Checklist&#039;&#039;&#039;&lt;br /&gt;
*Contact Flight Operations for instructions&lt;br /&gt;
*Ensure that weapons are ‘safe’&lt;br /&gt;
*Ensure that sensors are ‘safe’&lt;br /&gt;
*Check that engines and thrusters are functioning properly&lt;br /&gt;
*Check that fuel/power is sufficient for landing maneuvers or for last-minute switching to another landing site&lt;br /&gt;
*Ensure that Ejection system is operational&lt;br /&gt;
*Ensure landing gear and/or antigravs are functioning properly&lt;br /&gt;
*Obtain updates from Flight Operations concerning all information that could affect your landing&lt;br /&gt;
*Acknowledge landing instructions&lt;br /&gt;
&lt;br /&gt;
By setting your weapons and sensors to safe mode, you are not completely powering them down; This is meant to ensure that these systems cannot be triggered accidentally, and also lets these systems remain available if a wave off or sudden combat situation occurs.&lt;br /&gt;
&lt;br /&gt;
Because of the precision required in making sure that every ship touches down without incident, launch facilities will require craft maintain a holding pattern near the carrier so that traffic can be spaced out to avoid midair mishaps. Holding patterns are also used during takeoffs, when combat fighters that have already launched are awaiting the remainder of their unit to join them. Flight Control vectors craft in for landing according to any and all conditions involving the base and the immediate area that affect the landing and takeoff of craft. With these variables they assign approach patterns for craft, which differ from facility to facility and craft to craft. The approach pattern allows the craft to gradually descend and reduce their speed in preparation for landing.&lt;br /&gt;
&lt;br /&gt;
==Carrier Landings==&lt;br /&gt;
Because of the tighter precision that is required to land on a carrier versus landing on an airfield, these vast squadron and wing homes employ a Landing Signal Officer, or LSO, to guide pilots in to the correct pattern for approach. The LSO signals the pilot once he has been cleared for final approach, asking him to ‘call the ball’. This is a simpler way of acknowledging whether or not the pilot has the landing target (referred to as a meatball, due to its size) in sight. The pilot must acknowledge his line-up with the target, or he is immediately waved off and must come around for another pass.&lt;br /&gt;
&lt;br /&gt;
The LSO, from his small station above the landing doors of the flight deck, has eyes unmatched in keenness. Through his porthole and sensors, he can ascertain whether or not the pilot is lined up correctly for landing, even at the extremes of visual range. By lining the pilot up on the meatball, the LSO directs the pilot into the ‘funnel’, or range of the landing tractor beams. If the pilot maintains his course evenly and reaches the funnel, the tractors are activated and he has made a successful trap. He can then shut down his engines and let the beam bring him in. If the fighter comes in too fast or too loose (meaning too outside the funnel or too close to the extremes of the funnel’s range), he is waved off and must come around for another try. This is referred to as a bolter.&lt;br /&gt;
&lt;br /&gt;
Wave-offs can occur if the pilot’s approach is unsafe, if there is a malfunction with the ship’s landing equipment, or if the deck is not ready to receive another craft (referred to as a foul deck). During these instances the LSO can activate the &#039;wave off&#039; indicator. This changes the landing target’s signal to a flashing red beacon to warn the pilot and signal the wave off. The pilot should pull up and away from the craft and increase thrust to full power and clear his approach pattern. Once clear of the landing zone, the pilot must contact Flight Ops for vectors back into the landing pattern.&lt;br /&gt;
&lt;br /&gt;
=Briefing / Debriefing Procedures=&lt;br /&gt;
&lt;br /&gt;
==Briefing==&lt;br /&gt;
Prior to any planned mission, the unit commander (be he Squadron, Wing or Group Commander) will usually address his or her pilots on the particulars of what they are about to do. He receives his orders from the CO or XO, and must pass these orders on to his personnel. This may be done with each pilot individually if each is assigned a separate task or the Squadron as a whole if all objectives are the same. As a form of training, the Squadron CO may assign his Flight Leaders to conduct the briefings of their flights, and observe their performance.&lt;br /&gt;
&lt;br /&gt;
In any case, what is covered in the briefing is always the same: the objective(s); pilot assignments; flying conditions; and what is expected to occur during the mission. Pilots and staff should voice any concerns or questions they have during the mission at this time, before the fighters are loaded and the mission is well underway. After the briefing is the actually flight of the mission, so it is imperative that everyone knows what to expect and what is expected of them without any doubts.&lt;br /&gt;
&lt;br /&gt;
==Debriefing==&lt;br /&gt;
Once the mission has been completed and all craft have returned to hangar, a second meeting is held by the unit commander to go over the mission’s completion. At this time any and all grievances – from pilots or commanders – are aired. Any and all damage to individual craft are reported at this time to inform maintenance crews of what needs attention, and verified kills are registered.&lt;br /&gt;
&lt;br /&gt;
The main purpose of the debriefing is to discuss the mission objectives; why and how they were or were not completed. This is a learning situation, where pilots and commanders alike can work on what tactics work best for situations presented to them, and be able to work towards a stronger and more unified unit. These are not situations to belittle other pilots in front of the rest of the unit. The unit commander may ask that a pilot or pilots remain after the debriefing in order to provide pointers or go over individual performance. This kind of one-on-one should not be viewed as a reprimand, but as a chance to go over what you’ve learned with a senior pilot who’s been in that kind of situation before. After the debriefing, all pilots are released.&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
*Collected &amp;amp; Compiled by Lieutenant Commander Walsh&lt;br /&gt;
&lt;br /&gt;
[[Category:Fighter Squadron]]&lt;br /&gt;
[[Category:473rd Fighter Wing]]&lt;br /&gt;
{{FooterSquadron}}&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=DujlIj_Hegh&amp;diff=5106</id>
		<title>DujlIj Hegh</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=DujlIj_Hegh&amp;diff=5106"/>
		<updated>2020-09-27T00:28:53Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shipclass&lt;br /&gt;
|image=[[File:Saber beauty shot.png|275px]]&lt;br /&gt;
|name=DujlIj Hegh (Ship of the Dead)&lt;br /&gt;
|role=Light Cruiser&lt;br /&gt;
|decks=10&lt;br /&gt;
|cruise=Warp 7&lt;br /&gt;
|crew=60&lt;br /&gt;
|phasers=3x Type-X [[Phaser Arrays]]&lt;br /&gt;
|launchers=* 1 Forward&lt;br /&gt;
* 1 Aft&lt;br /&gt;
|shields=Symmetrical Subspace Graviton Field.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= DujlIj Hegh (Ship of the Dead) =&lt;br /&gt;
&lt;br /&gt;
== Ship History == &lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
== Integrated Technology == &lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
== Senior Crew ==&lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Captain:&#039;&#039;&#039; Kelinor Voseh&lt;br /&gt;
*&#039;&#039;&#039;First Mate:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Head of Security:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Engineering:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Operations:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Science:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Doctor:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Pilot:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the technical specifications for the Saber-Class pirate ship DujlIj Hegh.&lt;br /&gt;
&lt;br /&gt;
= General Information and Layout =&lt;br /&gt;
&lt;br /&gt;
The Saber Class starship entered service for Starfleet in 2358 with the purpose to replace the out-dated Oberth class science and scout ships, as well as to fill the role of an escort or police vessel for the internal security of the Federation.  With limited facilities, long-term missions were generally outside of its design, but for internal Federation missions, or specific deep space objectives, the Saber proved to be a very capable ship. &lt;br /&gt;
&lt;br /&gt;
Small, fast, highly maneuverable, and well armed, the Saber has also proven its worth as a defensive vessel. Many ships of this class were involved in the defense of Sol during the Second Borg Incursion, as well as being involved in the conflict against the Cardassian/Dominion alliance. While not specifically a warship, the Saber held its own and showed itself to be a valuable asset for Starfleet and the Federation.&lt;br /&gt;
&lt;br /&gt;
Since the commissioning in 2356, the Saber-class has been prolific. While not glamorous, the small vessel completes its assigned tasks with great proficiency, and trustworthiness. During its flight career it has logged some of the fewest engineering problems, and some of the best warp field efficiencies within Starfleet. Even when its compatriot, the Steamrunner class, was pushed out of its field by the newer Intrepid class, the Saber continued to serve in Starfleet.&lt;br /&gt;
&lt;br /&gt;
Even though safety was always a concern, it wasn&#039;t until the discovery of the Dominion that Starfleet began to consider strengthening the Saber. With the Steamrunner entering into a refit cycle, it was decided that certain variations of the Saber would also be upgraded to stronger offensive/defensive capabilities. Patrol and Scout variants were redesigned to handle the 2nd generation torpedo launchers and the new Type X phaser arrays. New shield grids and avionics upgrades were included as well as general engineering redesigns and computer core replacements. When completed, the &#039;new&#039; Saber class, designated FFU, became a formable defensive platform.&lt;br /&gt;
&lt;br /&gt;
== The FFU-P Designation (Fast Frigate Uprated-Patrol) ==&lt;br /&gt;
Tactical/Defensive Operations: The FF/FFU-P is a Patrol ship, with the main purpose of guarding borders and patrolling shipping lanes. It has decreased scientific and diplomatic facilities to allow room for increased torpedo storage, additional security personnel, additional shield generators, and improved tactical sensors and communication equipment.&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
&lt;br /&gt;
The DujlIj Hegh currently holds 35 of the maximum crew of 60. The ship has the capacity to support up to 500 evacuees with conversion of the Flight Decks and Cargo Bay to emergency living quarters. &lt;br /&gt;
&lt;br /&gt;
== Measurements ==&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 190 meters&lt;br /&gt;
*&#039;&#039;&#039;Beam:&#039;&#039;&#039; 193.19 meters&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 48.60 meters&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 2,756,000 metric tons&lt;br /&gt;
*&#039;&#039;&#039;Number of Decks:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
== Deck Layout ==&lt;br /&gt;
[[File:Bridge.png|250px|thumb|right|DujlIj Hegh&#039;s Bridge]]&lt;br /&gt;
*&#039;&#039;&#039;Deck 1:&#039;&#039;&#039; Main Bridge, Captain&#039;s Ready Room, Conference Room, Stellar Cartography, Main Engineering (upper), Chief Engineer&#039;s Office, Aft Torpedo Launcher&lt;br /&gt;
*&#039;&#039;&#039;Deck 2:&#039;&#039;&#039; Officer&#039;s (Senior Staff) Quarters, VIP Quarters, First Mate&#039;s Office, Main Engineering (Lower), Warp Core, Fore and Aft Torpedo/Probe Magazines, Computer Core and Control Room, Captain&#039;s Mess&lt;br /&gt;
*&#039;&#039;&#039;Deck 3:&#039;&#039;&#039; Crew Quarters, Diplomatic Facilities (decreased to allow room for increased torpedo storage, improved tactical sensors, and shield generators per Tactical/Defensive Operations of FFU-P Variant), Transporter Rooms 1 &amp;amp; 2, Mess Hall, Forward Torpedo Launcher, Computer Core&lt;br /&gt;
*&#039;&#039;&#039;Deck 4:&#039;&#039;&#039; Sickbay, Chief Doctor&#039;s Office, Science Labs 1 - 8 (Labs 5-8 decreased to allow additional security personnel, communications equipment, and shield generators per Tactical/Defensive Operations of FFU-P Variant), Science Chief&#039;s Office, Hydroponics bay, Shuttlebay 1, Pilot&#039;s Office&lt;br /&gt;
*&#039;&#039;&#039;Deck 5:&#039;&#039;&#039; Lounge, Holosuites, Gymnasium, Security Chief&#039;s office, Security Dept/Brig, Ship&#039;s Armory, Phaser Range, Shuttle Bay 2, Shuttle Maintenance, Docking Ports&lt;br /&gt;
*&#039;&#039;&#039;Deck 6:&#039;&#039;&#039; Cargo Bay 1, Cargo Transporter 1, Aux. Weapon Controls&lt;br /&gt;
*&#039;&#039;&#039;Deck 7:&#039;&#039;&#039; Deuterium Storage, Anti-Matter Storage Pods, Life Support Systems&lt;br /&gt;
*&#039;&#039;&#039;Deck 8:&#039;&#039;&#039; Navigation Deflector Control room, Long-Range Sensors (LRS) Control room, Navigational Deflector&lt;br /&gt;
*&#039;&#039;&#039;Deck 9:&#039;&#039;&#039; Navigational Deflector, LRS&lt;br /&gt;
*&#039;&#039;&#039;Deck 10:&#039;&#039;&#039; Waste Processing/Recycling Center, Life Support&lt;br /&gt;
&lt;br /&gt;
= Propulsion Systems =&lt;br /&gt;
* &#039;&#039;&#039;Sublight Speed:&#039;&#039;&#039; 0.50c&lt;br /&gt;
* &#039;&#039;&#039;Maximum Sublight Speed:&#039;&#039;&#039; 0.75c&lt;br /&gt;
* &#039;&#039;&#039;Cruise:&#039;&#039;&#039; Warp 7&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; Warp 9&lt;br /&gt;
* &#039;&#039;&#039;Emergency:&#039;&#039;&#039; Warp 9.8 for 12 hours&lt;br /&gt;
&lt;br /&gt;
== Warp Drive ==&lt;br /&gt;
[[File:Main Engineering 01.png|250px|thumb|left|Main Engineering and the horizontal warp core]]&lt;br /&gt;
The warp core is located in the engineering section and lies horizontally on deck 2.  The matter-antimatter reaction assembly (M/ARA) is embedded within Deck 2, with the surrounding systems on the balcony above (Deck 1, Main Engineering).  The core is constructed from a central translucent aluminum and duranium reactor with dilithium articulation frame, four-lobed magnetic constriction segment columns, and matter and antimatter injectors.  Plasma transfer conduits exit the core on Deck 2 and extend laterally to the nacelles and the warp plasma injectors.  The nacelles incorporate an in-line impulse system, which accepts matter intake and heating within the nacelles and exhausts the heated gases through a space-time driver assembly in the nacelle aft cap.  Anti-deuterium is stored in a series of standard Starfleet antimatter pods on Deck 7, aft of the warp core. &lt;br /&gt;
[[File:Main Engineering 02.png|right|250px]]&lt;br /&gt;
The warp field coils, unlike most Federation ships, are located just within the main hull as opposed to outboard nacelles.  The basic structure of the nacelles is similar to that of the remainder of the starship, however, the entire length of the nacelle housing is augmented with longitudinal stiffeners composed of cobalt cortenide to protect against high levels of warp-induced stress.  Throughout the nacelle housing are triply redundant conduits for Structural Integrity Field (SIF) and Internal Damping Field (IDF) systems.  Each nacelle contains a pair of four warp field coils, making Saber-class vessels have a total of 16.  The B-grade warp reactor is extremely powerful for a ship of this size, and as such, the Saber-class vessels put out a warp signature equivalent to much larger starships.  Advances in variable warp field geometry ensures that all ships of this class will not cause harmful subspace damage.  All regulation warp engine controls and procedures apply to Saber-class vessels. &lt;br /&gt;
&lt;br /&gt;
In the event of a possible warp core breach, the main M/ARA core can be ejected out of the rear of the ship.&lt;br /&gt;
&lt;br /&gt;
==Impulse Drive==&lt;br /&gt;
&lt;br /&gt;
The sublight, or impulse drive is the standard Saber-Class mass-drivers developed and built by HighMPact Propulsion. Their output is comparable to that of the New Orleans-Class starship. Each of the Saber-Classes two impulse engines can individually propel the ship at speeds just under 0.50c. &#039;Maximum Impulse&#039; is 0.75c and requires both engines working at approximately 3/4 strength. Due to time dilation problems, standard impulse operations are limited to 0.25c (&#039;Full Impulse&#039;). &#039;Half Impulse&#039; is 0.125c, while &#039;1/4 impulse&#039; is 0.0625c.&lt;br /&gt;
&lt;br /&gt;
==RCS Thrusters==&lt;br /&gt;
&lt;br /&gt;
The Reaction Control System (RCS) thrusters are adapted from thruster packages found on the New Orleans-class vessels.  A total of eight thruster groups are installed; two are placed in the forward hull, four in the mid-hull, and two in the aft cowling.  Deuterium is supplied by the primary tank on Deck 7 and immediate-use tanks within thruster packages. Each thruster quad is capable of producing 4.2 million Newtons of exhaust.&lt;br /&gt;
&lt;br /&gt;
= Tactical Systems =&lt;br /&gt;
== Defensive Systems ==&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has a Symmetrical Subspace Graviton Field. This type of shield is fairly similar to those of most other Starships. During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the weapon uses. Once this is analyzed by the tactical officer, the shield can be configured to have the same frequency as the incoming weapon - but different nutation. This tactic dramatically increases shield efficiency.&lt;br /&gt;
&lt;br /&gt;
There are a total of eight shield generators on a Saber as a standard. The FFU-Patrol Variant allows for four more shield generators; two in converted Diplomatic Facilities and two in converted Science Labs. This brings the total to twelve shield generators.  Each generator consists of a cluster of ten 28 MW (megawatt) graviton polarity sources feeding into a 575 millicochrane subspace field distortion amplifier. Each generator produces 280 MW of shield power, and each can approach 98,000 MW for 150 nanoseconds during peak momentary loads.&lt;br /&gt;
&lt;br /&gt;
During Red Alert situations, five of the generators will operate in a phase lock, producing a continuous output of about 1400 MW. In the Patrol Variant, nine of the twelve will operate in phase lock. Non-essential areas and functions are shutdown and their power re-routed when the other four generators are brought online.&lt;br /&gt;
&lt;br /&gt;
During Cruise Mode, two generators are required to be operational at all times with one additional generator on standby. Deflector output during Cruise mode is approximately 560 MW.&lt;br /&gt;
&lt;br /&gt;
The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants. The shields can protect against approximately 23% of the total EM spectrum (similar to a Galaxy Class Starship&#039;s shields).&lt;br /&gt;
&lt;br /&gt;
The shields, when raised, stay extremely close to the hull to conserve energy. The average range is seven meters away from the hull, but that can be extended to surround a nearby object, though at the loss of shield strength.&lt;br /&gt;
&lt;br /&gt;
== Offensive Systems ==&lt;br /&gt;
=== Phasers ===&lt;br /&gt;
&lt;br /&gt;
* 2x Type-X (Dorsal)&lt;br /&gt;
* 1x Type-X (Ventral)&lt;br /&gt;
&lt;br /&gt;
The Saber-Class Patrol Variant has two dorsal phaser arrays on the primary hull, extending from the aft 1/3 of the saucer and converging on either sides of the bridge. Ther is one ventral phaser array with a 90 degree arc on the forward half of the primary hull. Originally the Saber-class vessel was launched with three type IX phaser arrays. After the fleet wide refit, the Saber-class, even though it is a small sized vessel, was fitted with the Type X array system, the new standard in phaser emitters.&lt;br /&gt;
&lt;br /&gt;
Each array fires a steady beam of phaser energy and the forced-focus emitters discharge the phasers at speeds approaching .986c. The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle&#039;s shields for shield penetration.&lt;br /&gt;
&lt;br /&gt;
Each phaser array takes its energy directly from the impulse drive and auxiliary fusion generators. Individually, each type X -emitter can only discharge approximately 5.1 MW (megawatts). However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 10.2 MW. The maximum effective range is 300,000 kilometers.&lt;br /&gt;
&lt;br /&gt;
===Torpedoes===&lt;br /&gt;
&lt;br /&gt;
* 1 Forward Launcher (3 tube)&lt;br /&gt;
* 1 Aft Launcher (3 tube)&lt;br /&gt;
* &#039;&#039;&#039;Payload&#039;&#039;&#039;&lt;br /&gt;
** 45 Photon Torpedoes&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has two fixed-focus torpedo launchers that are used for photon or quantum torpedies and science probe deployment. The forward launcher is located on deck three and the aft launcher is located on Deck one. In the uprated Saber, these launchers are the second generation of automated, high-speed launcher found on the smaller, newer starships (such as the Intrepid, Defiant and the Nova) and each is capable of firing 3 devices at a time, giving the ship a salvo of 6 torpedoes at a time (3 forward, 3 aft).&lt;br /&gt;
&lt;br /&gt;
The standard type carried is a Mark XXV photon torpedo. This torpedo is capable of pattern firing (sierra, etc.), independent launch, independent targeting once launched from the ship, and detonation on contact unless otherwise directed by tactical. Sabers can carry 45 completed torpedoes. Additional components stored onboard can allow for the manufacture of an additional 15 photon torpedoes. The standard manufacture rate is 2 torpedoes per hour and the Max rate is 5 torpedoes per hour. The maximum effective range is 3,000,000 kilometers.&lt;br /&gt;
&lt;br /&gt;
= Sensor Systems =&lt;br /&gt;
== Navigational Sensors ==&lt;br /&gt;
&lt;br /&gt;
Long-range and navigation sensors are located behind the main deflector dish, to avoid sensor &amp;quot;ghosts&amp;quot; and other detrimental effects consistent with main deflector dish millicochrane static field output. Long Range Sensor (LRS) controls are located on deck 8. Lateral sensor pallets (Short Range Sensors) are located around the rim of the entire Starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:&lt;br /&gt;
&lt;br /&gt;
*Astronomical phenomena&lt;br /&gt;
*Planetary analysis&lt;br /&gt;
*Remote life-form analysis&lt;br /&gt;
*EM scanning&lt;br /&gt;
*Passive neutrino scanning&lt;br /&gt;
*Parametric subspace field stress (a scan to search for cloaked ships)&lt;br /&gt;
*Thermal variances&lt;br /&gt;
*Quasi-stellar material&lt;br /&gt;
&lt;br /&gt;
Each sensor pallet (sixteen in all) can be interchanged and re-calibrated with any other pallet on the ship. Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing Saber class vessels to track ships at high warp by locking onto the eddy currents from the threat ship&#039;s warp field, then follow the currents by using multi-model image mapping.&lt;br /&gt;
&lt;br /&gt;
== Long- and Short-Range Sensors ==&lt;br /&gt;
&lt;br /&gt;
There are eighteen independent tactical sensors on a Saber. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 80% efficient against ECM, and can operate fairly well in particle flux nebulae, (which has been hitherto impossible). The Patrol Variant adds three more tactical sensors, bringing the total to twenty-one. The additional sensors allow for more precise tracking and locking of hostile vessels.&lt;br /&gt;
&lt;br /&gt;
=== Probes ===&lt;br /&gt;
&lt;br /&gt;
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.&lt;br /&gt;
&lt;br /&gt;
There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are specially designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.&lt;br /&gt;
&lt;br /&gt;
= Primary Systems = &lt;br /&gt;
== Computer Systems ==&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has two computer cores. The primary core occupies space on decks 2 &amp;amp; 3 and is set to the starboard of the bridge module. The secondary, emergency core, is located in a mirror position on the port side.&lt;br /&gt;
&lt;br /&gt;
The FFU Computer cores found on the Saber class are smaller versions of the New Orleans&#039; Isolinear Processing cores, spread out to take two rather than four decks. A smaller, regulated EPS conduit directly from the warp core, powers the system. Cooling of the isolinear core is accomplished by a regenerative liquid nitrogen loop.&lt;br /&gt;
&lt;br /&gt;
For standard Starfleet missions, requirements on the computer core rarely exceed 80-85% of total core processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.&lt;br /&gt;
&lt;br /&gt;
All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.&lt;br /&gt;
&lt;br /&gt;
The Universal Translator matrix aboard Saber Class starships typically consists of well over 100,000 languages and increases with every new encounter.&lt;br /&gt;
&lt;br /&gt;
== Transporter Systems ==&lt;br /&gt;
&lt;br /&gt;
The most common method of quick and easy transportation among Federation starships is accomplished via the transporters. In addition, the targeting scanners have been upgraded to allow for greater accuracy.&lt;br /&gt;
&lt;br /&gt;
There are a total of four transporter systems aboard the Saber-Class. Transporter Rooms 1 and 2 are the two personnel transporters. There is one cargo transporter and one emerency transporter. The personnel transporters have a maximum range of 40,000 km and a maximum Beam Up/Out rate of approximately 100 persons per hour per transporter. The cargo transporter has a maximum payload mass of 500 metric tons. It&#039;s standard operation is molecular resolution (Non-Lifeform). When set for quantum (lifeform) resolution, the maximum payload mass is 1 metric ton. The max Beam Up/Out Rate, on the quantum setting, is approximately 100 persons per hour per transporter. The emergency transporter has a max range of 15,000 km (send only). Though the range does depend on available power. The max Beam Out rate is 160 persons per hour per transporter. &lt;br /&gt;
&lt;br /&gt;
== Communications Systems ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intraship Transmissions:&#039;&#039;&#039; Voice and Data&lt;br /&gt;
*&#039;&#039;&#039;Personal Communicator Range:&#039;&#039;&#039; 800 km&lt;br /&gt;
*&#039;&#039;&#039;Ship to Ground Range:&#039;&#039;&#039; 20,000 - 60,000 km&lt;br /&gt;
*&#039;&#039;&#039;Communications Speed:&#039;&#039;&#039; 20.5 kiloquads/second&lt;br /&gt;
*&#039;&#039;&#039;Subspace Speed:&#039;&#039;&#039; 9.9997 warp&lt;br /&gt;
&lt;br /&gt;
= Support Craft =&lt;br /&gt;
== Shuttlecraft (FFU-P) ==&lt;br /&gt;
*&#039;&#039;&#039;2 Work Bees&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;2 Type-6 Personal Shuttlecraft&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;1 Type-10 Shuttlecraft&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;4 Type-18 Shuttlepods&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Lifeboats ==&lt;br /&gt;
&lt;br /&gt;
* 56x 5-person&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
&lt;br /&gt;
The above information was adapted from the [http://techspecs.acalltoduty.com/saber.html A Call To Duty] Website on the Saber-Class starship. &lt;br /&gt;
&lt;br /&gt;
= OOC End Notes = &lt;br /&gt;
&lt;br /&gt;
Please keep in mind that this a commandeered vessel formerly operated by Starfleet and currently operated by a band of (roguish) pirates. Over the years, they may have integrated minor pieces of technology from other species into the ship which isn&#039;t yet listed in the above standard specifications for the Saber-Class. Imagine ST:TNG, Season 2, Episode 17, &amp;quot;Samaritan Snare&amp;quot; where it&#039;s brought out that the Pakled transport has technology from other species. Also, this ship&#039;s history diverges after being taken from the Starfleet Surplus Depot. So for ship-specific reference, please find the following section.&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=File:Kelinor_Voseh.jpg&amp;diff=5105</id>
		<title>File:Kelinor Voseh.jpg</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=File:Kelinor_Voseh.jpg&amp;diff=5105"/>
		<updated>2020-09-27T00:04:23Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Pirate captain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pirate captain&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=DujlIj_Hegh&amp;diff=5104</id>
		<title>DujlIj Hegh</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=DujlIj_Hegh&amp;diff=5104"/>
		<updated>2020-09-27T00:00:26Z</updated>

		<summary type="html">&lt;p&gt;Walsh: /* OOC End Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shipclass&lt;br /&gt;
|image=[[File:Saber beauty shot.png|275px]]&lt;br /&gt;
|name=DujlIj Hegh (Ship of the Dead)&lt;br /&gt;
|role=Light Cruiser&lt;br /&gt;
|decks=10&lt;br /&gt;
|cruise=Warp 7&lt;br /&gt;
|crew=60&lt;br /&gt;
|phasers=3x Type-X [[Phaser Arrays]]&lt;br /&gt;
|launchers=* 1 Forward&lt;br /&gt;
* 1 Aft&lt;br /&gt;
|shields=Symmetrical Subspace Graviton Field.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These are the technical specifications for the Saber-Class pirate ship DujlIj Hegh.&lt;br /&gt;
&lt;br /&gt;
= General Information and Layout =&lt;br /&gt;
&lt;br /&gt;
The Saber Class starship entered service for Starfleet in 2358 with the purpose to replace the out-dated Oberth class science and scout ships, as well as to fill the role of an escort or police vessel for the internal security of the Federation.  With limited facilities, long-term missions were generally outside of its design, but for internal Federation missions, or specific deep space objectives, the Saber proved to be a very capable ship. &lt;br /&gt;
&lt;br /&gt;
Small, fast, highly maneuverable, and well armed, the Saber has also proven its worth as a defensive vessel. Many ships of this class were involved in the defense of Sol during the Second Borg Incursion, as well as being involved in the conflict against the Cardassian/Dominion alliance. While not specifically a warship, the Saber held its own and showed itself to be a valuable asset for Starfleet and the Federation.&lt;br /&gt;
&lt;br /&gt;
Since the commissioning in 2356, the Saber-class has been prolific. While not glamorous, the small vessel completes its assigned tasks with great proficiency, and trustworthiness. During its flight career it has logged some of the fewest engineering problems, and some of the best warp field efficiencies within Starfleet. Even when its compatriot, the Steamrunner class, was pushed out of its field by the newer Intrepid class, the Saber continued to serve in Starfleet.&lt;br /&gt;
&lt;br /&gt;
Even though safety was always a concern, it wasn&#039;t until the discovery of the Dominion that Starfleet began to consider strengthening the Saber. With the Steamrunner entering into a refit cycle, it was decided that certain variations of the Saber would also be upgraded to stronger offensive/defensive capabilities. Patrol and Scout variants were redesigned to handle the 2nd generation torpedo launchers and the new Type X phaser arrays. New shield grids and avionics upgrades were included as well as general engineering redesigns and computer core replacements. When completed, the &#039;new&#039; Saber class, designated FFU, became a formable defensive platform.&lt;br /&gt;
&lt;br /&gt;
== The FFU-P Designation (Fast Frigate Uprated-Patrol) ==&lt;br /&gt;
Tactical/Defensive Operations: The FF/FFU-P is a Patrol ship, with the main purpose of guarding borders and patrolling shipping lanes. It has decreased scientific and diplomatic facilities to allow room for increased torpedo storage, additional security personnel, additional shield generators, and improved tactical sensors and communication equipment.&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
&lt;br /&gt;
The DujlIj Hegh currently holds 35 of the maximum crew of 60. The ship has the capacity to support up to 500 evacuees with conversion of the Flight Decks and Cargo Bay to emergency living quarters. &lt;br /&gt;
&lt;br /&gt;
== Measurements ==&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 190 meters&lt;br /&gt;
*&#039;&#039;&#039;Beam:&#039;&#039;&#039; 193.19 meters&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 48.60 meters&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 2,756,000 metric tons&lt;br /&gt;
*&#039;&#039;&#039;Number of Decks:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
== Deck Layout ==&lt;br /&gt;
[[File:Bridge.png|250px|thumb|right|DujlIj Hegh&#039;s Bridge]]&lt;br /&gt;
*&#039;&#039;&#039;Deck 1:&#039;&#039;&#039; Main Bridge, Captain&#039;s Ready Room, Conference Room, Stellar Cartography, Main Engineering (upper), Chief Engineer&#039;s Office, Aft Torpedo Launcher&lt;br /&gt;
*&#039;&#039;&#039;Deck 2:&#039;&#039;&#039; Officer&#039;s (Senior Staff) Quarters, VIP Quarters, First Mate&#039;s Office, Main Engineering (Lower), Warp Core, Fore and Aft Torpedo/Probe Magazines, Computer Core and Control Room, Captain&#039;s Mess&lt;br /&gt;
*&#039;&#039;&#039;Deck 3:&#039;&#039;&#039; Crew Quarters, Diplomatic Facilities (decreased to allow room for increased torpedo storage, improved tactical sensors, and shield generators per Tactical/Defensive Operations of FFU-P Variant), Transporter Rooms 1 &amp;amp; 2, Mess Hall, Forward Torpedo Launcher, Computer Core&lt;br /&gt;
*&#039;&#039;&#039;Deck 4:&#039;&#039;&#039; Sickbay, Chief Doctor&#039;s Office, Science Labs 1 - 8 (Labs 5-8 decreased to allow additional security personnel, communications equipment, and shield generators per Tactical/Defensive Operations of FFU-P Variant), Science Chief&#039;s Office, Hydroponics bay, Shuttlebay 1, Pilot&#039;s Office&lt;br /&gt;
*&#039;&#039;&#039;Deck 5:&#039;&#039;&#039; Lounge, Holosuites, Gymnasium, Security Chief&#039;s office, Security Dept/Brig, Ship&#039;s Armory, Phaser Range, Shuttle Bay 2, Shuttle Maintenance, Docking Ports&lt;br /&gt;
*&#039;&#039;&#039;Deck 6:&#039;&#039;&#039; Cargo Bay 1, Cargo Transporter 1, Aux. Weapon Controls&lt;br /&gt;
*&#039;&#039;&#039;Deck 7:&#039;&#039;&#039; Deuterium Storage, Anti-Matter Storage Pods, Life Support Systems&lt;br /&gt;
*&#039;&#039;&#039;Deck 8:&#039;&#039;&#039; Navigation Deflector Control room, Long-Range Sensors (LRS) Control room, Navigational Deflector&lt;br /&gt;
*&#039;&#039;&#039;Deck 9:&#039;&#039;&#039; Navigational Deflector, LRS&lt;br /&gt;
*&#039;&#039;&#039;Deck 10:&#039;&#039;&#039; Waste Processing/Recycling Center, Life Support&lt;br /&gt;
&lt;br /&gt;
= Propulsion Systems =&lt;br /&gt;
* &#039;&#039;&#039;Sublight Speed:&#039;&#039;&#039; 0.50c&lt;br /&gt;
* &#039;&#039;&#039;Maximum Sublight Speed:&#039;&#039;&#039; 0.75c&lt;br /&gt;
* &#039;&#039;&#039;Cruise:&#039;&#039;&#039; Warp 7&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; Warp 9&lt;br /&gt;
* &#039;&#039;&#039;Emergency:&#039;&#039;&#039; Warp 9.8 for 12 hours&lt;br /&gt;
&lt;br /&gt;
== Warp Drive ==&lt;br /&gt;
[[File:Main Engineering 01.png|250px|thumb|left|Main Engineering and the horizontal warp core]]&lt;br /&gt;
The warp core is located in the engineering section and lies horizontally on deck 2.  The matter-antimatter reaction assembly (M/ARA) is embedded within Deck 2, with the surrounding systems on the balcony above (Deck 1, Main Engineering).  The core is constructed from a central translucent aluminum and duranium reactor with dilithium articulation frame, four-lobed magnetic constriction segment columns, and matter and antimatter injectors.  Plasma transfer conduits exit the core on Deck 2 and extend laterally to the nacelles and the warp plasma injectors.  The nacelles incorporate an in-line impulse system, which accepts matter intake and heating within the nacelles and exhausts the heated gases through a space-time driver assembly in the nacelle aft cap.  Anti-deuterium is stored in a series of standard Starfleet antimatter pods on Deck 7, aft of the warp core. &lt;br /&gt;
[[File:Main Engineering 02.png|right|250px]]&lt;br /&gt;
The warp field coils, unlike most Federation ships, are located just within the main hull as opposed to outboard nacelles.  The basic structure of the nacelles is similar to that of the remainder of the starship, however, the entire length of the nacelle housing is augmented with longitudinal stiffeners composed of cobalt cortenide to protect against high levels of warp-induced stress.  Throughout the nacelle housing are triply redundant conduits for Structural Integrity Field (SIF) and Internal Damping Field (IDF) systems.  Each nacelle contains a pair of four warp field coils, making Saber-class vessels have a total of 16.  The B-grade warp reactor is extremely powerful for a ship of this size, and as such, the Saber-class vessels put out a warp signature equivalent to much larger starships.  Advances in variable warp field geometry ensures that all ships of this class will not cause harmful subspace damage.  All regulation warp engine controls and procedures apply to Saber-class vessels. &lt;br /&gt;
&lt;br /&gt;
In the event of a possible warp core breach, the main M/ARA core can be ejected out of the rear of the ship.&lt;br /&gt;
&lt;br /&gt;
==Impulse Drive==&lt;br /&gt;
&lt;br /&gt;
The sublight, or impulse drive is the standard Saber-Class mass-drivers developed and built by HighMPact Propulsion. Their output is comparable to that of the New Orleans-Class starship. Each of the Saber-Classes two impulse engines can individually propel the ship at speeds just under 0.50c. &#039;Maximum Impulse&#039; is 0.75c and requires both engines working at approximately 3/4 strength. Due to time dilation problems, standard impulse operations are limited to 0.25c (&#039;Full Impulse&#039;). &#039;Half Impulse&#039; is 0.125c, while &#039;1/4 impulse&#039; is 0.0625c.&lt;br /&gt;
&lt;br /&gt;
==RCS Thrusters==&lt;br /&gt;
&lt;br /&gt;
The Reaction Control System (RCS) thrusters are adapted from thruster packages found on the New Orleans-class vessels.  A total of eight thruster groups are installed; two are placed in the forward hull, four in the mid-hull, and two in the aft cowling.  Deuterium is supplied by the primary tank on Deck 7 and immediate-use tanks within thruster packages. Each thruster quad is capable of producing 4.2 million Newtons of exhaust.&lt;br /&gt;
&lt;br /&gt;
= Tactical Systems =&lt;br /&gt;
== Defensive Systems ==&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has a Symmetrical Subspace Graviton Field. This type of shield is fairly similar to those of most other Starships. During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the weapon uses. Once this is analyzed by the tactical officer, the shield can be configured to have the same frequency as the incoming weapon - but different nutation. This tactic dramatically increases shield efficiency.&lt;br /&gt;
&lt;br /&gt;
There are a total of eight shield generators on a Saber as a standard. The FFU-Patrol Variant allows for four more shield generators; two in converted Diplomatic Facilities and two in converted Science Labs. This brings the total to twelve shield generators.  Each generator consists of a cluster of ten 28 MW (megawatt) graviton polarity sources feeding into a 575 millicochrane subspace field distortion amplifier. Each generator produces 280 MW of shield power, and each can approach 98,000 MW for 150 nanoseconds during peak momentary loads.&lt;br /&gt;
&lt;br /&gt;
During Red Alert situations, five of the generators will operate in a phase lock, producing a continuous output of about 1400 MW. In the Patrol Variant, nine of the twelve will operate in phase lock. Non-essential areas and functions are shutdown and their power re-routed when the other four generators are brought online.&lt;br /&gt;
&lt;br /&gt;
During Cruise Mode, two generators are required to be operational at all times with one additional generator on standby. Deflector output during Cruise mode is approximately 560 MW.&lt;br /&gt;
&lt;br /&gt;
The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants. The shields can protect against approximately 23% of the total EM spectrum (similar to a Galaxy Class Starship&#039;s shields).&lt;br /&gt;
&lt;br /&gt;
The shields, when raised, stay extremely close to the hull to conserve energy. The average range is seven meters away from the hull, but that can be extended to surround a nearby object, though at the loss of shield strength.&lt;br /&gt;
&lt;br /&gt;
== Offensive Systems ==&lt;br /&gt;
=== Phasers ===&lt;br /&gt;
&lt;br /&gt;
* 2x Type-X (Dorsal)&lt;br /&gt;
* 1x Type-X (Ventral)&lt;br /&gt;
&lt;br /&gt;
The Saber-Class Patrol Variant has two dorsal phaser arrays on the primary hull, extending from the aft 1/3 of the saucer and converging on either sides of the bridge. Ther is one ventral phaser array with a 90 degree arc on the forward half of the primary hull. Originally the Saber-class vessel was launched with three type IX phaser arrays. After the fleet wide refit, the Saber-class, even though it is a small sized vessel, was fitted with the Type X array system, the new standard in phaser emitters.&lt;br /&gt;
&lt;br /&gt;
Each array fires a steady beam of phaser energy and the forced-focus emitters discharge the phasers at speeds approaching .986c. The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle&#039;s shields for shield penetration.&lt;br /&gt;
&lt;br /&gt;
Each phaser array takes its energy directly from the impulse drive and auxiliary fusion generators. Individually, each type X -emitter can only discharge approximately 5.1 MW (megawatts). However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 10.2 MW. The maximum effective range is 300,000 kilometers.&lt;br /&gt;
&lt;br /&gt;
===Torpedoes===&lt;br /&gt;
&lt;br /&gt;
* 1 Forward Launcher (3 tube)&lt;br /&gt;
* 1 Aft Launcher (3 tube)&lt;br /&gt;
* &#039;&#039;&#039;Payload&#039;&#039;&#039;&lt;br /&gt;
** 45 Photon Torpedoes&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has two fixed-focus torpedo launchers that are used for photon or quantum torpedies and science probe deployment. The forward launcher is located on deck three and the aft launcher is located on Deck one. In the uprated Saber, these launchers are the second generation of automated, high-speed launcher found on the smaller, newer starships (such as the Intrepid, Defiant and the Nova) and each is capable of firing 3 devices at a time, giving the ship a salvo of 6 torpedoes at a time (3 forward, 3 aft).&lt;br /&gt;
&lt;br /&gt;
The standard type carried is a Mark XXV photon torpedo. This torpedo is capable of pattern firing (sierra, etc.), independent launch, independent targeting once launched from the ship, and detonation on contact unless otherwise directed by tactical. Sabers can carry 45 completed torpedoes. Additional components stored onboard can allow for the manufacture of an additional 15 photon torpedoes. The standard manufacture rate is 2 torpedoes per hour and the Max rate is 5 torpedoes per hour. The maximum effective range is 3,000,000 kilometers.&lt;br /&gt;
&lt;br /&gt;
= Sensor Systems =&lt;br /&gt;
== Navigational Sensors ==&lt;br /&gt;
&lt;br /&gt;
Long-range and navigation sensors are located behind the main deflector dish, to avoid sensor &amp;quot;ghosts&amp;quot; and other detrimental effects consistent with main deflector dish millicochrane static field output. Long Range Sensor (LRS) controls are located on deck 8. Lateral sensor pallets (Short Range Sensors) are located around the rim of the entire Starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:&lt;br /&gt;
&lt;br /&gt;
*Astronomical phenomena&lt;br /&gt;
*Planetary analysis&lt;br /&gt;
*Remote life-form analysis&lt;br /&gt;
*EM scanning&lt;br /&gt;
*Passive neutrino scanning&lt;br /&gt;
*Parametric subspace field stress (a scan to search for cloaked ships)&lt;br /&gt;
*Thermal variances&lt;br /&gt;
*Quasi-stellar material&lt;br /&gt;
&lt;br /&gt;
Each sensor pallet (sixteen in all) can be interchanged and re-calibrated with any other pallet on the ship. Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing Saber class vessels to track ships at high warp by locking onto the eddy currents from the threat ship&#039;s warp field, then follow the currents by using multi-model image mapping.&lt;br /&gt;
&lt;br /&gt;
== Long- and Short-Range Sensors ==&lt;br /&gt;
&lt;br /&gt;
There are eighteen independent tactical sensors on a Saber. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 80% efficient against ECM, and can operate fairly well in particle flux nebulae, (which has been hitherto impossible). The Patrol Variant adds three more tactical sensors, bringing the total to twenty-one. The additional sensors allow for more precise tracking and locking of hostile vessels.&lt;br /&gt;
&lt;br /&gt;
=== Probes ===&lt;br /&gt;
&lt;br /&gt;
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.&lt;br /&gt;
&lt;br /&gt;
There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are specially designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.&lt;br /&gt;
&lt;br /&gt;
= Primary Systems = &lt;br /&gt;
== Computer Systems ==&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has two computer cores. The primary core occupies space on decks 2 &amp;amp; 3 and is set to the starboard of the bridge module. The secondary, emergency core, is located in a mirror position on the port side.&lt;br /&gt;
&lt;br /&gt;
The FFU Computer cores found on the Saber class are smaller versions of the New Orleans&#039; Isolinear Processing cores, spread out to take two rather than four decks. A smaller, regulated EPS conduit directly from the warp core, powers the system. Cooling of the isolinear core is accomplished by a regenerative liquid nitrogen loop.&lt;br /&gt;
&lt;br /&gt;
For standard Starfleet missions, requirements on the computer core rarely exceed 80-85% of total core processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.&lt;br /&gt;
&lt;br /&gt;
All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.&lt;br /&gt;
&lt;br /&gt;
The Universal Translator matrix aboard Saber Class starships typically consists of well over 100,000 languages and increases with every new encounter.&lt;br /&gt;
&lt;br /&gt;
== Transporter Systems ==&lt;br /&gt;
&lt;br /&gt;
The most common method of quick and easy transportation among Federation starships is accomplished via the transporters. In addition, the targeting scanners have been upgraded to allow for greater accuracy.&lt;br /&gt;
&lt;br /&gt;
There are a total of four transporter systems aboard the Saber-Class. Transporter Rooms 1 and 2 are the two personnel transporters. There is one cargo transporter and one emerency transporter. The personnel transporters have a maximum range of 40,000 km and a maximum Beam Up/Out rate of approximately 100 persons per hour per transporter. The cargo transporter has a maximum payload mass of 500 metric tons. It&#039;s standard operation is molecular resolution (Non-Lifeform). When set for quantum (lifeform) resolution, the maximum payload mass is 1 metric ton. The max Beam Up/Out Rate, on the quantum setting, is approximately 100 persons per hour per transporter. The emergency transporter has a max range of 15,000 km (send only). Though the range does depend on available power. The max Beam Out rate is 160 persons per hour per transporter. &lt;br /&gt;
&lt;br /&gt;
== Communications Systems ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intraship Transmissions:&#039;&#039;&#039; Voice and Data&lt;br /&gt;
*&#039;&#039;&#039;Personal Communicator Range:&#039;&#039;&#039; 800 km&lt;br /&gt;
*&#039;&#039;&#039;Ship to Ground Range:&#039;&#039;&#039; 20,000 - 60,000 km&lt;br /&gt;
*&#039;&#039;&#039;Communications Speed:&#039;&#039;&#039; 20.5 kiloquads/second&lt;br /&gt;
*&#039;&#039;&#039;Subspace Speed:&#039;&#039;&#039; 9.9997 warp&lt;br /&gt;
&lt;br /&gt;
= Support Craft =&lt;br /&gt;
== Shuttlecraft (FFU-P) ==&lt;br /&gt;
*&#039;&#039;&#039;2 Work Bees&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;2 Type-6 Personal Shuttlecraft&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;1 Type-10 Shuttlecraft&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;4 Type-18 Shuttlepods&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Lifeboats ==&lt;br /&gt;
&lt;br /&gt;
* 56x 5-person&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
&lt;br /&gt;
The above information was adapted from the [http://techspecs.acalltoduty.com/saber.html A Call To Duty] Website on the Saber-Class starship. &lt;br /&gt;
&lt;br /&gt;
= OOC End Notes = &lt;br /&gt;
&lt;br /&gt;
Please keep in mind that this a commandeered vessel formerly operated by Starfleet and currently operated by a band of (roguish) pirates. Over the years, they may have integrated minor pieces of technology from other species into the ship which isn&#039;t yet listed in the above standard specifications for the Saber-Class. Imagine ST:TNG, Season 2, Episode 17, &amp;quot;Samaritan Snare&amp;quot; where it&#039;s brought out that the Pakled transport has technology from other species. Also, this ship&#039;s history diverges after being taken from the Starfleet Surplus Depot. So for ship-specific reference, please find the following section.&lt;br /&gt;
&lt;br /&gt;
= DujlIj Hegh (Ship of the Dead) =&lt;br /&gt;
&lt;br /&gt;
== Ship History == &lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
== Integrated Technology == &lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
== Senior Crew ==&lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Captain:&#039;&#039;&#039; Kelinor Voseh&lt;br /&gt;
*&#039;&#039;&#039;First Mate:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Head of Security:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Engineering:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Operations:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Science:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Doctor:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Pilot:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=DujlIj_Hegh&amp;diff=5103</id>
		<title>DujlIj Hegh</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=DujlIj_Hegh&amp;diff=5103"/>
		<updated>2020-09-26T23:59:53Z</updated>

		<summary type="html">&lt;p&gt;Walsh: /* OOC End Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shipclass&lt;br /&gt;
|image=[[File:Saber beauty shot.png|275px]]&lt;br /&gt;
|name=DujlIj Hegh (Ship of the Dead)&lt;br /&gt;
|role=Light Cruiser&lt;br /&gt;
|decks=10&lt;br /&gt;
|cruise=Warp 7&lt;br /&gt;
|crew=60&lt;br /&gt;
|phasers=3x Type-X [[Phaser Arrays]]&lt;br /&gt;
|launchers=* 1 Forward&lt;br /&gt;
* 1 Aft&lt;br /&gt;
|shields=Symmetrical Subspace Graviton Field.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These are the technical specifications for the Saber-Class pirate ship DujlIj Hegh.&lt;br /&gt;
&lt;br /&gt;
= General Information and Layout =&lt;br /&gt;
&lt;br /&gt;
The Saber Class starship entered service for Starfleet in 2358 with the purpose to replace the out-dated Oberth class science and scout ships, as well as to fill the role of an escort or police vessel for the internal security of the Federation.  With limited facilities, long-term missions were generally outside of its design, but for internal Federation missions, or specific deep space objectives, the Saber proved to be a very capable ship. &lt;br /&gt;
&lt;br /&gt;
Small, fast, highly maneuverable, and well armed, the Saber has also proven its worth as a defensive vessel. Many ships of this class were involved in the defense of Sol during the Second Borg Incursion, as well as being involved in the conflict against the Cardassian/Dominion alliance. While not specifically a warship, the Saber held its own and showed itself to be a valuable asset for Starfleet and the Federation.&lt;br /&gt;
&lt;br /&gt;
Since the commissioning in 2356, the Saber-class has been prolific. While not glamorous, the small vessel completes its assigned tasks with great proficiency, and trustworthiness. During its flight career it has logged some of the fewest engineering problems, and some of the best warp field efficiencies within Starfleet. Even when its compatriot, the Steamrunner class, was pushed out of its field by the newer Intrepid class, the Saber continued to serve in Starfleet.&lt;br /&gt;
&lt;br /&gt;
Even though safety was always a concern, it wasn&#039;t until the discovery of the Dominion that Starfleet began to consider strengthening the Saber. With the Steamrunner entering into a refit cycle, it was decided that certain variations of the Saber would also be upgraded to stronger offensive/defensive capabilities. Patrol and Scout variants were redesigned to handle the 2nd generation torpedo launchers and the new Type X phaser arrays. New shield grids and avionics upgrades were included as well as general engineering redesigns and computer core replacements. When completed, the &#039;new&#039; Saber class, designated FFU, became a formable defensive platform.&lt;br /&gt;
&lt;br /&gt;
== The FFU-P Designation (Fast Frigate Uprated-Patrol) ==&lt;br /&gt;
Tactical/Defensive Operations: The FF/FFU-P is a Patrol ship, with the main purpose of guarding borders and patrolling shipping lanes. It has decreased scientific and diplomatic facilities to allow room for increased torpedo storage, additional security personnel, additional shield generators, and improved tactical sensors and communication equipment.&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
&lt;br /&gt;
The DujlIj Hegh currently holds 35 of the maximum crew of 60. The ship has the capacity to support up to 500 evacuees with conversion of the Flight Decks and Cargo Bay to emergency living quarters. &lt;br /&gt;
&lt;br /&gt;
== Measurements ==&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 190 meters&lt;br /&gt;
*&#039;&#039;&#039;Beam:&#039;&#039;&#039; 193.19 meters&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 48.60 meters&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 2,756,000 metric tons&lt;br /&gt;
*&#039;&#039;&#039;Number of Decks:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
== Deck Layout ==&lt;br /&gt;
[[File:Bridge.png|250px|thumb|right|DujlIj Hegh&#039;s Bridge]]&lt;br /&gt;
*&#039;&#039;&#039;Deck 1:&#039;&#039;&#039; Main Bridge, Captain&#039;s Ready Room, Conference Room, Stellar Cartography, Main Engineering (upper), Chief Engineer&#039;s Office, Aft Torpedo Launcher&lt;br /&gt;
*&#039;&#039;&#039;Deck 2:&#039;&#039;&#039; Officer&#039;s (Senior Staff) Quarters, VIP Quarters, First Mate&#039;s Office, Main Engineering (Lower), Warp Core, Fore and Aft Torpedo/Probe Magazines, Computer Core and Control Room, Captain&#039;s Mess&lt;br /&gt;
*&#039;&#039;&#039;Deck 3:&#039;&#039;&#039; Crew Quarters, Diplomatic Facilities (decreased to allow room for increased torpedo storage, improved tactical sensors, and shield generators per Tactical/Defensive Operations of FFU-P Variant), Transporter Rooms 1 &amp;amp; 2, Mess Hall, Forward Torpedo Launcher, Computer Core&lt;br /&gt;
*&#039;&#039;&#039;Deck 4:&#039;&#039;&#039; Sickbay, Chief Doctor&#039;s Office, Science Labs 1 - 8 (Labs 5-8 decreased to allow additional security personnel, communications equipment, and shield generators per Tactical/Defensive Operations of FFU-P Variant), Science Chief&#039;s Office, Hydroponics bay, Shuttlebay 1, Pilot&#039;s Office&lt;br /&gt;
*&#039;&#039;&#039;Deck 5:&#039;&#039;&#039; Lounge, Holosuites, Gymnasium, Security Chief&#039;s office, Security Dept/Brig, Ship&#039;s Armory, Phaser Range, Shuttle Bay 2, Shuttle Maintenance, Docking Ports&lt;br /&gt;
*&#039;&#039;&#039;Deck 6:&#039;&#039;&#039; Cargo Bay 1, Cargo Transporter 1, Aux. Weapon Controls&lt;br /&gt;
*&#039;&#039;&#039;Deck 7:&#039;&#039;&#039; Deuterium Storage, Anti-Matter Storage Pods, Life Support Systems&lt;br /&gt;
*&#039;&#039;&#039;Deck 8:&#039;&#039;&#039; Navigation Deflector Control room, Long-Range Sensors (LRS) Control room, Navigational Deflector&lt;br /&gt;
*&#039;&#039;&#039;Deck 9:&#039;&#039;&#039; Navigational Deflector, LRS&lt;br /&gt;
*&#039;&#039;&#039;Deck 10:&#039;&#039;&#039; Waste Processing/Recycling Center, Life Support&lt;br /&gt;
&lt;br /&gt;
= Propulsion Systems =&lt;br /&gt;
* &#039;&#039;&#039;Sublight Speed:&#039;&#039;&#039; 0.50c&lt;br /&gt;
* &#039;&#039;&#039;Maximum Sublight Speed:&#039;&#039;&#039; 0.75c&lt;br /&gt;
* &#039;&#039;&#039;Cruise:&#039;&#039;&#039; Warp 7&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; Warp 9&lt;br /&gt;
* &#039;&#039;&#039;Emergency:&#039;&#039;&#039; Warp 9.8 for 12 hours&lt;br /&gt;
&lt;br /&gt;
== Warp Drive ==&lt;br /&gt;
[[File:Main Engineering 01.png|250px|thumb|left|Main Engineering and the horizontal warp core]]&lt;br /&gt;
The warp core is located in the engineering section and lies horizontally on deck 2.  The matter-antimatter reaction assembly (M/ARA) is embedded within Deck 2, with the surrounding systems on the balcony above (Deck 1, Main Engineering).  The core is constructed from a central translucent aluminum and duranium reactor with dilithium articulation frame, four-lobed magnetic constriction segment columns, and matter and antimatter injectors.  Plasma transfer conduits exit the core on Deck 2 and extend laterally to the nacelles and the warp plasma injectors.  The nacelles incorporate an in-line impulse system, which accepts matter intake and heating within the nacelles and exhausts the heated gases through a space-time driver assembly in the nacelle aft cap.  Anti-deuterium is stored in a series of standard Starfleet antimatter pods on Deck 7, aft of the warp core. &lt;br /&gt;
[[File:Main Engineering 02.png|right|250px]]&lt;br /&gt;
The warp field coils, unlike most Federation ships, are located just within the main hull as opposed to outboard nacelles.  The basic structure of the nacelles is similar to that of the remainder of the starship, however, the entire length of the nacelle housing is augmented with longitudinal stiffeners composed of cobalt cortenide to protect against high levels of warp-induced stress.  Throughout the nacelle housing are triply redundant conduits for Structural Integrity Field (SIF) and Internal Damping Field (IDF) systems.  Each nacelle contains a pair of four warp field coils, making Saber-class vessels have a total of 16.  The B-grade warp reactor is extremely powerful for a ship of this size, and as such, the Saber-class vessels put out a warp signature equivalent to much larger starships.  Advances in variable warp field geometry ensures that all ships of this class will not cause harmful subspace damage.  All regulation warp engine controls and procedures apply to Saber-class vessels. &lt;br /&gt;
&lt;br /&gt;
In the event of a possible warp core breach, the main M/ARA core can be ejected out of the rear of the ship.&lt;br /&gt;
&lt;br /&gt;
==Impulse Drive==&lt;br /&gt;
&lt;br /&gt;
The sublight, or impulse drive is the standard Saber-Class mass-drivers developed and built by HighMPact Propulsion. Their output is comparable to that of the New Orleans-Class starship. Each of the Saber-Classes two impulse engines can individually propel the ship at speeds just under 0.50c. &#039;Maximum Impulse&#039; is 0.75c and requires both engines working at approximately 3/4 strength. Due to time dilation problems, standard impulse operations are limited to 0.25c (&#039;Full Impulse&#039;). &#039;Half Impulse&#039; is 0.125c, while &#039;1/4 impulse&#039; is 0.0625c.&lt;br /&gt;
&lt;br /&gt;
==RCS Thrusters==&lt;br /&gt;
&lt;br /&gt;
The Reaction Control System (RCS) thrusters are adapted from thruster packages found on the New Orleans-class vessels.  A total of eight thruster groups are installed; two are placed in the forward hull, four in the mid-hull, and two in the aft cowling.  Deuterium is supplied by the primary tank on Deck 7 and immediate-use tanks within thruster packages. Each thruster quad is capable of producing 4.2 million Newtons of exhaust.&lt;br /&gt;
&lt;br /&gt;
= Tactical Systems =&lt;br /&gt;
== Defensive Systems ==&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has a Symmetrical Subspace Graviton Field. This type of shield is fairly similar to those of most other Starships. During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the weapon uses. Once this is analyzed by the tactical officer, the shield can be configured to have the same frequency as the incoming weapon - but different nutation. This tactic dramatically increases shield efficiency.&lt;br /&gt;
&lt;br /&gt;
There are a total of eight shield generators on a Saber as a standard. The FFU-Patrol Variant allows for four more shield generators; two in converted Diplomatic Facilities and two in converted Science Labs. This brings the total to twelve shield generators.  Each generator consists of a cluster of ten 28 MW (megawatt) graviton polarity sources feeding into a 575 millicochrane subspace field distortion amplifier. Each generator produces 280 MW of shield power, and each can approach 98,000 MW for 150 nanoseconds during peak momentary loads.&lt;br /&gt;
&lt;br /&gt;
During Red Alert situations, five of the generators will operate in a phase lock, producing a continuous output of about 1400 MW. In the Patrol Variant, nine of the twelve will operate in phase lock. Non-essential areas and functions are shutdown and their power re-routed when the other four generators are brought online.&lt;br /&gt;
&lt;br /&gt;
During Cruise Mode, two generators are required to be operational at all times with one additional generator on standby. Deflector output during Cruise mode is approximately 560 MW.&lt;br /&gt;
&lt;br /&gt;
The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants. The shields can protect against approximately 23% of the total EM spectrum (similar to a Galaxy Class Starship&#039;s shields).&lt;br /&gt;
&lt;br /&gt;
The shields, when raised, stay extremely close to the hull to conserve energy. The average range is seven meters away from the hull, but that can be extended to surround a nearby object, though at the loss of shield strength.&lt;br /&gt;
&lt;br /&gt;
== Offensive Systems ==&lt;br /&gt;
=== Phasers ===&lt;br /&gt;
&lt;br /&gt;
* 2x Type-X (Dorsal)&lt;br /&gt;
* 1x Type-X (Ventral)&lt;br /&gt;
&lt;br /&gt;
The Saber-Class Patrol Variant has two dorsal phaser arrays on the primary hull, extending from the aft 1/3 of the saucer and converging on either sides of the bridge. Ther is one ventral phaser array with a 90 degree arc on the forward half of the primary hull. Originally the Saber-class vessel was launched with three type IX phaser arrays. After the fleet wide refit, the Saber-class, even though it is a small sized vessel, was fitted with the Type X array system, the new standard in phaser emitters.&lt;br /&gt;
&lt;br /&gt;
Each array fires a steady beam of phaser energy and the forced-focus emitters discharge the phasers at speeds approaching .986c. The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle&#039;s shields for shield penetration.&lt;br /&gt;
&lt;br /&gt;
Each phaser array takes its energy directly from the impulse drive and auxiliary fusion generators. Individually, each type X -emitter can only discharge approximately 5.1 MW (megawatts). However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 10.2 MW. The maximum effective range is 300,000 kilometers.&lt;br /&gt;
&lt;br /&gt;
===Torpedoes===&lt;br /&gt;
&lt;br /&gt;
* 1 Forward Launcher (3 tube)&lt;br /&gt;
* 1 Aft Launcher (3 tube)&lt;br /&gt;
* &#039;&#039;&#039;Payload&#039;&#039;&#039;&lt;br /&gt;
** 45 Photon Torpedoes&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has two fixed-focus torpedo launchers that are used for photon or quantum torpedies and science probe deployment. The forward launcher is located on deck three and the aft launcher is located on Deck one. In the uprated Saber, these launchers are the second generation of automated, high-speed launcher found on the smaller, newer starships (such as the Intrepid, Defiant and the Nova) and each is capable of firing 3 devices at a time, giving the ship a salvo of 6 torpedoes at a time (3 forward, 3 aft).&lt;br /&gt;
&lt;br /&gt;
The standard type carried is a Mark XXV photon torpedo. This torpedo is capable of pattern firing (sierra, etc.), independent launch, independent targeting once launched from the ship, and detonation on contact unless otherwise directed by tactical. Sabers can carry 45 completed torpedoes. Additional components stored onboard can allow for the manufacture of an additional 15 photon torpedoes. The standard manufacture rate is 2 torpedoes per hour and the Max rate is 5 torpedoes per hour. The maximum effective range is 3,000,000 kilometers.&lt;br /&gt;
&lt;br /&gt;
= Sensor Systems =&lt;br /&gt;
== Navigational Sensors ==&lt;br /&gt;
&lt;br /&gt;
Long-range and navigation sensors are located behind the main deflector dish, to avoid sensor &amp;quot;ghosts&amp;quot; and other detrimental effects consistent with main deflector dish millicochrane static field output. Long Range Sensor (LRS) controls are located on deck 8. Lateral sensor pallets (Short Range Sensors) are located around the rim of the entire Starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:&lt;br /&gt;
&lt;br /&gt;
*Astronomical phenomena&lt;br /&gt;
*Planetary analysis&lt;br /&gt;
*Remote life-form analysis&lt;br /&gt;
*EM scanning&lt;br /&gt;
*Passive neutrino scanning&lt;br /&gt;
*Parametric subspace field stress (a scan to search for cloaked ships)&lt;br /&gt;
*Thermal variances&lt;br /&gt;
*Quasi-stellar material&lt;br /&gt;
&lt;br /&gt;
Each sensor pallet (sixteen in all) can be interchanged and re-calibrated with any other pallet on the ship. Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing Saber class vessels to track ships at high warp by locking onto the eddy currents from the threat ship&#039;s warp field, then follow the currents by using multi-model image mapping.&lt;br /&gt;
&lt;br /&gt;
== Long- and Short-Range Sensors ==&lt;br /&gt;
&lt;br /&gt;
There are eighteen independent tactical sensors on a Saber. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 80% efficient against ECM, and can operate fairly well in particle flux nebulae, (which has been hitherto impossible). The Patrol Variant adds three more tactical sensors, bringing the total to twenty-one. The additional sensors allow for more precise tracking and locking of hostile vessels.&lt;br /&gt;
&lt;br /&gt;
=== Probes ===&lt;br /&gt;
&lt;br /&gt;
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.&lt;br /&gt;
&lt;br /&gt;
There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are specially designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.&lt;br /&gt;
&lt;br /&gt;
= Primary Systems = &lt;br /&gt;
== Computer Systems ==&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has two computer cores. The primary core occupies space on decks 2 &amp;amp; 3 and is set to the starboard of the bridge module. The secondary, emergency core, is located in a mirror position on the port side.&lt;br /&gt;
&lt;br /&gt;
The FFU Computer cores found on the Saber class are smaller versions of the New Orleans&#039; Isolinear Processing cores, spread out to take two rather than four decks. A smaller, regulated EPS conduit directly from the warp core, powers the system. Cooling of the isolinear core is accomplished by a regenerative liquid nitrogen loop.&lt;br /&gt;
&lt;br /&gt;
For standard Starfleet missions, requirements on the computer core rarely exceed 80-85% of total core processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.&lt;br /&gt;
&lt;br /&gt;
All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.&lt;br /&gt;
&lt;br /&gt;
The Universal Translator matrix aboard Saber Class starships typically consists of well over 100,000 languages and increases with every new encounter.&lt;br /&gt;
&lt;br /&gt;
== Transporter Systems ==&lt;br /&gt;
&lt;br /&gt;
The most common method of quick and easy transportation among Federation starships is accomplished via the transporters. In addition, the targeting scanners have been upgraded to allow for greater accuracy.&lt;br /&gt;
&lt;br /&gt;
There are a total of four transporter systems aboard the Saber-Class. Transporter Rooms 1 and 2 are the two personnel transporters. There is one cargo transporter and one emerency transporter. The personnel transporters have a maximum range of 40,000 km and a maximum Beam Up/Out rate of approximately 100 persons per hour per transporter. The cargo transporter has a maximum payload mass of 500 metric tons. It&#039;s standard operation is molecular resolution (Non-Lifeform). When set for quantum (lifeform) resolution, the maximum payload mass is 1 metric ton. The max Beam Up/Out Rate, on the quantum setting, is approximately 100 persons per hour per transporter. The emergency transporter has a max range of 15,000 km (send only). Though the range does depend on available power. The max Beam Out rate is 160 persons per hour per transporter. &lt;br /&gt;
&lt;br /&gt;
== Communications Systems ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intraship Transmissions:&#039;&#039;&#039; Voice and Data&lt;br /&gt;
*&#039;&#039;&#039;Personal Communicator Range:&#039;&#039;&#039; 800 km&lt;br /&gt;
*&#039;&#039;&#039;Ship to Ground Range:&#039;&#039;&#039; 20,000 - 60,000 km&lt;br /&gt;
*&#039;&#039;&#039;Communications Speed:&#039;&#039;&#039; 20.5 kiloquads/second&lt;br /&gt;
*&#039;&#039;&#039;Subspace Speed:&#039;&#039;&#039; 9.9997 warp&lt;br /&gt;
&lt;br /&gt;
= Support Craft =&lt;br /&gt;
== Shuttlecraft (FFU-P) ==&lt;br /&gt;
*&#039;&#039;&#039;2 Work Bees&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;2 Type-6 Personal Shuttlecraft&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;1 Type-10 Shuttlecraft&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;4 Type-18 Shuttlepods&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Lifeboats ==&lt;br /&gt;
&lt;br /&gt;
* 56x 5-person&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
&lt;br /&gt;
The above information was adapted from the [http://techspecs.acalltoduty.com/saber.html A Call To Duty] Website on the Saber-Class starship. &lt;br /&gt;
&lt;br /&gt;
= OOC End Notes = &lt;br /&gt;
&lt;br /&gt;
Please keep in mind that this a commandeered vessel formerly operated by Starfleet and currently operated by a band of (roguish) pirates. Over the years, they may have integrated minor pieces of technology from other species into the ship which isn&#039;t yet listed in the above standard specifications for the Saber-Class. Imagine ST:TNG, Season 2, Episode 17, &amp;quot;Samaritan Snare&amp;quot; where it&#039;s brought out that the Pakled transport has technology species. Also, this ship&#039;s history diverges after being taken from the Starfleet Surplus Depot. So for ship-specific reference, please find the following section.&lt;br /&gt;
&lt;br /&gt;
= DujlIj Hegh (Ship of the Dead) =&lt;br /&gt;
&lt;br /&gt;
== Ship History == &lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
== Integrated Technology == &lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
== Senior Crew ==&lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Captain:&#039;&#039;&#039; Kelinor Voseh&lt;br /&gt;
*&#039;&#039;&#039;First Mate:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Head of Security:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Engineering:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Operations:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Science:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Doctor:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Pilot:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=DujlIj_Hegh&amp;diff=5102</id>
		<title>DujlIj Hegh</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=DujlIj_Hegh&amp;diff=5102"/>
		<updated>2020-09-26T23:57:07Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Created page with &amp;quot;{{Shipclass |image=275px |name=DujlIj Hegh (Ship of the Dead) |role=Light Cruiser |decks=10 |cruise=Warp 7 |crew=60 |phasers=3x Type-X Phaser...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shipclass&lt;br /&gt;
|image=[[File:Saber beauty shot.png|275px]]&lt;br /&gt;
|name=DujlIj Hegh (Ship of the Dead)&lt;br /&gt;
|role=Light Cruiser&lt;br /&gt;
|decks=10&lt;br /&gt;
|cruise=Warp 7&lt;br /&gt;
|crew=60&lt;br /&gt;
|phasers=3x Type-X [[Phaser Arrays]]&lt;br /&gt;
|launchers=* 1 Forward&lt;br /&gt;
* 1 Aft&lt;br /&gt;
|shields=Symmetrical Subspace Graviton Field.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These are the technical specifications for the Saber-Class pirate ship DujlIj Hegh.&lt;br /&gt;
&lt;br /&gt;
= General Information and Layout =&lt;br /&gt;
&lt;br /&gt;
The Saber Class starship entered service for Starfleet in 2358 with the purpose to replace the out-dated Oberth class science and scout ships, as well as to fill the role of an escort or police vessel for the internal security of the Federation.  With limited facilities, long-term missions were generally outside of its design, but for internal Federation missions, or specific deep space objectives, the Saber proved to be a very capable ship. &lt;br /&gt;
&lt;br /&gt;
Small, fast, highly maneuverable, and well armed, the Saber has also proven its worth as a defensive vessel. Many ships of this class were involved in the defense of Sol during the Second Borg Incursion, as well as being involved in the conflict against the Cardassian/Dominion alliance. While not specifically a warship, the Saber held its own and showed itself to be a valuable asset for Starfleet and the Federation.&lt;br /&gt;
&lt;br /&gt;
Since the commissioning in 2356, the Saber-class has been prolific. While not glamorous, the small vessel completes its assigned tasks with great proficiency, and trustworthiness. During its flight career it has logged some of the fewest engineering problems, and some of the best warp field efficiencies within Starfleet. Even when its compatriot, the Steamrunner class, was pushed out of its field by the newer Intrepid class, the Saber continued to serve in Starfleet.&lt;br /&gt;
&lt;br /&gt;
Even though safety was always a concern, it wasn&#039;t until the discovery of the Dominion that Starfleet began to consider strengthening the Saber. With the Steamrunner entering into a refit cycle, it was decided that certain variations of the Saber would also be upgraded to stronger offensive/defensive capabilities. Patrol and Scout variants were redesigned to handle the 2nd generation torpedo launchers and the new Type X phaser arrays. New shield grids and avionics upgrades were included as well as general engineering redesigns and computer core replacements. When completed, the &#039;new&#039; Saber class, designated FFU, became a formable defensive platform.&lt;br /&gt;
&lt;br /&gt;
== The FFU-P Designation (Fast Frigate Uprated-Patrol) ==&lt;br /&gt;
Tactical/Defensive Operations: The FF/FFU-P is a Patrol ship, with the main purpose of guarding borders and patrolling shipping lanes. It has decreased scientific and diplomatic facilities to allow room for increased torpedo storage, additional security personnel, additional shield generators, and improved tactical sensors and communication equipment.&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
&lt;br /&gt;
The DujlIj Hegh currently holds 35 of the maximum crew of 60. The ship has the capacity to support up to 500 evacuees with conversion of the Flight Decks and Cargo Bay to emergency living quarters. &lt;br /&gt;
&lt;br /&gt;
== Measurements ==&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 190 meters&lt;br /&gt;
*&#039;&#039;&#039;Beam:&#039;&#039;&#039; 193.19 meters&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 48.60 meters&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 2,756,000 metric tons&lt;br /&gt;
*&#039;&#039;&#039;Number of Decks:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
== Deck Layout ==&lt;br /&gt;
[[File:Bridge.png|250px|thumb|right|DujlIj Hegh&#039;s Bridge]]&lt;br /&gt;
*&#039;&#039;&#039;Deck 1:&#039;&#039;&#039; Main Bridge, Captain&#039;s Ready Room, Conference Room, Stellar Cartography, Main Engineering (upper), Chief Engineer&#039;s Office, Aft Torpedo Launcher&lt;br /&gt;
*&#039;&#039;&#039;Deck 2:&#039;&#039;&#039; Officer&#039;s (Senior Staff) Quarters, VIP Quarters, First Mate&#039;s Office, Main Engineering (Lower), Warp Core, Fore and Aft Torpedo/Probe Magazines, Computer Core and Control Room, Captain&#039;s Mess&lt;br /&gt;
*&#039;&#039;&#039;Deck 3:&#039;&#039;&#039; Crew Quarters, Diplomatic Facilities (decreased to allow room for increased torpedo storage, improved tactical sensors, and shield generators per Tactical/Defensive Operations of FFU-P Variant), Transporter Rooms 1 &amp;amp; 2, Mess Hall, Forward Torpedo Launcher, Computer Core&lt;br /&gt;
*&#039;&#039;&#039;Deck 4:&#039;&#039;&#039; Sickbay, Chief Doctor&#039;s Office, Science Labs 1 - 8 (Labs 5-8 decreased to allow additional security personnel, communications equipment, and shield generators per Tactical/Defensive Operations of FFU-P Variant), Science Chief&#039;s Office, Hydroponics bay, Shuttlebay 1, Pilot&#039;s Office&lt;br /&gt;
*&#039;&#039;&#039;Deck 5:&#039;&#039;&#039; Lounge, Holosuites, Gymnasium, Security Chief&#039;s office, Security Dept/Brig, Ship&#039;s Armory, Phaser Range, Shuttle Bay 2, Shuttle Maintenance, Docking Ports&lt;br /&gt;
*&#039;&#039;&#039;Deck 6:&#039;&#039;&#039; Cargo Bay 1, Cargo Transporter 1, Aux. Weapon Controls&lt;br /&gt;
*&#039;&#039;&#039;Deck 7:&#039;&#039;&#039; Deuterium Storage, Anti-Matter Storage Pods, Life Support Systems&lt;br /&gt;
*&#039;&#039;&#039;Deck 8:&#039;&#039;&#039; Navigation Deflector Control room, Long-Range Sensors (LRS) Control room, Navigational Deflector&lt;br /&gt;
*&#039;&#039;&#039;Deck 9:&#039;&#039;&#039; Navigational Deflector, LRS&lt;br /&gt;
*&#039;&#039;&#039;Deck 10:&#039;&#039;&#039; Waste Processing/Recycling Center, Life Support&lt;br /&gt;
&lt;br /&gt;
= Propulsion Systems =&lt;br /&gt;
* &#039;&#039;&#039;Sublight Speed:&#039;&#039;&#039; 0.50c&lt;br /&gt;
* &#039;&#039;&#039;Maximum Sublight Speed:&#039;&#039;&#039; 0.75c&lt;br /&gt;
* &#039;&#039;&#039;Cruise:&#039;&#039;&#039; Warp 7&lt;br /&gt;
* &#039;&#039;&#039;Maximum:&#039;&#039;&#039; Warp 9&lt;br /&gt;
* &#039;&#039;&#039;Emergency:&#039;&#039;&#039; Warp 9.8 for 12 hours&lt;br /&gt;
&lt;br /&gt;
== Warp Drive ==&lt;br /&gt;
[[File:Main Engineering 01.png|250px|thumb|left|Main Engineering and the horizontal warp core]]&lt;br /&gt;
The warp core is located in the engineering section and lies horizontally on deck 2.  The matter-antimatter reaction assembly (M/ARA) is embedded within Deck 2, with the surrounding systems on the balcony above (Deck 1, Main Engineering).  The core is constructed from a central translucent aluminum and duranium reactor with dilithium articulation frame, four-lobed magnetic constriction segment columns, and matter and antimatter injectors.  Plasma transfer conduits exit the core on Deck 2 and extend laterally to the nacelles and the warp plasma injectors.  The nacelles incorporate an in-line impulse system, which accepts matter intake and heating within the nacelles and exhausts the heated gases through a space-time driver assembly in the nacelle aft cap.  Anti-deuterium is stored in a series of standard Starfleet antimatter pods on Deck 7, aft of the warp core. &lt;br /&gt;
[[File:Main Engineering 02.png|right|250px]]&lt;br /&gt;
The warp field coils, unlike most Federation ships, are located just within the main hull as opposed to outboard nacelles.  The basic structure of the nacelles is similar to that of the remainder of the starship, however, the entire length of the nacelle housing is augmented with longitudinal stiffeners composed of cobalt cortenide to protect against high levels of warp-induced stress.  Throughout the nacelle housing are triply redundant conduits for Structural Integrity Field (SIF) and Internal Damping Field (IDF) systems.  Each nacelle contains a pair of four warp field coils, making Saber-class vessels have a total of 16.  The B-grade warp reactor is extremely powerful for a ship of this size, and as such, the Saber-class vessels put out a warp signature equivalent to much larger starships.  Advances in variable warp field geometry ensures that all ships of this class will not cause harmful subspace damage.  All regulation warp engine controls and procedures apply to Saber-class vessels. &lt;br /&gt;
&lt;br /&gt;
In the event of a possible warp core breach, the main M/ARA core can be ejected out of the rear of the ship.&lt;br /&gt;
&lt;br /&gt;
==Impulse Drive==&lt;br /&gt;
&lt;br /&gt;
The sublight, or impulse drive is the standard Saber-Class mass-drivers developed and built by HighMPact Propulsion. Their output is comparable to that of the New Orleans-Class starship. Each of the Saber-Classes two impulse engines can individually propel the ship at speeds just under 0.50c. &#039;Maximum Impulse&#039; is 0.75c and requires both engines working at approximately 3/4 strength. Due to time dilation problems, standard impulse operations are limited to 0.25c (&#039;Full Impulse&#039;). &#039;Half Impulse&#039; is 0.125c, while &#039;1/4 impulse&#039; is 0.0625c.&lt;br /&gt;
&lt;br /&gt;
==RCS Thrusters==&lt;br /&gt;
&lt;br /&gt;
The Reaction Control System (RCS) thrusters are adapted from thruster packages found on the New Orleans-class vessels.  A total of eight thruster groups are installed; two are placed in the forward hull, four in the mid-hull, and two in the aft cowling.  Deuterium is supplied by the primary tank on Deck 7 and immediate-use tanks within thruster packages. Each thruster quad is capable of producing 4.2 million Newtons of exhaust.&lt;br /&gt;
&lt;br /&gt;
= Tactical Systems =&lt;br /&gt;
== Defensive Systems ==&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has a Symmetrical Subspace Graviton Field. This type of shield is fairly similar to those of most other Starships. During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the weapon uses. Once this is analyzed by the tactical officer, the shield can be configured to have the same frequency as the incoming weapon - but different nutation. This tactic dramatically increases shield efficiency.&lt;br /&gt;
&lt;br /&gt;
There are a total of eight shield generators on a Saber as a standard. The FFU-Patrol Variant allows for four more shield generators; two in converted Diplomatic Facilities and two in converted Science Labs. This brings the total to twelve shield generators.  Each generator consists of a cluster of ten 28 MW (megawatt) graviton polarity sources feeding into a 575 millicochrane subspace field distortion amplifier. Each generator produces 280 MW of shield power, and each can approach 98,000 MW for 150 nanoseconds during peak momentary loads.&lt;br /&gt;
&lt;br /&gt;
During Red Alert situations, five of the generators will operate in a phase lock, producing a continuous output of about 1400 MW. In the Patrol Variant, nine of the twelve will operate in phase lock. Non-essential areas and functions are shutdown and their power re-routed when the other four generators are brought online.&lt;br /&gt;
&lt;br /&gt;
During Cruise Mode, two generators are required to be operational at all times with one additional generator on standby. Deflector output during Cruise mode is approximately 560 MW.&lt;br /&gt;
&lt;br /&gt;
The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants. The shields can protect against approximately 23% of the total EM spectrum (similar to a Galaxy Class Starship&#039;s shields).&lt;br /&gt;
&lt;br /&gt;
The shields, when raised, stay extremely close to the hull to conserve energy. The average range is seven meters away from the hull, but that can be extended to surround a nearby object, though at the loss of shield strength.&lt;br /&gt;
&lt;br /&gt;
== Offensive Systems ==&lt;br /&gt;
=== Phasers ===&lt;br /&gt;
&lt;br /&gt;
* 2x Type-X (Dorsal)&lt;br /&gt;
* 1x Type-X (Ventral)&lt;br /&gt;
&lt;br /&gt;
The Saber-Class Patrol Variant has two dorsal phaser arrays on the primary hull, extending from the aft 1/3 of the saucer and converging on either sides of the bridge. Ther is one ventral phaser array with a 90 degree arc on the forward half of the primary hull. Originally the Saber-class vessel was launched with three type IX phaser arrays. After the fleet wide refit, the Saber-class, even though it is a small sized vessel, was fitted with the Type X array system, the new standard in phaser emitters.&lt;br /&gt;
&lt;br /&gt;
Each array fires a steady beam of phaser energy and the forced-focus emitters discharge the phasers at speeds approaching .986c. The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle&#039;s shields for shield penetration.&lt;br /&gt;
&lt;br /&gt;
Each phaser array takes its energy directly from the impulse drive and auxiliary fusion generators. Individually, each type X -emitter can only discharge approximately 5.1 MW (megawatts). However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 10.2 MW. The maximum effective range is 300,000 kilometers.&lt;br /&gt;
&lt;br /&gt;
===Torpedoes===&lt;br /&gt;
&lt;br /&gt;
* 1 Forward Launcher (3 tube)&lt;br /&gt;
* 1 Aft Launcher (3 tube)&lt;br /&gt;
* &#039;&#039;&#039;Payload&#039;&#039;&#039;&lt;br /&gt;
** 45 Photon Torpedoes&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has two fixed-focus torpedo launchers that are used for photon or quantum torpedies and science probe deployment. The forward launcher is located on deck three and the aft launcher is located on Deck one. In the uprated Saber, these launchers are the second generation of automated, high-speed launcher found on the smaller, newer starships (such as the Intrepid, Defiant and the Nova) and each is capable of firing 3 devices at a time, giving the ship a salvo of 6 torpedoes at a time (3 forward, 3 aft).&lt;br /&gt;
&lt;br /&gt;
The standard type carried is a Mark XXV photon torpedo. This torpedo is capable of pattern firing (sierra, etc.), independent launch, independent targeting once launched from the ship, and detonation on contact unless otherwise directed by tactical. Sabers can carry 45 completed torpedoes. Additional components stored onboard can allow for the manufacture of an additional 15 photon torpedoes. The standard manufacture rate is 2 torpedoes per hour and the Max rate is 5 torpedoes per hour. The maximum effective range is 3,000,000 kilometers.&lt;br /&gt;
&lt;br /&gt;
= Sensor Systems =&lt;br /&gt;
== Navigational Sensors ==&lt;br /&gt;
&lt;br /&gt;
Long-range and navigation sensors are located behind the main deflector dish, to avoid sensor &amp;quot;ghosts&amp;quot; and other detrimental effects consistent with main deflector dish millicochrane static field output. Long Range Sensor (LRS) controls are located on deck 8. Lateral sensor pallets (Short Range Sensors) are located around the rim of the entire Starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:&lt;br /&gt;
&lt;br /&gt;
*Astronomical phenomena&lt;br /&gt;
*Planetary analysis&lt;br /&gt;
*Remote life-form analysis&lt;br /&gt;
*EM scanning&lt;br /&gt;
*Passive neutrino scanning&lt;br /&gt;
*Parametric subspace field stress (a scan to search for cloaked ships)&lt;br /&gt;
*Thermal variances&lt;br /&gt;
*Quasi-stellar material&lt;br /&gt;
&lt;br /&gt;
Each sensor pallet (sixteen in all) can be interchanged and re-calibrated with any other pallet on the ship. Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing Saber class vessels to track ships at high warp by locking onto the eddy currents from the threat ship&#039;s warp field, then follow the currents by using multi-model image mapping.&lt;br /&gt;
&lt;br /&gt;
== Long- and Short-Range Sensors ==&lt;br /&gt;
&lt;br /&gt;
There are eighteen independent tactical sensors on a Saber. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 80% efficient against ECM, and can operate fairly well in particle flux nebulae, (which has been hitherto impossible). The Patrol Variant adds three more tactical sensors, bringing the total to twenty-one. The additional sensors allow for more precise tracking and locking of hostile vessels.&lt;br /&gt;
&lt;br /&gt;
=== Probes ===&lt;br /&gt;
&lt;br /&gt;
A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.&lt;br /&gt;
&lt;br /&gt;
There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are specially designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous hostile or otherwise inaccessible for an away-team.&lt;br /&gt;
&lt;br /&gt;
= Primary Systems = &lt;br /&gt;
== Computer Systems ==&lt;br /&gt;
&lt;br /&gt;
The Saber-Class has two computer cores. The primary core occupies space on decks 2 &amp;amp; 3 and is set to the starboard of the bridge module. The secondary, emergency core, is located in a mirror position on the port side.&lt;br /&gt;
&lt;br /&gt;
The FFU Computer cores found on the Saber class are smaller versions of the New Orleans&#039; Isolinear Processing cores, spread out to take two rather than four decks. A smaller, regulated EPS conduit directly from the warp core, powers the system. Cooling of the isolinear core is accomplished by a regenerative liquid nitrogen loop.&lt;br /&gt;
&lt;br /&gt;
For standard Starfleet missions, requirements on the computer core rarely exceed 80-85% of total core processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.&lt;br /&gt;
&lt;br /&gt;
All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.&lt;br /&gt;
&lt;br /&gt;
The Universal Translator matrix aboard Saber Class starships typically consists of well over 100,000 languages and increases with every new encounter.&lt;br /&gt;
&lt;br /&gt;
== Transporter Systems ==&lt;br /&gt;
&lt;br /&gt;
The most common method of quick and easy transportation among Federation starships is accomplished via the transporters. In addition, the targeting scanners have been upgraded to allow for greater accuracy.&lt;br /&gt;
&lt;br /&gt;
There are a total of four transporter systems aboard the Saber-Class. Transporter Rooms 1 and 2 are the two personnel transporters. There is one cargo transporter and one emerency transporter. The personnel transporters have a maximum range of 40,000 km and a maximum Beam Up/Out rate of approximately 100 persons per hour per transporter. The cargo transporter has a maximum payload mass of 500 metric tons. It&#039;s standard operation is molecular resolution (Non-Lifeform). When set for quantum (lifeform) resolution, the maximum payload mass is 1 metric ton. The max Beam Up/Out Rate, on the quantum setting, is approximately 100 persons per hour per transporter. The emergency transporter has a max range of 15,000 km (send only). Though the range does depend on available power. The max Beam Out rate is 160 persons per hour per transporter. &lt;br /&gt;
&lt;br /&gt;
== Communications Systems ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intraship Transmissions:&#039;&#039;&#039; Voice and Data&lt;br /&gt;
*&#039;&#039;&#039;Personal Communicator Range:&#039;&#039;&#039; 800 km&lt;br /&gt;
*&#039;&#039;&#039;Ship to Ground Range:&#039;&#039;&#039; 20,000 - 60,000 km&lt;br /&gt;
*&#039;&#039;&#039;Communications Speed:&#039;&#039;&#039; 20.5 kiloquads/second&lt;br /&gt;
*&#039;&#039;&#039;Subspace Speed:&#039;&#039;&#039; 9.9997 warp&lt;br /&gt;
&lt;br /&gt;
= Support Craft =&lt;br /&gt;
== Shuttlecraft (FFU-P) ==&lt;br /&gt;
*&#039;&#039;&#039;2 Work Bees&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;2 Type-6 Personal Shuttlecraft&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;1 Type-10 Shuttlecraft&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;4 Type-18 Shuttlepods&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Lifeboats ==&lt;br /&gt;
&lt;br /&gt;
* 56x 5-person&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
&lt;br /&gt;
The above information was adapted from the [http://techspecs.acalltoduty.com/saber.html A Call To Duty] Website on the Saber-Class starship. &lt;br /&gt;
&lt;br /&gt;
= OOC End Notes = &lt;br /&gt;
&lt;br /&gt;
Please keep in mind that this a commandeered vessel formerly operated by Starfleet and currently operated by a band of (roguish) pirates. Over the years, they would have integtrated technology from other species into the ship which isn&#039;t yet listed in the above standard specifications for the Saber-Class. Imagine ST:TNG, Season 2, Episode 17, &amp;quot;Samaritan Snare&amp;quot; where it&#039;s brought out that the Pakled transport has technology more advanced than the Pakled&#039;s. Also, this ship&#039;s history diverges after being taken from the Starfleet Surplus Depot. So for ship-specific reference, please find the following section.&lt;br /&gt;
&lt;br /&gt;
= DujlIj Hegh (Ship of the Dead) =&lt;br /&gt;
&lt;br /&gt;
== Ship History == &lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
== Integrated Technology == &lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
== Senior Crew ==&lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Captain:&#039;&#039;&#039; Kelinor Voseh&lt;br /&gt;
*&#039;&#039;&#039;First Mate:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Head of Security:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Engineering:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Operations:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Head of Science:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Doctor:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Ship&#039;s Pilot:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=File:Main_Engineering_02.png&amp;diff=5101</id>
		<title>File:Main Engineering 02.png</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=File:Main_Engineering_02.png&amp;diff=5101"/>
		<updated>2020-09-26T23:40:10Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Pirate ship engineering and warp core&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pirate ship engineering and warp core&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=File:Main_Engineering_01.png&amp;diff=5100</id>
		<title>File:Main Engineering 01.png</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=File:Main_Engineering_01.png&amp;diff=5100"/>
		<updated>2020-09-26T23:35:38Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Pirate ship warp core 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pirate ship warp core 1&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=File:Bridge.png&amp;diff=5099</id>
		<title>File:Bridge.png</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=File:Bridge.png&amp;diff=5099"/>
		<updated>2020-09-26T23:30:27Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Pirate ship bridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pirate ship bridge&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=File:Saber_beauty_shot.png&amp;diff=5098</id>
		<title>File:Saber beauty shot.png</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=File:Saber_beauty_shot.png&amp;diff=5098"/>
		<updated>2020-09-26T23:21:07Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Pirate ship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pirate ship&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=Terry_Walsh&amp;diff=3956</id>
		<title>Terry Walsh</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=Terry_Walsh&amp;diff=3956"/>
		<updated>2019-03-29T04:21:56Z</updated>

		<summary type="html">&lt;p&gt;Walsh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|image=&lt;br /&gt;
|name= Terry&lt;br /&gt;
|lastname= Walsh&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=34&lt;br /&gt;
|affiliation=[[Federation]]&lt;br /&gt;
|posting=[[USS Black Hawk-A]]&lt;br /&gt;
|position=Squadron Commander&lt;br /&gt;
|rank=Lieutenant Commander&lt;br /&gt;
|playedby=Walsh&lt;br /&gt;
}}Lieutenant Commander Terry Walsh currently serves aboard the [[USS Black Hawk-A]] as Squadron Commander for the [[325th Fighter Squadron]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Terry was born in New York City, Earth into the home of a Starfleet family. His late father, Leon Walsh was a Command Sergeant Major for the SFMC who loved his family. Terry, Paul, and Arianna grew up with a love and loyalty to family. When Terry joined the Corps, that devotion transferred to his Marine family. It was at Flight School, that he met his best friend and future battle buddy, Mark Shelby. The two were inseparable; where Terry went, Mark wasn&#039;t far behind. And vice versa. That is until after graduation when Terry was assigned to an Excalibur class Explorer to fly the Tyhoon class fighters. Terry met up with his old Flight School friend, Mark Shelby, three to four years later at his next assignment. The two caught up on old times and laughed about some things they did in flight school. But that wouldn’t last much longer. The Akira class ship received a distress from a Federation outpost. It was under attack from the Jem&#039;Hadar. During the battle, Mark&#039;s fighter was hit enemy fire and was destroyed. Terry watched as his wingman departed this mortal coil. The explosion of Mark’s fighter nearly destroyed Terry’s. He was losing consciousness as he remembered Mark’s dying words, “It’s not your fault, buddy.”&lt;br /&gt;
&lt;br /&gt;
After several years, things had quieted down and the Corps had lost lots of good men and women. And so had Starfleet. Some of the Marines were getting med-boarded out and others were being transferred to less demanding places and assignments as their need aboard starships and stations dwindled. For example, quite a few of Terry’s friends were getting orders to be instructors at flight school. That’s not what he wanted. It never was. He liked flying and there was nothing else he wanted to do. But there wasn’t much of a call for Marine combat pilots anymore. But he still put in for duty at an active squadron. The Corp finally found one on a Sovereign class ship.&lt;br /&gt;
&lt;br /&gt;
A few years later, Terry got a message from home. His dad had passed away. The Corp refused to give Terry the long sabbatical that he needed, so he resigned. Burying his dad and dealing with the resultant anguish was difficult. The only redemption he found was in caring for his mother. But after almost two years, even she noticed that Terry was antsy. And she knew what it was, too…her boy longed for the black, the wide open space. He was meant to be a flyer. The family made arrangements that would allow Terry to return to active duty, but at a price. He would wear the uniform of the Fleet, not the Corp, and he would take a demotion in rank. Lieutenant Terry Walsh was assigned to the USS Black Hawk as the Chief Support Craft Pilot. Since then, he has been promoted to Lieutenant Commander and given command of the 325th Fighter Squadron...the Black Knights. &lt;br /&gt;
&lt;br /&gt;
Terry has been pushed to the limit ever since. He&#039;s contracted a virus that nearly killed him after driving him insane. The result was a more somber, less jovial Terry Walsh. He&#039;s come face to face with the Consortium in an all-out battle where he had to emergency beam-out before his Valkyrie exploded. He watched from the bridge of Jem&#039;Hadar ship as the Akira class Black Hawk hurtled towards a planet. And on the new Black Hawk-A, he&#039;s been in a variety of strange situations after forgetting who he was and everything he ever knew.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== C. Mackenzie Kos ===&lt;br /&gt;
&lt;br /&gt;
Kos was the ship&#039;s Executive Officer. Terry&#039;s relationship with her ended after the time of the viral outbreak among the crew. His insanity and the resurgence of the death of Mark Shelby changed him drastically. Kos took a medical leave of absence afterwards and transferred off the Black Hawk.&lt;br /&gt;
&lt;br /&gt;
=== Daniella (Dani) Blake ===&lt;br /&gt;
&lt;br /&gt;
Terry began dating Dani after someone, who&#039;d become a good friend, told him that he needed to find someone to open up to. Someone to help bring him from his somberness. And Camila was right. There were many things in his life that he hadn&#039;t dealt with, many things that bothered him, and what he needed was someone to listen. That&#039;s when the big guy got torpedoed in the ship&#039;s pool by a petite blonde from Medical, Daniella Blake. Dani and Terry hit it off well. They began getting to know one another when they went on walks around the ship and had meals together. The two have spent time together on shore leave and eventually moved in together.&lt;br /&gt;
&lt;br /&gt;
== Service Record ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coming Soon&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
	<entry>
		<id>https://database.anurasims.com/index.php?title=Terry_Walsh&amp;diff=3954</id>
		<title>Terry Walsh</title>
		<link rel="alternate" type="text/html" href="https://database.anurasims.com/index.php?title=Terry_Walsh&amp;diff=3954"/>
		<updated>2019-03-29T00:01:23Z</updated>

		<summary type="html">&lt;p&gt;Walsh: Created page with &amp;quot;Lieutenant Commander Terry Walsh currently serves aboard the USS Black Hawk-A as Squadron Commander for the 325th Fighter Squadron. {{Character |image= |name= Terry |l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lieutenant Commander Terry Walsh currently serves aboard the [[USS Black Hawk-A]] as Squadron Commander for the [[325th Fighter Squadron]].&lt;br /&gt;
{{Character&lt;br /&gt;
|image=&lt;br /&gt;
|name= Terry&lt;br /&gt;
|lastname= Walsh&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=34&lt;br /&gt;
|affiliation=[[Federation]]&lt;br /&gt;
|posting=[[USS Black Hawk-A]]&lt;br /&gt;
|position=Squadron Commander&lt;br /&gt;
|rank=Lieutenant Commander&lt;br /&gt;
|playedby=Walsh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coming Soon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== C. Mackenzie Kos ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coming Soon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Daniella Blake ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coming Soon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Service Record ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coming Soon&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Walsh</name></author>
	</entry>
</feed>